| cost | title | House | traits | keywords, immunity | ability | income, influence, initiative | set | q |
|---|---|---|---|---|---|---|---|---|
| ( 2 ) | ♦ Ice | S | Item. Weapon. | HS character only. Challenges: While attached character is participating in a challenge, kneel and discard Ice from play (cannot be saved) to choose and kill another participating character. | 00 | 1 | ||
| ( 2 ) | ♦ Nymeria | S | Creature. Direwolf. | HS character only. Response: Kneel Nymeria to save attached character from being killed. If attached character is Arya Stark, she also gets +1 STR and gains stealth. | 00 | 1 | ||
| ( 1 ) | ♦ Summer | S | Creature. Direwolf. | HS character only. Attached character gets +2 STR and gains a M icon. If attached character is Bran Stark, he gains stealth. | 00 | 1 | ||
| ( 3 ) | ♦ Ser Rodrik Cassel STR 2 (M) ( P ) | S | Knight. | Ser Rodrik Cassel does not kneel to defend. Ser Rodrik Cassel gets +2 STR while defending. | 00 | 1 | ||
| ( 4 ) | ♦ Eddard Stark STR 3 (M) ( P ) N | S | Lord. | Stalwart. Renown. Deadly. | Eddard Stark claims 1 power when he comes into play. | 00 | 1 | |
| ( 3 ) | ♦ Catelyn Stark STR 3 ( I ) ( P ) N | S | House Tully. Lady. | Response: After Catelyn Stark is declared as a defender, choose a participating character. For the duration of the challenge, that character does not count its STR. | 00 | 1 | ||
| ( 2 ) | ♦ Arya Stark STR 2 (M) ( P ) | S | Lady. | Any Phase: Kneel 1 influence to choose a character with stealth or renown. Until the end of the phase, that character loses those keywords, and Arya Stark gains any keyword that was lost in this way. | 00 | 1 | ||
| ( 4 ) | ♦ Robb Stark STR 2 (M) ( P ) N | S | Lord. | Response: After you win a M challenge in which Robb Stark participates, choose and kill a character controlled by the losing player. | 00 | 1 | ||
| ( 2 ) | ♦ Sansa Stark STR 2 ( I ) ( P ) N | S | Lady. | Response: After a player plays an attachment on Sansa Stark, that player may draw a card. | 00 | 1 | ||
| ( 4 ) | ♦ Greatjon Umber STR 3 (M) ( P ) W | S | Lord. | Challenges: Kneel Greatjon Umber to have him participate in the current M or P challenge as either the attacker or as the defender. | 00 | 1 | ||
| ( 1 ) | ♦ Shaggydog STR 1 (M) | S | Creature. Direwolf. | Deadly. No attachments. | While you control at least 1 HS Lord character, Shaggydog gets +3 STR and is immune to events. | 00 | 1 | |
| ( 1 ) | ♦ Hodor STR 4 (M) ( P ) | S | Ally. | Deadly. No attachments. | Hodor cannot be declared as an attacker. Hodor cannot be bypassed with stealth. | 00 | 1 | |
| ( 2 ) | ♦ Bran Stark STR 1 | S | Lord. | Plot: Kneel Bran Stark to choose and reveal a new plot card. | 00 | 1 | ||
| ( 4 ) | ♦ Grey Wind STR 4 (M) | S | Creature. Direwolf. | Deadly. No attachments. | If Robb Stark is in play, lower the cost to play Grey Wind by 2. | 00 | 1 | |
| ( 2 ) | ♦ Lady STR 2 (M) | S | Creature. Direwolf. | No attachments. | Sansa Stark gets +1 STR and gains renown. If Sansa Stark is in play, lower the cost to play Lady by 2. | 00 | 1 | |
| ( 7 ) | War Host of the North STR 11 (M) W | S | Army. | No attachments. | 00 | 1 | ||
| ( 4 ) | Winterfell Honor Guard STR 4 (M) ( P ) | S | Army. | No attachments. | Challenges: You may put Winterfell Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Winterfell Honor Guard participated, take control of Winterfell Honor Guard. | 00 | 1 | |
| ( 2 ) | Knight of the Tumblestone STR 2 (M) ( P ) W | S | House Tully. Knight. | 00 | 1 | |||
| ( 1 ) | Direwolf Pup STR 2 (M) | S | Creature. Direwolf. | No attachments. | 00 | 1 | ||
| ( 2 ) | Kennel Master STR 2 (M) | S | Ally. | Kennel Master gets +1 STR for each Direwolf in play. While you control 3 or more Direwolf cards, Kennel Master gains: "Response: Save Kennel Master from being killed or discarded, and return him to his owner's hand." | 00 | 1 | ||
| ( 1 ) | House Tully Recruiter STR 1 ( P ) | S | Ally. House Tully. | Marshalling: Kneel to lower the cost of the next HS character you play this phase by 1. | 00 | 1 | ||
| ( 3 ) | ∞ Trident Reinforcements STR 3 (M) ( P ) | S | House Tully. | Dominance: Return Trident Reinforcements from your dead pile to your hand. Use this ability if there are at least 3 characters in your dead pile. | 00 | 1 | ||
| ( 3 ) | Winterfell Reserves STR 3 (M) ( P ) | S | Army. | Response: After Winterfell Reserves is declared as a defender, pay 1 gold to put the top card of a player's discard pile on top of his or her deck. | 00 | 1 | ||
| ( 2 ) | Winterfell Kennels | S | Winterfell. | Any Phase: Kneel Winterfell Kennels and pay 1 gold to search your deck for a Direwolf card, reveal that card to all players, and put it into your hand. Then shuffle your deck. | 00 | 1 | ||
| ( 3 ) | ♦ Winterfell Castle | S | Stronghold. Winterfell. | No attachments. | Each of your HS characters gets +1 STR. | 00 | 1 | |
| ( 1 ) | Northern Fiefdoms | S | Winterfell. | Limited. | Marshalling: Kneel Northern Fiefdoms to lower the cost of the next HS card you play this phase by 1. | 1 | 00 | 2 |
| ( 1 ) | ♦ Lord Eddard's Chambers | S | Winterfell. | You may choose to play Lord Eddard's Chambers as an attachment to your House card. | (+1) 1 | 00 | 1 | |
| ( 0 ) | Great Keep | S | Stronghold. Winterfell. | Limited. | (+1) | 00 | 3 | |
| ( 2 ) | Godswood | S | Winterfell. | Limited. | Marshalling: Kneel Godswood to lower the cost of the next HS character you play this phase by 2. | 00 | 1 | |
| ( 0 ) | Narrow Sea | S,B | Westeros. | Marshalling: Discard Narrow Sea from play to reduce the cost of the next HS or HB character you play this phase by 2. | 1 | 00 | 2 | |
| ( 1 ) | Gutter Rat's Cunning | L | Skill. | Attached character gets +2 STR and gains stealth. | 00 | 1 | ||
| ( 0 ) | Gilded Plate | L | Armor. | Response: Pay 1 gold and discard Gilded Plate from play (cannot be saved) to save attached character from being killed or discarded. | 00 | 1 | ||
| ( 3 ) | ♦ Joffrey Baratheon STR 2 ( P ) N | L | Lord. | Response: After a Lord or Lady character is killed, Joffrey Baratheon claims 1 power. (Limit 3 times per round.) | 00 | 1 | ||
| ( 4 ) | ♦ Ser Jaime Lannister STR 3 (M) ( I ) | L | Knight. Lord. | Infamy. Deadly. | Ser Jaime Lannister does not kneel to attack or defend during a M challenge. | 00 | 1 | |
| ( 4 ) | ♦ Tyrion Lannister STR 3 ( I ) ( P ) L | L | Lord. | Stealth. | Response: After you win an I challenge or a challenge in which Tyrion Lannister participated, pay 1 gold to draw a card. | 00 | 1 | |
| ( 3 ) | ♦ Cersei Lannister STR 3 ( I ) ( P ) N | L | Lady. | Dominance: Kneel Cersei Lannister and pay 2 gold to choose a character. Kneel that character if it is standing. That character does not stand during the standing phase this round. | 00 | 1 | ||
| ( 5 ) | ♦ Tywin Lannister STR 4 (M) ( I ) ( P ) N | L | Lord. | At the beginning of the marshalling phase, take 2 gold from the treasury and place it on Tywin Lannister. You may spend gold tokens on Tywin Lannister as if they are in your gold pool. | 00 | 1 | ||
| ( 4 ) | ♦ Ser Ilyn Payne STR 2 ( I ) ( P ) | L | Ally. Knight. | Marshalling: Kneel Ser Ilyn Payne to choose and kill a character with STR 2 or lower. | 00 | 1 | ||
| ( 2 ) | ♦ The Hound STR 4 (M) | L | Ally. | If The Hound is killed, place him in your discard pile instead of your dead pile. At the beginning of the dominance phase, discard the top card from your deck or discard the Hound from play (cannot be saved). | 00 | 1 | ||
| ( 3 ) | ♦ Chella, Daughter of Cheyk STR 3 (M) | L | Clansman. | Stealth. | Response: After you win a challenge in which at least 1 Clansman character participated, pay X gold to choose and return a location to its owner's hand, where X is the printed gold cost of that location. | 00 | 1 | |
| ( 3 ) | ♦ Bronn STR 3 (M) ( P ) | L | Knight. Mercenary. | Deadly. No attachments. | Any Phase: Pay 2 gold to choose a character. Until the end of the phase, if that character would be killed and Bronn is kneeling, stand Bronn instead of killing that character. | 00 | 1 | |
| ( 3 ) | ♦ Grand Maester Pycelle STR 2 ( I ) ( P ) | L | Maester. | Response: After an opponent's effect reveals one or more cards, reveal the top card of your deck and put it into your hand (limit 3 per phase). | 00 | 1 | ||
| ( 2 ) | ♦ Raff the Sweetling STR 2 (M) ( I ) | L | Ally. | Any Phase: Pay 1 gold to look at the top card of an opponent's deck. Then put that card either on the top or bottom of his or her deck. | 00 | 1 | ||
| ( 3 ) | ♦ Ser Jacelyn Bywater STR 3 (M) ( P ) | L | Knight. | Immune to character abilities. | Response: After Ser Jacelyn Bywater is killed, each opponent must choose and discard a card at random from his or her hand, if able. | 00 | 1 | |
| ( 3 ) | Enemy Informer STR 2 (M) ( I ) | L | House Tyrell. | Response: After you play Enemy Informer from your hand, choose and kneel a character. | 00 | 1 | ||
| ( 4 ) | Qyburn's Informers STR 2 ( I ) | L | Ally. | Stealth. | Response: After you win an I challenge in which Qyburn's Informers participated, draw 2 cards. | 00 | 1 | |
| ( 1 ) | Cersei's Attendant STR 1 ( I ) | L | Ally. | Response: After Cersei Lannister or Cersei's Attendant is killed, choose and kneel a character. | 00 | 1 | ||
| ( 6 ) | Lurkers at Harrenhal STR 6 ( I ) ( P ) | L | House Clegane. | Stealth. Deadly. No attachments. | 00 | 1 | ||
| ( 2 ) | Lannisport Steward STR 2 ( I ) | L | Ally. | (+2) | 00 | 1 | ||
| ( 1 ) | Lannisport Weaponsmith STR 1 (M) | L | Ally. | (+1) | 00 | 1 | ||
| ( 4 ) | Lannisport Honor Guard STR 4 (M) ( I ) | L | Army. | No attachments. | Challenges: You may put Lannisport Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Lannisport Honor Guard participated, take control of Lannisport Honor Guard. | 00 | 1 | |
| ( 2 ) | ♦ Lannisport | L | Lannisport. | Response: After you win an I challenge, pay 1 gold to claim 1 power for your House (limit once per challenge). | 00 | 1 | ||
| ( 2 ) | ♦ Lannisport Brothel | L | King's Landing. | Response: After a knelt character stands during the standing phase, kneel Lannisport Brothel to kneel that character. | 00 | 1 | ||
| ( 2 ) | Golden Tooth Mines | L | Westeros. | Each time you reveal a plot card, draw a card. | 00 | 1 | ||
| ( 1 ) | Western Fiefdoms | L | Lannisport. | Limited. | Marshalling: Kneel Western Fiefdoms to lower the cost of the next HL card you play this phase by 1. | 1 | 00 | 2 |
| ( 1 ) | ♦ Queen Cersei's Chambers | L | King's Landing. | You may choose to play Queen Cersei's Chambers as an attachment to your House card. | (+1) 1 | 00 | 1 | |
| ( 0 ) | The Goldroad | L | Westeros. | Limited. | (+1) | 00 | 3 | |
| ( 2 ) | Hall of Heroes | L | Lannisport. | Limited. | Marshalling: Kneel Hall of Heroes to lower the cost of the next HL character you play this phase by 2. | 00 | 1 | |
| ( 0 ) | Sunset Sea | L,G | Westeros. | Marshalling: Discard Sunset Sea from play to reduce the cost of the next HL or HG character you play this phase by 2. | 1 | 00 | 1 | |
| ( 1 ) | Shadow's Blessing | B | Condition. | Attached character gets +2 STR while it has a P icon. Attached character gets -2 STR while it does not have a P icon. | 00 | 1 | ||
| ( 0 ) | Motley | B | Condition. | Attach to an opponent's character. Attached character's controller must give you 1 gold token from his or her gold pool each time he or she wishes to declare attached character as an attacker or defender, or trigger attached character's ability. | 00 | 1 | ||
| ( 2 ) | ♦ Lightbringer | B | Item. Weapon. | Vigilant. | HB character only. Response: Kneel Lightbringer to save attached character from being killed. | 00 | 1 | |
| ( 1 ) | Stinking Drunk | B | Condition. | Attached character gets -4 STR while participating in a challenge. | 00 | 1 | ||
| ( 2 ) | ♦ Selyse Baratheon STR 2 ( I ) ( P ) H | B | House Florent. Lady. | Challenges: Kneel 1 influence to choose a unique character. Until the end of the phase, that character gains an I icon. | 00 | 1 | ||
| ( 4 ) | ♦ Robert Baratheon STR 3 (M) ( P ) N | B | Lord. | Renown. | When Robert Baratheon claims power for renown, he claims an additional power. | 00 | 2 | |
| ( 4 ) | ♦ Stannis Baratheon STR 3 (M) ( P ) N | B | Lord. | Renown. | While Stannis Baratheon is attacking and the defending player controls no Lord characters, that player cannot declare defenders. | 00 | 1 | |
| ( 3 ) | ♦ Renly Baratheon STR 2 (M) ( I ) ( P ) | B | Lord. | Immune to opponent's character abilities. | Any Phase: Kneel 1 influence to stand Renly Baratheon. | 00 | 1 | |
| ( 4 ) | ♦ Melisandre STR 3 ( I ) ( P ) H | B | Asshai. Lady. | Renown. | While Melisandre is standing, Asshai characters get +1 STR. Power on opponents' characters does not count towards their total power. | 00 | 1 | |
| ( 3 ) | ♦ Ser Davos Seaworth STR 3 (M) ( P ) | B | Knight. Lord. | Response: Save Ser Davos Seaworth from being killed, then pay 1 gold or return him to his owner's hand. | 00 | 1 | ||
| ( 3 ) | ♦ Brienne of Tarth STR 3 (M) | B | Knight. Lady. | Renown. Immune to opponent's character abilities. | 00 | 1 | ||
| ( 2 ) | ♦ Maester Cressen STR 2 ( P ) | B | Maester. | Marshalling: Kneel Maester Cressen to choose and discard a Condition attachment from play. | 00 | 1 | ||
| ( 3 ) | ♦ Ser Axel Florent STR 3 (M) ( P ) | B | Knight. | Response: After you win a P challenge by 4 or more total STR, stand Ser Axel Florent. | 00 | 1 | ||
| ( 2 ) | ♦ Edric Storm STR 2 ( P ) | B | Bastard. | Stealth. | Limited Response: After you win a P challenge as the attacker by 4 or more total STR, discard Edric Storm from play (cannot be saved) to initiate an additional P challenge this phase. (Limit 1 Limited Response per round.) | 00 | 1 | |
| ( 2 ) | ♦ Devan Seaworth STR 2 (M) ( I ) | B | Ally. | While any character you control has 1 or more power, Devan Seaworth gains stealth. | 00 | 1 | ||
| ( 2 ) | Knight of the Rainwood STR 2 (M) ( P ) | B | Knight. | No attachments except Weapon. | Knight of the Rainwood cannot be discarded from play. | 00 | 1 | |
| ( 4 ) | Stannis's Northern Cavalry STR 3 (M) ( P ) | B | Army. | Deadly. No attachments. | Stannis's Northern Cavalry cannot be killed or discarded from play during a phase in which its STR has been raised or lowered. | 00 | 1 | |
| ( 4 ) | Highgarden Honor Guard STR 4 (M) ( I ) | B | Army. House Tyrell. | No attachments. | Challenges: You may put Highgarden Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Highgarden Honor Guard participated, take control of Highgarden Honor Guard. | 00 | 1 | |
| ( 1 ) | Old Red Priest STR 1 (M) ( I ) ( P ) | B | Asshai. | After Old Red Priest is killed, choose and kneel a standing location you control, if able. | 00 | 1 | ||
| ( 6 ) | Army of the Faithful STR 6 (M) ( P ) | B | Army. Asshai. | Renown. No attachments. | Lower the cost to play Army of the Faithful by 1 for each Asshai character you control. | 00 | 1 | |
| ( 2 ) | Renly's Courtier STR 1 ( I ) ( P ) | B | Ally. | Any Phase: Kneel Renly's Courtier to choose a non-unique character. Until the end of the phase, treat that character as though its printed text box were blank (except for Traits). | 00 | 1 | ||
| ( 1 ) | Bastard of Robert STR 1 ( P ) | B | Bastard. | Stealth. No attachments. | 00 | 1 | ||
| ( 2 ) | House Tyrell Guard STR 1 (M) ( P ) | B | Ally. House Tyrell. | Response: After one of your HB characters is killed, put House Tyrell Guard into play from your hand. | 00 | 1 | ||
| ( 5 ) | Host of Storm's End STR 6 (M) ( P ) W | B | Army. | No attachments. | 00 | 1 | ||
| ( 2 ) | Dragonstone Port | B | Dragonstone. | Players may take actions after plot cards are chosen as part of the plot phase, but before they are revealed. Plot: After plot cards are chosen but before they are revealed, name a plot card. For each opponent that reveals the named plot card this phase, claim 1 power for your House. Limit once per phase. | 00 | 1 | ||
| ( 1 ) | Stormlands Fiefdoms | B | Westeros. | Limited. | Marshalling: Kneel Stormlands Fiefdoms to lower the cost of the next HB card you play this phase by 1. | 1 | 00 | 2 |
| ( 1 ) | ♦ King Robert's Chambers | B | King's Landing. | You may choose to play King Robert's Chambers as an attachment to your House card. | (+1) 1 | 00 | 1 | |
| ( 0 ) | Aegon's Garden | B | Dragonstone. | Limited. | (+1) | 00 | 3 | |
| ( 2 ) | Great Hall | B | Dragonstone. | Limited. | Marshalling: Kneel Great Hall to lower the cost of the next HB character you play this phase by 2. | 00 | 1 | |
| ( 3 ) | Blood of the Dragon | T | Condition. | While participating in a challenge, attached character gets +6 STR and gains the Dragon trait. | 00 | 1 | ||
| ( 2 ) | Poisoned Wine | T | Item. | Attached character gets -2 STR. Any Phase: Kneel 1 influence to move Poisoned Wine to another eligible character. | 00 | 1 | ||
| ( 1 ) | ♦ Aegon's Blade | T | Weapon. | While attached character has a M icon, it gains +2 STR. While attached character has an I icon, it gains stealth. While attached character has a P icon, it gains renown. | 00 | 1 | ||
| ( 2 ) | Flame-Kissed | T | Condition. | Ambush. | If attached character has no other attachments, attached character gets -2 STR and is killed if its STR is 0. | 00 | 1 | |
| ( 1 ) | Bones of a Child | T | Item. | Challenges: Discard Bones of a Child from play (cannot be saved) to lower the Claim value on an opponent's revealed plot card by 1 for the duration of the challenge. | 00 | 1 | ||
| ( 3 ) | ♦ Captain Groleo STR 3 (M) ( P ) | T | Ally. Captain. | Response: After an opponent plays or reveals an attachment, claim 1 power for your House. (Limit 1 per phase.) | 00 | 1 | ||
| ( 3 ) | ♦ Daenerys Targaryen STR 3 ( I ) ( P ) N | T | Lady. Queen. | Renown. | If you win a challenge in which Daenerys Targaryen attacked alone, move all gold tokens from the losing opponent's gold pool to your gold pool. | 00 | 1 | |
| ( 4 ) | ♦ Khal Drogo STR 3 (M) ( P ) N | T | Dothraki. Lord. | Stealth. | Response: After you win a challenge, put Khal Drogo into play from your hand. At the end of the phase, return Khal Drogo to his owner's hand. | 00 | 1 | |
| ( 1 ) | ♦ Viserys Targaryen STR 1 ( P ) | T | Lord. | Response: Save Viserys Targaryen from being killed or discarded from play, then return him to his owner's hand. | 00 | 1 | ||
| ( 4 ) | ♦ Rhaegal STR 4 (M) ( P ) | T | Creature. Dragon. | Stealth. No attachments. | Any Phase: Pay 1 gold to search your deck for a duplicate of Rhaegal and attach it to him. Then shuffle your deck. | 00 | 2 | |
| ( 4 ) | ♦ Drogon STR 4 (M) ( P ) | T | Creature. Dragon. | Stealth. No attachments. | Any Phase: Pay 2 gold to choose a character. Until the end of the phase, that character gets -1 STR and is killed if its STR is 0. (Limit once per phase.) | 00 | 1 | |
| ( 4 ) | ♦ Viserion STR 4 (M) ( P ) | T | Creature. Dragon. | Stealth. No attachments. | Dominance: Pay 4 gold to choose and kill a kneeling character. (Limit once per phase.) | 00 | 1 | |
| ( 3 ) | ♦ Strong Belwas STR 3 (M) | T | Queensguard. | Response: Pay 2 gold to save a N character from being killed. | 00 | 1 | ||
| ( 3 ) | ♦ Daario Naharis STR 3 (M) ( I ) ( P ) | T | Ally. Mercenary. | Deadly. | At the beginning of the dominance phase, discard 1 gold from any player's gold pool or discard Daario Naharis from play. | 00 | 1 | |
| ( 2 ) | ♦ Quaithe of the Shadow STR 2 (M) ( P ) | T | Qartheen. | Opponents may not choose Quaithe of the Shadow as the target of an event card or character ability while she has at least 1 attachment. | 00 | 1 | ||
| ( 3 ) | ♦ Xaro Xoan Daxos STR 3 (M) ( I ) ( P ) | T | Ally. | After you play Xaro Xoan Daxos from your hand, choose and return a character you control to its owner's hand. | 00 | 1 | ||
| ( 3 ) | ♦ Jhogo STR 3 (M) ( P ) | T | Dothraki. Queensguard. | Stealth. | While Jhogo has a Weapon attachment, he gets +2 STR. | 00 | 1 | |
| ( 0 ) | ♦ Brown Ben Plumm STR 2 (M) | T | Mercenary. | 00 | 1 | |||
| ( 4 ) | Dothraki Honor Guard STR 4 (M) ( P ) | T | Army. Dothraki. | No attachments. | Challenges: You may put Dothraki Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Dothraki Honor Guard participated, take control of Dothraki Honor Guard. | 00 | 1 | |
| ( 3 ) | ♦ The Titan's Bastard STR 2 (M) ( I ) ( P ) | T | Ally. Bastard. Mercenary. | Response: After a card is placed in your dead pile, put The Titan's Bastard into play from your hand. Response: After a card is placed in an opponent's dead pile, return The Titan's Bastard to its owner's hand. | 00 | 1 | ||
| ( 2 ) | Dany's Handmaiden STR 2 ( I ) | T | Ally. | Response: After Daenerys Targaryen or Dany's Handmaiden is killed, choose and discard an attachment from play. | 00 | 1 | ||
| ( 4 ) | Warlock's Servitors STR 3 (M) ( P ) | T | Army. Unsullied. | Deadly. Immune to character abilities. | 00 | 1 | ||
| ( 2 ) | Qartheen Fanatic STR 2 ( I ) | T | Qartheen. | Qartheen Fanatic gets +1 STR and a M icon while there is a Dragon character in play. | 00 | 1 | ||
| ( 3 ) | ∞ Pentoshi Guildmaster STR 2 (M) ( I ) ( P ) | T | Asshai. Mercenary. | Response: After you win a challenge by 4 or more total STR, return Pentoshi Guildmaster from your discard pile to your hand. Then, you may pay 3 gold to put Pentoshi Guildmaster into play from your hand. | 00 | 1 | ||
| ( 1 ) | Illyrio's Man STR 1 ( P ) | T | Conscriptor. | Marshalling: Kneel Illyrio's Man to lower the cost of the next HT character you play this phase by 1. | 00 | 1 | ||
| ( 0 ) | ♦ Xaro's Home | T | Free Cities. | Response: After you play an attachment from your hand, kneel 1 influence to draw a card. | 00 | 1 | ||
| ( 1 ) | Eastern Fiefdoms | T | Free Cities. | Limited. | Marshalling: Kneel Eastern Fiefdoms to lower the cost of the next HT card you play this phase by 1. | 1 | 00 | 3 |
| ( 1 ) | ♦ Khal Drogo's Tent | T | The East. | You may choose to play Khal Drogo's Tent as an attachment to your House card. | (+1) 1 | 00 | 1 | |
| ( 0 ) | Temple of the Graces | T | Free Cities. | Limited. | (+1) | 00 | 2 | |
| ( 2 ) | Great Pyramid | T | Free Cities. | Limited. | Marshalling: Kneel Great Pyramid to lower the cost of the next HT character you play this phase by 2. | 00 | 1 | |
| ( 0 ) | Summer Sea | T,M | Westeros. | Marshalling: Discard Summer Sea from play to reduce the cost of the next HT or HM character you play this phase by 2. | 1 | 00 | 1 | |
| ( 3 ) | ♦ Benjen Stark STR 3 (M) ( P ) | N | Night's Watch. | Stealth. | After Benjen Stark is killed, all players must shuffle their dead piles back into their decks. | 00 | 1 | |
| ( 3 ) | ♦ Jon Snow STR 3 (M) ( P ) | N | Bastard. Night's Watch. | No attachments except Weapon. | Ghost is immune to events. Response: After you win a challenge in which Jon Snow or Ghost participated, Jon Snow claims 1 power. | 00 | 1 | |
| ( 3 ) | ♦ Ghost STR 3 (M) | N | Creature. Direwolf. | Stealth. | Jon Snow is immune to events. Response: Kneel Ghost to save a Night's Watch character from being killed or discarded from play. | 00 | 1 | |
| ( 2 ) | Crossroads | N | Westeros. | (+1) 1 | 00 | 5 | ||
| ( 0 ) | Street of Steel | N | King's Landing. | Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a M icon you play this phase by 1. | 00 | 1 | ||
| ( 1 ) | Lordship | N | Title. | Attached character gains the Lord trait and a P icon. During the dominance phase, attached character gets +4 STR. Limit 1 per character. | 00 | 1 | ||
| ( 5 ) | ♦ Littlefinger STR 3 ( I ) ( P ) L | N | Ally. Lord. | Stealth. | Littlefinger gets +1 STR for each gold token in your gold pool. | (+2) | 00 | 1 |
| ( 3 ) | ♦ Varys STR 3 ( I ) ( P ) L | N | Ally. Lord. | Stealth. | Plot: If you have more than one opponent, kneel Varys to choose an opponent. Until the end of the round, switch plot decks and used plot piles with that opponent. | 00 | 1 | |
| ( 0 ) | Shadowblack Lane | N | Westeros. | Limit 1 per deck. Marshalling: Kneel Shadowblack Lane to lower the cost of the next character with an I icon you play this phase by 1. | 00 | 1 | ||
| ( 1 ) | Milk of the Poppy | N | Condition. | Treat attached character as though its text box were blank (except for Traits). | 00 | 1 | ||
| ( 4 ) | ♦ Ser Barristan Selmy STR 4 (M) ( P ) | N | Kingsguard. Knight. | Renown. No attachments except Weapon. | After Ser Barristan Selmy enters play, all players shuffle their discard piles back into their decks. | 00 | 1 | |
| ( 3 ) | ♦ Knight of Flowers STR 3 (M) | N | Kingsguard. Knight. | No attachments. | At the beginning of the dominance phase, Knight of Flowers claims 1 power if he is standing. | 00 | 1 | |
| ( 0 ) | Street of Sisters | N | Westeros. | Limit 1 per deck. Marshalling: Kneel Street of Sisters to lower the cost of the next character with a P icon you play this phase by 1. | 00 | 1 | ||
| ( 0 ) | Bodyguard | N | Condition. | Lord or Lady character only. Limit 1 per character. Response: Discard Bodyguard from play (cannot be saved) to save attached character from being killed or discarded from play. | 00 | 1 | ||
| ( 2 ) | ♦ Maester Aemon STR 2 | N | Maester. Night's Watch. | Response: Kneel Maester Aemon to save a Night's Watch character from being killed. | 00 | 1 | ||
| ( 4 ) | ♦ Magister Illyrio STR 3 ( I ) ( P ) | N | Ally. | Challenges: Kneel Magister Illyrio to choose an opponent and name a challenge type. That opponent must pay you 1 gold from his or her gold pool each time he or she initiates a challenge of this type. | 00 | 1 | ||
| Distraction | Marshalling: Choose a character with a M icon. Kneel that character. | 00 | 1 | |||||
| Winter is Coming | S | Challenges: Raise the Claim value on each HS player's revealed plot card by 1 for the duration of the challenge. Limit 1 per round. | 00 | 1 | ||||
| Kings in the North | S | Response: Play after you win dominance. Kneel 2 of your HS characters to have them claim 1 power each. | 00 | 1 | ||||
| Lethal Counterattack | S | Challenges: During a M challenge, kneel 2 of your HS characters to kill all attacking characters. Limit 1 per challenge. | 00 | 1 | ||||
| Bran the Builder's Legacy | S | Dominance: Pay 3 gold to search your deck for a location card with printed cost 2 or lower, and put that card into play. Then shuffle your deck. | 00 | 1 | ||||
| Guilty! | S | Small Council. | Dominance: Kneel 3 influence or kneel a N character to choose and kill a non-HS character. | 00 | 1 | |||
| I Never Bet Against My Family | L | Challenges: Pay X gold and kneel a HL character to lower an opponent's claim by X (to a minimum of 0) for the duration of the challenge. | 00 | 1 | ||||
| The Lion's Will | L | Any Phase: Pay 2 gold to choose a character. Kneel that character. | 00 | 1 | ||||
| Insidious Ways | L | Challenges: Choose an attacking HL character. Until the end of the phase, that character gets +2 STR. If you win the challenge, draw 2 cards. | 00 | 1 | ||||
| Call Their Bluff | L | Dominance: Pay 2 gold to name a card. Each opponent then reveals his or her hand and discards all cards with that name. | 00 | 1 | ||||
| I'm You Writ Small | L | Challenges: Choose a character. Until the end of the phase, that character gains deadly. Then, attach I'm You Writ Small to a HL character (counts as a Boon attachment with the text "Attached character gets +2 STR"). | 00 | 1 | ||||
| A Lannister Pays His Debts | L | Response: After you lose a challenge, kneel one of your HL characters to choose and kill a participating character controlled by the winning opponent. | 00 | 1 | ||||
| You've Killed the Wrong Dwarf! | L | Small Council. | Any Phase: Choose and kneel a non-N character. Then, that character claims 1 power. | 00 | 1 | |||
| Muster | Marshalling: Kneel one of your Knight characters to search your deck for a Knight character, reveal it to all players, and put it into your hand. Then shuffle your deck. | 00 | 1 | |||||
| Prosperity and Plenty | B | Any Phase: Pay 1 gold to take an attachment from your discard pile and attach it to a character you control. If the attachment cannot be legally attached, it is discarded. | 00 | 1 | ||||
| Lords of the Narrow Sea | B | Any Phase: Kneel 3 influence or kneel a N character to force an opponent to reveal a new plot card. If the newly revealed plot card has a lower income than yours, claim 1 power for your House. | 00 | 1 | ||||
| Retreat | Response: After one of your unique characters is killed, return that character to your hand instead of placing it in your dead pile. | 00 | 1 | |||||
| Support of the Kingdom | Response: After you win a P challenge, choose any gold or influence producing location controlled by an opponent, and take control of that location. | 00 | 1 | |||||
| Dance With Dragons | T | Any Phase: Kneel 1 influence to search your deck for a Dragon card, reveal it to all players, and put it into your hand. Then shuffle your deck. | 00 | 1 | ||||
| ∞ Forever Burning | T | Deathbound. | Any Phase: Choose a character. Until the end of the phase, that character gets -1 STR. Dominance: Kneel 1 influence or pay 2 gold to return Forever Burning from your dead pile to your hand. | 00 | 1 | |||
| Seductive Promise | Response: After you win a P challenge by 4 or more total STR, choose a non-unique character controlled by the losing opponent. Take control of that character. Limit 1 per phase. | 00 | 1 | |||||
| Westeros Bleeds | Dominance: Kneel 4 influence to discard all characters from play. | 00 | 1 | |||||
| Distinct Mastery | Any Phase: Choose and stand a H , L , N , or W character. | 00 | 2 | |||||
| ( 2 ) | ♦ Shae STR 1 ( I ) | N | Ally. | Challenges: Kneel Shae to choose and kneel a character controlled by a player with more power than you. | 00 | 1 | ||
| ( 2 ) | ♦ Lady Daenerys's Chambers | T | Free Cities. | Response: After you play a HT character, return an attachment with printed cost equal to or lower than that character from your discard pile to your hand. | 00 | 1 | ||
| ( 8 ) | ♦ King Robb's Host STR 8 (M) ( P ) W | S | Army. | No attachments except Siege. | Lower the cost to play King Robb's Host by 4 if you control a King or Queen character. King Robb's Host does not kneel to attack during M challenges. | 01-1 | 1 | |
| ( 3 ) | ♦ Jhalabar Xho STR 3 (M) ( P ) | L | Ally. Lord. | Opponent's characters cannot claim power for renown. | 01-1 | 1 | ||
| ( 8 ) | ♦ King Joffrey's Guard STR 8 (M) ( P ) W | L | Army. | No attachments except Siege. | Lower the cost to play King Joffrey's Guard by 4 if you control a King or Queen character. Response: After King Joffrey's Guard comes into play, choose and kneel up to 2 non-Army characters. | 01-1 | 1 | |
| ( 8 ) | ♦ King Robert's Host STR 8 (M) ( P ) W | B | Army. | No attachments except Siege. | Lower the cost to play King Robert's Host by 4 if you control a King or Queen character. While King Robert's Host is standing, opponents cannot initiate P challenges against you. | 01-1 | 1 | |
| ( 8 ) | ♦ King Balon's Host STR 8 (M) ( P ) W | G | Army. Ironborn. | No attachments except Siege. | Lower the cost to play King Balon's Host by 4 if you control a King or Queen character. While King Balon's Host is standing, opponent's characters lose all non-immunity keywords. | 01-1 | 1 | |
| ( 3 ) | ♦ Longship "Foamdrinker" | G | Warship. | Limited Response: After you win a challenge, kneel Longship "Foamdrinker" to choose and kill a participating character. (Limit 1 Limited Response per round.) | 01-1 | 1 | ||
| ( 8 ) | ♦ Queen Daenerys's Horde STR 8 (M) ( P ) W | T | Army. | No attachments except Siege. | Lower the cost to play Queen Daenerys's Horde by 4 if you control a King or Queen character. While Queen Daenerys's Horde is attacking alone, opponents who do not control a Queen character cannot declare defenders. | 01-1 | 1 | |
| ( 2 ) | Maester of War STR 2 (M) | M | Maester. | Each Maester character in play gains a M icon. | 01-1 | 1 | ||
| ( 8 ) | ♦ Queen Myrcella's Guard STR 8 (M) ( P ) W | M | Army. | Vengeful. No attachments except Siege. | Lower the cost to play Queen Myrcella's Guard by 4 if you control a King or Queen character. | 01-1 | 1 | |
| Kill for Your King! | Limited Response: After you reveal a Military Battle plot card, choose and kill a character without a M icon. (Limit 1 Limited Response per round.) | 01-1 | 1 | |||||
| ( 3 ) | Vanguard Scouts STR 3 (M) ( P ) | S | House Umber. | Vanguard Scouts does not kneel to attack or defend during the first challenge initiated each phase. | 01-1 | 3 | ||
| ( 1 ) | Icy Catapult | S | Weapon. | HS character only. Limited Response: After attached character leaves play, choose and kill a character without attachments. (Limit 1 Limited Response per round.) | 01-1 | 3 | ||
| ( 1 ) | Pyromancer's Cache restricted | L | Siege. | Attach to a location you control. Kneel that location. Marshalling: Kneel Pyromancer's Cache to draw a card (2 cards if you control a King or Queen character). | 01-1 | 3 | ||
| ( 3 ) | House Florent Scouts STR 3 (M) ( I ) | B | House Florent. | House Florent Scouts gains vigilant and renown during the first challenge initiated each round. | 01-1 | 3 | ||
| ( 4 ) | The Fox's Teeth STR 3 (M) ( P ) | B | Army. House Florent. | No attachments except Siege. | While The Fox's Teeth is attacking, knelt characters may be declared as defenders. While The Fox's Teeth is attacking, only knelt characters may be declared as defenders. | 01-1 | 3 | |
| ( 4 ) | Seawater Scalawags STR 3 (M) ( P ) W | G | Army. Ironborn. | Intimidate. No attachments except Siege. | Response: After you win an unopposed challenge, choose and kneel a Kingdom card. | 01-1 | 3 | |
| ( 3 ) | Queen's Knight STR 3 (M) ( I ) ( P ) | T | Knight. | Ambush. | After a non-Knight character comes into play, return Queen's Knight to its owner's hand. | 01-1 | 3 | |
| ( 3 ) | Flaming-Pitch Tower | T | Siege. | Limited Response: After you win a challenge by 4 or more total STR, kneel Flaming-Pitch Tower to choose a character without attachments. Until the end of the phase, that character gets -4 STR and is killed if its STR is 0. (Limit 1 Limited Response per round.) | 01-1 | 3 | ||
| ( 4 ) | Besiegers of Dorne STR 4 (M) ( I ) | M | Army. House Dayne. | No attachments except Siege. | Cancel the first effect triggered during the first challenge initiated each phase. | 01-1 | 3 | |
| ( 1 ) | Dornish Chariot | M | Siege. Weapon. | While attached character is participating in a challenge, all other characters lose stealth, renown, and deadly. | 01-1 | 3 | ||
| ( 5 ) | ♦ Ten Towers | G | Iron Islands. | While you control only HG characters and locations, you may play the top card of one opponent's discard pile as though it were in your hand (Limit once per round). | 01-2 | 1 | ||
| ( 4 ) | ♦ Areo Hotah STR 3 (M) ( P ) W | M | Captain. | Challenges: Kneel 2 influence to raise the Claim value on your revealed plot card by 1 until the end of the phase. Use this ability only if you have lost 3 or more challenges this phase. | 01-2 | 1 | ||
| Die for Your King! | Limited Response: After a character you control is killed, choose a King or Queen character in your dead or discard pile, and return that character to your hand. (Limit 1 Limited Response per round.) | 01-2 | 1 | |||||
| Questioned Claim | Small Council. | Any Phase: Each player that does not control a King or Queen character must choose a challenge type. Until the end of the phase, that player may only initiate challenges of that type. | 01-2 | 1 | ||||
| ( 3 ) | ♦ Bear Island | S | House Mormont. The North. | Dominance: Kneel Bear Island to choose and kill a non-HS character without attachments. Use this ability only if every card you control has the HS affiliation. | 01-2 | 3 | ||
| ( 4 ) | Turncloak Mercenaries STR 4 (M) ( I ) | L | Army. Mercenary. | No attachments except Siege. | While Turncloak Mercenaries is attacking, players with revealed Military Battle or Power Struggle plot cards cannot declare defenders. | 01-2 | 3 | |
| ( 2 ) | Toll Gate | L | Westeros. | Challenges: Kneel Toll Gate to choose a non-unique, participating character. Stand that character, and remove it from the challenge. | 01-2 | 3 | ||
| ( 3 ) | King's Champion STR 3 (M) | B | Knight. | No attachments except Weapon. | While there is no other card named King's Champion in play, it gains a P icon and cannot be discarded from play. | 01-2 | 3 | |
| ( 3 ) | Drowned Prophet STR 3 ( I ) ( P ) H | G | Ironborn. | Challenges: Kneel 8 influence and remove Drowned Prophet from the game (cannot be saved) to end the challenges phase. | 01-2 | 3 | ||
| ( 1 ) | Salt Wife STR 1 ( I ) | G | Ally. | Response: Kneel 2 influence to save an Ironborn character from being killed. (Limit once per phase.) | 01-2 | 3 | ||
| ( 2 ) | Dragon Thief STR 2 (M) ( I ) | T | Ally. Mercenary. | Ambush. | Response: After Dragon Thief comes into play, choose and discard a non-unique attachment from play. | 01-2 | 3 | |
| ( 0 ) | Dragon Bite | T | Condition. | Attached character is killed any time it is participating in a challenge in which a Dragon character is participating. | 01-2 | 3 | ||
| ( 2 ) | Field Spikes | M | Siege. | Challenges: Kneel Field Spikes to choose an attacking character with STR 2 or lower. Its controller chooses either to remove that character from the challenge, or to kill that character after the challenge resolves. | 01-2 | 3 | ||
| ( 3 ) | Bringers of Law STR 3 (M) ( I ) ( P ) | N | Ally. | Bringers of Law cannot be declared as an attacker. Response: After an opponent initiates a challenge against you, stand Bringers of Law. | 01-2 | 3 | ||
| ( 3 ) | Feral Pack STR 3 (M) | S | Creature. Direwolf. | No attachments. | While every character you control has the HS affiliation, Feral Pack gains: "All Direwolf characters gain deadly, and all non-Direwolf characters lose deadly." | 01-3 | 1 | |
| ( 3 ) | First Mate STR 2 (M) ( P ) W | G | Ironborn. | Limited Response: After you win a M or P challenge in which First Mate is participating, put a Warship location from your hand or discard pile into play. (Limit 1 Limited Response per round.) | 01-3 | 1 | ||
| ( 5 ) | ♦ Jaqen H'ghar banned STR 3 (M) ( I ) ( P ) L | S,L,B,T,G,M | Ally. | Ambush. Stalwart. Intimidate. Infamy. Vigilant. Vengeful. | Jaqen H'ghar gets +1 STR for each power on him. | 01-3 | 1 | |
| To Be a Wolf | S | Play only if you have at least 1 Military Battle plot card in your used pile. Challenges: Stand a HS character you control to have an opponent name a card type. Search your deck for a card of a different type, reveal it, and put it into your hand. | 01-3 | 1 | ||||
| To Be a Lion | L | Play only if you have at least 1 Intrigue Gambit plot card in your used pile. Response: After you win an I challenge, stand a HL character you control to choose and kneel a character without an I icon. | 01-3 | 1 | ||||
| To Be a Stag | B | Play only if you have at least 1 Power Struggle plot card in your used pile. Challenges: Stand a HB character you control to return a HB character with a lower printed STR from your discard pile to your hand. | 01-3 | 1 | ||||
| To Be a Kraken | G | Play only if you have at least 1 Military Battle plot card in your used pile. Response: Stand a HG character you control to cancel a triggered effect. | 01-3 | 1 | ||||
| To Be a Dragon | T | Play only if you have at least 1 Power Struggle plot card in your used pile. Challenges: Stand a HT character you control to put a HT character with a printed cost of 3 or lower into play from your dead pile. | 01-3 | 1 | ||||
| Too Proud to Bow | Dominance: Kneel X influence to discard all neutral characters from play. X is the number of neutral characters in play. | 01-3 | 1 | |||||
| To Be a Viper | M | Play only if you have at least 1 Intrigue Gambit plot card in your used pile. Response: After you lose a challenge, stand a HM character you control to choose a character. Until the end of the phase, that character loses a M , an I , and a P icon. | 01-3 | 1 | ||||
| ( 2 ) | Wolf Herald STR 2 ( P ) | S | Herald. | Response: After you play Wolf Herald from your hand, search your deck for a HS character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck. | 01-3 | 3 | ||
| ( 2 ) | Lion Herald STR 2 ( I ) | L | Herald. | Response: After you play Lion Herald from your hand, search your deck for a HL character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck. | 01-3 | 3 | ||
| ( 4 ) | Fiery Followers STR 2 (M) ( I ) ( P ) H | B | Army. Asshai. | Vigilant. No attachments except Boon. | 01-3 | 3 | ||
| ( 2 ) | Herald of the Stag STR 2 ( P ) | B | Herald. | Response: After you play Herald of the Stag from your hand, search your deck for a HB character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck. | 01-3 | 3 | ||
| ( 2 ) | Herald of the Sea STR 2 ( P ) | G | Herald. | Response: After you play Herald of the Sea from your hand, search your deck for a HG character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck. | 01-3 | 3 | ||
| ( 2 ) | Herald of the East STR 2 ( I ) | T | Herald. | Response: After you play Herald of the East from your hand, search your deck for a HT character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck. | 01-3 | 3 | ||
| ( 2 ) | Herald of the Sun STR 2 ( I ) | M | Herald. | Response: After you play Herald of the Sun from your hand, search your deck for a HM character, reveal it, and shuffle your deck. Then, put the revealed card on top of your deck. | 01-3 | 3 | ||
| ( 2 ) | Royal Guard STR 1 (M) ( P ) | S,B | Ally. | Stalwart. Vigilant. | 01-3 | 3 | ||
| ( 4 ) | Dragon Chaser STR 3 (M) ( I ) | T,G | Ironborn. The East. | Ambush. Intimidate. | 01-3 | 3 | ||
| ( 3 ) | Vendor of Venoms STR 3 ( I ) ( P ) | L,M | Merchant. | Infamy. Vengeful. | Vendor of Venoms cannot be discarded from play while it has 2 or more power on it. | 01-3 | 3 | |
| ( 3 ) | ♦ Dacey Mormont STR 3 (M) ( P ) | S | House Mormont. Lady. | While there is at least 1 Military Battle plot card revealed, Dacey Mormont gains an I icon and does not kneel to defend. | 01-4 | 1 | ||
| ( 4 ) | ♦ Salladhor Saan STR 3 (M) ( I ) ( P ) | B | Captain. | Stealth. | At the end of the standing phase, the player who controls the most standing characters claims 2 power for his or her House. | 01-4 | 1 | |
| ( 4 ) | ♦ Arstan Whitebeard STR 4 (M) ( P ) | T | Knight. Queensguard. | If you control Ser Barristan Selmy, discard Arstan Whitebeard from play (cannot be saved). During the epic phase, Queen and Queensguard characters get +5 STR, and Arstan Whitebeard gains renown. | 01-4 | 1 | ||
| ( 1 ) | ♦ The Bastard of Godsgrace STR 2 (M) | M | Bastard. | Any Phase: Kneel The Bastard of Godsgrace to give a HM character +2 STR until the end of the phase. If you trigger this effect during the epic phase, draw a card. | 01-4 | 1 | ||
| The Battle of the Whispering Wood | S | Epic Battle. | Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single M challenge with normal claim. The winner of each challenge may choose and kill a character without a M icon controlled by the losing opponent. (Place this card next to your plot deck until the end of this epic phase.) | 01-4 | 1 | |||
| The Battle of the Blackwater | L | Epic Battle. | Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single I challenge with normal claim. The winner of each challenge may put into play an in-House character or location from his or her hand. (Place this card next to your plot deck until the end of this epic phase.) | 01-4 | 1 | |||
| The Battle at the Wall | B | Epic Battle. | Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single P challenge with normal claim. The winner of each challenge may draw three cards. (Place this card next to your plot deck until the end of this epic phase.) | 01-4 | 1 | |||
| The Battle of Deepwood Motte | G | Epic Battle. | Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single M challenge with normal claim. The winner of each challenge may choose and discard from play a location controlled by the losing player. (Place this card next to your plot deck until the end of this epic phase.) | 01-4 | 1 | |||
| The Battle of Astapor | T | Epic Battle. | Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single P challenge with normal claim. The winner of each challenge may choose and discard any number of attachments from play. (Place this card next to your plot deck until the end of this epic phase.) | 01-4 | 1 | |||
| The Viper's Revenge | M | Epic Battle. | Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single I challenge with normal claim. The winner of each challenge may choose to have all players skip the standing phase this round. (Place this card next to your plot deck until the end of this epic phase.) | 01-4 | 1 | |||
| ( 5 ) | Highgarden Cavaliers STR 5 (M) ( I ) W | L | Army. House Tyrell. | No attachments except Siege. | 01-4 | 3 | ||
| ( 2 ) | ♦ Hornvale | L | House Brax. Westeros. | Response: After you win a challenge as the defender, choose and kneel a character controlled by the losing opponent. If you trigger this response during the epic phase, draw a card. | 01-4 | 3 | ||
| ( 2 ) | ♦ Claw Isle | B | House Celtigar. Westeros. | No attachments. | Response: After you win a challenge, kneel Claw Isle to move 1 power from the losing opponent's House card to yours. If you trigger this response during the epic phase, draw a card. | 01-4 | 3 | |
| ( 2 ) | Besieged Shipyard | G | Siege. | Response: After you win a challenge, kneel Besieged Shipyard to discard 1 power from any player's House card. If you trigger this response during the epic phase, draw a card. | 01-4 | 3 | ||
| ( 4 ) | ♦ Stormcrows STR 4 (M) ( P ) W | T | Army. Mercenary. | No attachments except Siege. | After you win a challenge in which Stormcrows is participating, shuffle all non-neutral characters in all discard piles back into their owner's decks. | 01-4 | 3 | |
| ( 2 ) | ♦ Pentos | T | Free Cities. | No attachments. | Response: Discard a HT attachment (cannot be saved) from a character you control to save that character from being killed or discarded from play. If you trigger this response during the epic phase, draw a card. | 01-4 | 3 | |
| ( 3 ) | ♦ Norvos | M | Free Cities. | No attachments. | Response: After you lose an I challenge as the defender, discard a card at random from the attacking player's hand. (Discard 2 cards at random from the attacking player's hand if you trigger this response during the epic phase.) | 01-4 | 3 | |
| ( 0 ) | ♦ The Gift | N | Kingdom. | Marshalling: Kneel The Gift to reduce the cost of the next Night's Watch character you play this phase by 1. Then, if there is an Epic Battle card next to your plot deck, draw a card. | 01-4 | 3 | ||
| ( 0 ) | ♦ The Land Beyond the Wall | N | Kingdom. | Marshalling: Kneel The Land Beyond the Wall to reduce the cost of the next Wildling character you play this phase by 1. Then, if there is an Epic Battle card next to your plot deck, draw a card. | 01-4 | 3 | ||
| ( 0 ) | ♦ The Neck | N | Kingdom. | Marshalling: Kneel The Neck to reduce the cost of the next Clansman or neutral Creature character you play this phase by 1. Then, if there is an Epic Battle card next to your plot deck, draw a card. | 01-4 | 3 | ||
| ( 2 ) | ♦ Old Nan STR 2 ( I ) ( P ) L | S | Storyteller. | Any Phase: Kneel Old Nan to choose a character. Until the end of the phase, that character gains or loses a Trait of your choice. | 01-5 | 1 | ||
| ( 4 ) | ♦ Rhaegar Targaryen STR 5 (M) ( I ) ( P ) W,N | T | King. Lord. | Response: After Rhaegar Targaryen is killed, end the current round. Proceed to the next plot phase. Any player can trigger this response. | 01-5 | 1 | ||
| ( 3 ) | Scorched Earth | T | Battlefield. | No attachments. | Non-Army characters do not count their STR during the first challenge initiated each round. | 01-5 | 1 | |
| ( 1 ) | ♦ Rhaegar's Harp | T | Boon. Item. | Attached character gains all Traits. | 01-5 | 1 | ||
| ( 3 ) | Overzealous Scout STR 3 (M) ( I ) | N | Ally. | ‹+4› | 01-5 | 1 | ||
| ( 2 ) | Herald of the King STR 2 ( I ) ( P ) | N | Herald. | Response: Discard Herald of the King from play to cancel a non-plot effect that would allow a player to search his or her deck. | 01-5 | 1 | ||
| ♦ Battle of Ruby Ford | Epic Battle. | Deathbound. | Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single challenge with a claim value of 2. (Place this card next to your plot deck until the end of this epic phase.) | 01-5 | 1 | |||
| Desperate Tactics | Any Phase: Return an Army character you control to your hand to put an Army character with a lower printed STR into play from your hand. At the end of the phase, return that character to your hand if it is still in play. | 01-5 | 1 | |||||
| Lie for Your King! | Small Council. | Limited Response: After you reveal an Intrigue Gambit plot card, return an event card from your discard pile to your hand. (Limit 1 Limited Response per round.) | 01-5 | 1 | ||||
| Starve for Your King! | Limited Response: After you reveal a Power Struggle plot card, add 4 to your income during your next marshalling phase this round. (Limit 1 Limited Response per round.) | 01-5 | 1 | |||||
| ( 1 ) | Midnight Sentry STR 1 (M) | S | Ally. | Stalwart. | Characters with stalwart get +1 STR. | 01-5 | 3 | |
| ( 4 ) | House Umber Berserkers STR 4 (M) ( P ) | S | Army. House Umber. | No attachments except Siege. | When House Umber Berserkers comes into play, each player must choose a character he or she controls. Kill each chosen character. | 01-5 | 3 | |
| ( 3 ) | Castellan of the Rock restricted STR 3 ( I ) ( P ) | L | Ally. | Limited Response: After you play a HL character or location from your hand, choose and kneel a character without attachments. (Limit 1 Limited Response per round.) | 01-5 | 3 | ||
| ( 1 ) | Devious Intentions | L | Condition. | Attached character gains infamy, stealth, and an I icon. Attached character gets +1 STR for each power on it. | 01-5 | 3 | ||
| ( 2 ) | Hunting Spear | B | Weapon. | While attached character is participating in a challenge, participating characters without Weapon attachments get -2 STR. | 01-5 | 3 | ||
| ( 3 ) | Mustering Yard | B | King's Landing. | Any Phase: Kneel Mustering Yard and kneel 2 influence to choose an Army or Bannerman card in your discard pile. Return that card to your hand. | 01-5 | 3 | ||
| ( 2 ) | Martial Law | B | Condition. Siege. | Attach to an opponent's location. Kneel that location. Limited Response: After you win a P challenge by 4 or more total STR, kneel Martial Law to claim 2 power for your House. (Limit 1 Limited Response per round.) | 01-5 | 3 | ||
| ( 0 ) | Disgruntled Mercenary STR 1 (M) ( P ) W | T | Mercenary. | Return Disgruntled Mercenary to its owner's hand at the end of the first challenge initiated each round. | 01-5 | 3 | ||
| ( 0 ) | Observation Point | M | Dorne. | Any Phase: Discard Observation Point from play to look at an opponent's hand, or at the top card of any deck. | 01-5 | 3 | ||
| ( 2 ) | War Scorpion | M | Siege. Weapon. | Limited Response: After you lose a challenge in which attached character is participating, discard War Scorpion from play to kill all participating characters. (Limit 1 Limited Response per round.) | 01-5 | 3 | ||
| ( 3 ) | ♦ Jory Cassel STR 3 (M) ( P ) W | S | Captain. | Marshalling: You may attach any HS character from your hand to Jory Cassel as a duplicate if he has no other duplicates attached. | 01-6 | 1 | ||
| ( 3 ) | ♦ Gates of Winterfell | S | Stronghold. Winterfell. | No attachments. | Marshalling: Kneel Gates of Winterfell to reveal the top card of your deck. If that card is a HS character, put it into play knelt. Otherwise, discard it. | 01-6 | 1 | |
| ( 2 ) | ♦ Ser Lancel Lannister STR 2 (M) ( P ) | L | Knight. Lord. | While Ser Lancel Lannister is attacking, characters with printed cost lower than the number of attacking HL characters cannot be declared as defenders. | 01-6 | 1 | ||
| ( 1 ) | ♦ Fishwhiskers STR 3 (M) ( P ) | G | Captain. House Botley. | If you do not control a Warship location, kneel Fishwhiskers. | 01-6 | 1 | ||
| Compelled by the North | S | Challenges: Each defending character gets +2 STR until the end of the challenge. Then, stand all HS characters with Banner attachments attached. | 01-6 | 1 | ||||
| Compelled by the Rock banned | L | Marshalling: Choose two characters. Move an attachment from one of those characters to the other. You may take control of the attachment when it is moved. | 01-6 | 1 | ||||
| Compelled by the Crown | B | Challenges: Choose one participating character on each side during an I or a P challenge. Remove all other characters from the challenge. Then, stand all HB characters with Banner attachments attached. | 01-6 | 1 | ||||
| Compelled by the Sea | G | Any Phase: Choose and stand a non-unique location. Then, stand all HG characters with Banner attachments attached. | 01-6 | 1 | ||||
| Compelled by the Queen | T | Any Phase: Choose and stand or kneel an attachment. Then, stand all HT characters with Banner attachments attached. | 01-6 | 1 | ||||
| Compelled by the Sun | M | Challenges: Choose a character. Until the end of the phase, that character loses an icon of your choice. Then, stand all HM characters with Banner attachments attached. | 01-6 | 1 | ||||
| ( 3 ) | Banner for the North STR 3 (M) ( P ) | S | Bannerman. | Response: After you win a M challenge, you may attach Banner for the North (from play or from your hand) to a HS character as a Banner attachment with the text: "Attached character gains stalwart." | 01-6 | 3 | ||
| ( 2 ) | Campfire Lights | S | Siege. | Attach to an opponent's location. Kneel that location. Response: After you win a M challenge, kneel Campfire Lights to search your deck for a Bannerman character, reveal it, and put it into your hand. Then shuffle your deck. | 01-6 | 3 | ||
| ( 2 ) | Practical Believer STR 2 ( I ) ( P ) H | L | Septon. | Response: After Practical Believer enters or leaves play, choose another H character. Stand or kneel that character. | 01-6 | 3 | ||
| ( 3 ) | Banner for the Storm STR 3 ( P ) | B | Bannerman. | Response: After you win a P challenge, you may attach Banner for the Storm (from play or from your hand) to a HB character as a Banner attachment with the text: "Attached character gains vigilant." | 01-6 | 3 | ||
| ( 1 ) | Zealous Collector STR 1 ( I ) ( P ) | B | Asshai. | Dominance: Kneel Zealous Collector to choose and discard from play up to 2 non-Banner attachments. Use this ability only if you control at least 3 Kingdom locations. | 01-6 | 3 | ||
| ( 3 ) | Banner for the Kraken STR 4 ( P ) | G | Bannerman. | Response: After you win a M challenge, you may attach Banner for the Kraken (from play or from your hand) to a HG character as a Banner attachment with the text: "Attached character gains Intimidate." | 01-6 | 3 | ||
| ( 1 ) | Ascetic Follower STR 1 ( I ) | T | Asshai. | Dominance: Kneel Ascetic Follower to choose a Banner attachment. Unattach it, and put it into play under your control if it is a character. Otherwise, discard it. | 01-6 | 3 | ||
| ( 2 ) | Banner for the Dragon STR 2 (M) ( P ) | T | Bannerman. | Response: After a character with ambush enters play, attach Banner for the Dragon to that character, if able. (Counts as a Banner attachment with the text: "Any Phase: Discard Banner for the Dragon from play to return attached character to its owner's hand.") | 01-6 | 3 | ||
| ( 3 ) | Banner for the South STR 3 ( I ) | M | Bannerman. | Response: After you win an I challenge, you may attach Banner for the South (from play or from your hand) to a HM character as a Banner attachment with the text: "Attached character gains vengeful." | 01-6 | 3 | ||
| For Family and Honor | Challenges: Until the end of the phase, characters you control with at least 1 Banner attachment gain renown and do not kneel to attack or defend. | 01-6 | 3 | |||||
| ( 1 ) | Black Raven | N | Creature. Raven. | Immune to non-Raven cards. | Attach Black Raven to your House card and discard all other Raven attachments from play. It is Summer. Each player takes 1 additional gold token when he or she counts income. | 02-1 | 3 | |
| ( 0 ) | Summer Tax | L | Condition. | Attach to a player's House card. After you play Summer Tax, draw a card. If it is Summer, attached card's owner needs 1 additional power to win the game. If it is Winter, attached card's owner needs 1 less power to win the game. | 02-1 | 3 | ||
| ( 2 ) | Fishing Net | G | Condition. Item. Weapon. | Attached character cannot be declared as an attacker or defender, and does not count its STR for dominance. | 02-1 | 3 | ||
| ( 2 ) | Dragon Sight | T | Skill. | Attach to your House card. If if is Summer, when you declare a challenge type, your opponent must declare defenders before you declare attackers. The opportunity for your opponent to declare defenders after you declare attackers is lost. | 02-1 | 1 | ||
| ( 1 ) | ♦ Jeyne Westerling STR 1 ( I ) ( P ) | S | Lady. Queen. | If there is another Queen character in play, Jeyne Westerling cannot attack, defend, or trigger her character ability. Any Phase: Kneel Jeyne Westerling to search your deck for a King character, reveal it, and put it into your hand. Then, shuffle your deck. | 02-1 | 1 | ||
| ( 3 ) | Priestess of the Pyre STR 3 ( I ) ( P ) H | B | Asshai. | If it is Summer, stand Priestess of the Pyre each time an event card is played. If it is Winter, kneel Priestess of the Pyre each time an event card is played. | 02-1 | 1 | ||
| ( 2 ) | ♦ Selyse Baratheon STR 2 ( I ) ( P ) | B | Lady. Queen. | If there is another Queen character in play, Selyse Baratheon cannot attack, defend, or trigger her character ability. Dominance: If it is Summer, pay 1 gold to shuffle the top card of your discard pile back into your deck. | 02-1 | 1 | ||
| ( 3 ) | Summer's Champion STR 4 (M) ( I ) | B | Knight. | If it is Summer, Summer's Champion gains renown. If it is Winter, Summer's Champion gets -2 STR and cannot be declared as an attacker or defender. | 02-1 | 3 | ||
| ( 2 ) | Scavengers of the Sea STR 4 (M) | G | Traitor. | After you play Scavengers of the Sea from your hand, choose a player with a HG or a HM House card. Discard a card at random from that player's hand. | 02-1 | 3 | ||
| ( 3 ) | Fairweather Followers STR 3 (M) ( I ) W | T | Army. Mercenary. | If it is Summer, stand Fairweather Followers each time an event card is played. If it is Winter, kneel Fairweather Followers each time an event card is played. | 02-1 | 3 | ||
| ( 3 ) | Red Warlock STR 2 (M) ( I ) ( P ) L | T | Ally. Asshai. | If it is Winter and you reveal a plot card, kneel Red Warlock. Response: After Red Warlock enters play, if it is Summer, search your deck for an attachment and put it into your hand. Then, shuffle your deck. | 02-1 | 1 | ||
| ( 2 ) | Starfall Bannerman STR 1 (M) ( I ) | M | Bannerman. House Dayne. | If it is not Winter, House Dayne characters get +1 STR. | 02-1 | 3 | ||
| ( 2 ) | Maester of the Sun STR 2 ( I ) ( P ) | M | Maester. | Vengeful. | Response: If it is Summer, kneel Maester of the Sun and discard a card from your hand to save a HM character from being killed or discarded from play. | 02-1 | 1 | |
| ( 3 ) | Knights of the Sun STR 3 (M) ( P ) | M | Army. House Dayne. Knight. | Knights of the Sun gets +1 STR for each gold token on it. Marshalling: If it is Summer, move any number of gold tokens from your gold pool to Knights of the Sun. | 02-1 | 3 | ||
| ( 1 ) | Carrion Bird STR 1 (M) | N | Creature. Raven. | Stealth. | Response: After you win a challenge in which Carrion Bird participated, shuffle any number of Raven cards from your discard pile, or one card with the printed Raven trait from play, back into their owner's decks. (Cannot be canceled.) | 02-1 | 3 | |
| ( 0 ) | Lion's Gate | L | King's Landing. | If it is not Winter, Lion's Gate gains: "Any Phase: Kneel Lion's Gate to discard 1 power from a non-House card in play. Then, give that card a Trait of your choice until the end of the phase." | 02-1 | 1 | ||
| ( 0 ) | Summer Port | B | Westeros. | Marshalling: If it is Summer, kneel Summer Port to reduce the cost of the next HB character you play this phase by 1. | 02-1 | 3 | ||
| ( 1 ) | Open Market | M | Dorne. | Dominance: If it is Summer, kneel Open Market and discard 2 cards from your hand to return any card from your discard pile to your hand. | 02-1 | 1 | ||
| ( 1 ) | Son of a King | B | Condition. | Attached character gains the Bastard trait and gets +1 STR. All King characters get -1 STR and lose renown. | 02-2 | 3 | ||
| ( 2 ) | War Horn | N | Item. | After you win a M challenge in which attached character participated and it is Winter, choose and discard a location from play. | 02-2 | 1 | ||
| ( 1 ) | White Raven | N | Creature. Raven. | Immune to non-Raven cards. | Attach White Raven to your House card and discard all other Raven attachments from play. It is Winter. Each player takes 1 less gold token when he or she counts income. | 02-2 | 3 | |
| ( 3 ) | Ranger of Winter STR 3 (M) ( P ) | S | Ally. | If it is Winter, Ranger of Winter gains stealth, an I icon, and does not kneel to defend. | 02-2 | 3 | ||
| ( 2 ) | ♦ Maester Vyman STR 2 ( I ) | S | House Tully. Maester. | Response: If it is not Summer, kneel Maester Vyman to cancel a triggered effect that chooses a HS character as the only target. | 02-2 | 1 | ||
| ( 2 ) | Scavengers of King's Landing STR 3 (M) ( I ) | L | Traitor. | After you play Scavengers of King's Landing from your hand, choose a player with a HL or a HS House card. Discard a card at random from that player's hand. | 02-2 | 3 | ||
| ( 3 ) | ♦ Janos Slynt STR 3 (M) ( I ) | L | Ally. Night's Watch. | No attachments. | If it is Winter, players must pay 1 gold to the treasury before triggering any effect with an influence cost. | 02-2 | 1 | |
| ( 1 ) | Ice Fisherman STR 1 | G | Conscriptor. | If it is Winter, Ice Fisherman gains a P icon and: "Marshalling: Kneel Ice Fisherman to take 1 gold token from any opponent's gold pool, and add it to your gold pool." | 02-2 | 3 | ||
| ( 3 ) | Valyrian Spirit STR 3 ( I ) ( P ) | T | Ally. | If it is Winter and Valyrian Spirit is killed, shuffle any player's dead and discard piles back into his or her deck. | 02-2 | 1 | ||
| ( 3 ) | ♦ Obara Sand STR 3 (M) ( I ) | M | Bastard. Sand Snake. | Stealth. | If Obara Sand is in your hand after your first mulligan, before you place any setup cards you may remove her from the game and take an additional mulligan. | 02-2 | 1 | |
| ( 3 ) | Underhanded Assassin STR 2 (M) ( I ) | M | Ally. | While Underhanded Assassin is attacking, participating characters with a higher STR do not count their STR. | 02-2 | 3 | ||
| ( 3 ) | ♦ Mance Rayder STR 3 (M) ( I ) ( P ) | N | King. Wildling. | Power on Kingdom locations counts towards their controller's victory total. If it is Winter, Mance Rayder gains: "Response: After you win a challenge in which Mance Rayder participated, take control of a Kingdom location controlled by the losing opponent. Then, that location claims 1 power." | 02-2 | 1 | ||
| ( 4 ) | ♦ Ser Arthur Dayne STR 5 (M) ( P ) | N | House Dayne. Kingsguard. Knight. | No attachments except Weapon. | If you control fewer characters than the player who is attacking you, Ser Arthur Dayne cannot be bypassed by stealth and does not kneel to defend. | 02-2 | 1 | |
| ( 1 ) | Carrion Bird STR 1 (M) | N | Creature. Raven. | Stealth. | Response: After you win a challenge in which Carrion Bird participated, shuffle any number of Raven cards from your discard pile, or one card with the printed Raven trait from play, back into their owner's decks. (Cannot be canceled.) | 02-2 | 3 | |
| ( 2 ) | Northern Cave | S | The North. | Challenges: If it is Winter, kneel Northern Cave to choose any number of participating characters you control, and remove those characters from the current challenge. Then, stand those characters. | 02-2 | 3 | ||
| ( 4 ) | ♦ The Wall | B | The North. | No attachments. | If it is Winter, your HB characters gain the Night's Watch trait and do not kneel to defend. | 02-2 | 1 | |
| ( 1 ) | Frozen Sea | G | Westeros. | If it is Summer, discard Frozen Sea from play. If it is Winter, each opponent cannot initiate more than 2 challenges against you each phase. | 02-2 | 3 | ||
| ( 2 ) | Winter Armada | G | Warship. | If you reveal a plot card and it is Summer, kneel all HG Warship locations you control. Any Phase: If it is Winter, kneel Winter Armada to choose an attacking HG character. Until the end of the phase, that character gets +4 STR and gains renown. | 02-2 | 3 | ||
| ( 2 ) | The Long Winter | S | Condition. | Attach to a player's House card. (Limit 1 per House card.) If it is Winter, all characters with attached card's House affiliation get -1 STR. If it is Summer, return The Long Winter to its owner's hand. | 02-3 | 1 | ||
| ( 1 ) | Taxed Dry | L | Condition. | Attach to an opponent's income providing card. If it is Winter, attached card does not provide an income bonus. If it is Summer, when you count income, you may also count the income bonus on the attached card. | 02-3 | 3 | ||
| ( 2 ) | Burning Sword | B | Item. Weapon. | Unique character only. If it is Winter, Burning Sword gains: "Any Phase: Kneel Burning Sword to give attached character +2 STR and 'immune to card effects' until the end of the phase." | 02-3 | 3 | ||
| ( 2 ) | The Long Summer | T | Condition. | Attach to a player's House card. (Limit 1 per House card.) If it is Summer, all characters with attached card's House affiliation get +1 STR. If it is Winter, return The Long Summer to its owner's hand. | 02-3 | 1 | ||
| ( 1 ) | Demon's Dance | N | Condition. | Response: After the season changes to Winter or to Summer, kill attached character (cannot be saved). | 02-3 | 1 | ||
| ( 4 ) | Shadow Stalker STR 3 (M) ( I ) | B | Ally. | Stealth. | Response: After you win a challenge in which Shadow Stalker attacked alone and it is Winter, choose and kill a character. | 02-3 | 1 | |
| ( 3 ) | Wintertime Marauders STR 3 (M) ( P ) W | G | Army. Ironborn. | If it is Summer and you reveal a plot card, kneel Wintertime Marauders. Response: If it is Winter and you win a challenge in which Wintertime Marauders is participating, choose and discard a non-unique card from play. | 02-3 | 3 | ||
| ( 3 ) | ♦ Theon Greyjoy STR 3 (M) ( P ) W | G | Lord. Ward. | If you are playing a HS House card, reduce the gold penalty on Theon Greyjoy by 1. Response: After you win a challenge in which Theon Greyjoy participated, choose a HS or HG character. If it is Summer, stand that character. If it is Winter, kill that character. | 02-3 | 1 | ||
| ( 2 ) | ♦ Maester Aemon STR 2 ( I ) L | T | Maester. Night's Watch. | No attachments except Boon. | Response: If it is not Winter, kneel Maester Aemon to save a Night's Watch character from being killed. | 02-3 | 1 | |
| ( 1 ) | Southron Scavengers STR 3 ( I ) | M | Traitor. | After you play Southron Scavengers from your hand, choose a player with a HM or HG House card. Discard a card at random from that player's hand. | 02-3 | 3 | ||
| ( 0 ) | ♦ Walder Frey STR 4 | N | House Frey. Lord. | Deadly. | After at least 1 defender is declared during a challenge, kneel Walder Frey to have him participate on the side that is currently winning the challenge. | 02-3 | 1 | |
| Secret Hideout | S | If it is Winter, Secret Hideout gains Stalwart when you play it from your hand. Any Phase: Until the end of the phase, players draw cards from the bottoms of their decks. | 02-3 | 3 | ||||
| The Lion's Law | L | Any Phase: If there is at least 1 Military Battle plot card revealed, pay 1 gold or kneel a W character to choose and kneel a character or location. Then, discard 1 power from the target. | 02-3 | 3 | ||||
| Vigilant Stag | B | Challenges: Kneel 2 influence to choose a unique HB character. Until the end of the phase, that character gains vigilant. | 02-3 | 3 | ||||
| Thuggish Tactics | G | Challenges: Choose a participating Ironborn character. Until the end of the challenge, that character gains intimidate. | 02-3 | 3 | ||||
| Dragon Attack | T | Any Phase: Kneel a Dragon character to choose a character. Until the end of the phase, that character gets -2 STR and is killed if its STR is 0. | 02-3 | 3 | ||||
| A Game of Cyvasse | M | Challenges: Each player must choose and kneel a character with an I icon he or she controls, if able. Then, the player who knelt the character with the highest STR may choose and return a character to its owner's hand. | 02-3 | 3 | ||||
| ( 2 ) | Den of the Wolf | N | The North. | Characters lose all immunities. Any Phase: If it is not the marshalling phase, kneel 3 influence and discard Den of the Wolf from play (cannot be saved) to repeat the current phase at the end of the phase. (Limit once per game.) | 02-3 | 1 | ||
| ( 2 ) | ♦ Dawn | N | Item. Weapon. | House Dayne character only. If attached character is Ser Arthur Dayne, he gets +5 STR. Challenges: If attached character is participating in a challenge in which an opponent has more participating characters than you, kneel Dawn to choose and kill a participating character. | 02-4 | 1 | ||
| ( 2 ) | Northern Scavengers STR 3 (M) ( P ) | S | Traitor. | After you play Northern Scavengers from your hand, choose a player with a HS or a HL House card. Discard a card at random from that player's hand. | 02-4 | 3 | ||
| ( 3 ) | ♦ Grand Maester Pycelle STR 2 ( I ) ( P ) | L | Ally. Maester. | Limited Response: After Grand Maester Pycelle is killed in the challenge phase, return all of your used plots to your plot deck. (Limit 1 Limited Response per round.) | 02-4 | 1 | ||
| ( 3 ) | ♦ Renly Baratheon STR 4 ( I ) ( P ) N | B | King. Lord. | Renown. | If Renly Baratheon is the only King in play, he gains: "After you win a P challenge and there is at least 1 Power Struggle plot card revealed, draw a card." | 02-4 | 1 | |
| ( 3 ) | ♦ Kraznys mo Nakloz STR 3 ( I ) ( P ) | T | Ally. Mercenary. | Challenges: If it is Summer, choose an opponent's attachment in play. Pay that attachment's printed gold cost to take control of that attachment, and attach it to a card of your choice. Limit once per attachment per phase. | 02-4 | 1 | ||
| ( 1 ) | ♦ Samwell Tarly STR 1 | N | Night's Watch. | No attachments. | Response: After a Raven card is played, draw 2 cards. | 02-4 | 1 | |
| Fights No Sword Can Win | Limited Response: After you reveal an Intrigue Gambit plot card, kneel a character with an I icon to kneel all characters with a M icon. (Limit 1 Limited Response per round.) | 02-4 | 3 | |||||
| The Raven's Message | Limited Response: After you reveal a Power Struggle plot card, kneel a character with a P icon to kneel all characters with an I icon. (Limit 1 Limited Response per round.) | 02-4 | 3 | |||||
| At the Point of a Blade | Limited Response: After you reveal a Military Battle plot card, kneel a character with a M icon to kneel all characters with a P icon. (Limit 1 Limited Response per round.) | 02-4 | 3 | |||||
| ( 1 ) | Winterfell Rookery | S | Winterfell. | Response: After an opponent wins a M challenge against you, kneel and discard Winterfell Rookery from play (cannot be saved) and pay 1 gold to reveal a new plot card. | 02-4 | 3 | ||
| ( 1 ) | Lannisport Rookery | L | Lannisport. | Response: After an opponent wins an I challenge against you, kneel and discard Lannisport Rookery from play (cannot be saved) and pay 1 gold to reveal a new plot card. | 02-4 | 3 | ||
| ( 1 ) | Dragonstone Rookery | B | Dragonstone. | Response: After an opponent wins a P challenge against you, kneel and discard Dragonstone Rookery from play (cannot be saved) and pay 1 gold to reveal a new plot card. | 02-4 | 3 | ||
| ( 1 ) | Island Rookery | G | Iron Islands. | Response: After you win a M challenge by 4 or more total STR, kneel and discard Island Rookery from play (cannot be saved) and pay 1 gold to reveal a new plot card. | 02-4 | 3 | ||
| ( 1 ) | Qartheen Rookery | T | The East. | Response: After you win a P challenge by 4 or more total STR, kneel and discard Qartheen Rookery from play (cannot be saved) and pay 1 gold to reveal a new plot card. | 02-4 | 3 | ||
| ( 1 ) | Rookery of Sunspear | M | Dorne. | Response: After you win an I challenge by 4 or more total STR, kneel and discard Rookery of Sunspear from play (cannot be saved) and pay 1 gold to reveal a new plot card. | 02-4 | 3 | ||
| ( 1 ) | Vale Rookery | N | House Arryn. | Response: After an opponent wins dominance, discard Vale Rookery from play (cannot be saved) and pay 1 gold to reveal a new plot card. | 02-4 | 1 | ||
| ( 2 ) | ♦ Heart of the Kingdom | N | Kingdom. King's Landing. | Challenges: Kneel a Kingdom location to choose a participating character. Until the end of the phase, that character gets +1 STR. | 02-4 | 1 | ||
| ( 2 ) | ♦ The Tower of Joy | N | Westeros. | Response: After you win a challenge with fewer participating characters than your opponent, kneel The Tower of Joy to choose and kill a character controlled by the losing opponent. | 02-4 | 1 | ||
| ( 1 ) | ♦ Needle | S | Item. Weapon. | Attached character gets +1 STR and gains stealth. Response: After you play a character with stalwart from your hand, kneel 1 influence to attach Needle from your discard pile to that character. | 02-5 | 1 | ||
| ( 2 ) | Head of a Dwarf | L | Item. | Attached character gains infamy. If attached character's controller would claim power for his or her House, that power must be placed on a character with at least one Head of a Dwarf card attached. | 02-5 | 3 | ||
| ( 0 ) | Bolton Refugee STR 2 (M) ( I ) | S | House Bolton. Refugee. | If you do not win dominance, pay 1 gold or discard Bolton Refugee from play. | 02-5 | 3 | ||
| ( 2 ) | ♦ Cat o' the Canals STR 1 (M) ( I ) ( P ) | S | Ally. | Immune to opponent's card effects. No attachments except a single Weapon. | If you control Arya Stark, discard Cat o' the Canals from play. | 02-5 | 1 | |
| ( 0 ) | Mountain Refugee STR 2 (M) ( P ) | L | Clansman. Refugee. | If you do not win dominance, pay 1 gold or discard Mountain Refugee from play. | 02-5 | 3 | ||
| ( 0 ) | Highgarden Refugee STR 2 ( I ) ( P ) | B | House Tyrell. Refugee. | If you do not win dominance, pay 1 gold or discard Highgarden Refugee from play. | 02-5 | 3 | ||
| ( 4 ) | Arena Knight STR 3 (M) ( P ) | B | Knight. | Vigilant. | During P challenges, Arena Knight gains renown. | 02-5 | 1 | |
| ( 0 ) | Island Refugee STR 2 (M) ( P ) | G | Ironborn. Refugee. | If you do not win dominance, pay 1 gold or discard Island Refugee from play. | 02-5 | 3 | ||
| ( 2 ) | ♦ Alannys Greyjoy STR 2 ( I ) ( P ) | G | House Harlaw. Queen. | If there is another Queen character in play, Alannys Greyjoy cannot attack, defend, or trigger her character ability. Any Phase: Kneel Alannys Greyjoy to choose an opponent. If that opponent does not kneel a character he or she controls with higher STR than Alannys Greyjoy, discard a card at random from his or her hand. | 02-5 | 1 | ||
| ( 0 ) | Refugee of the Plains STR 2 (M) ( P ) | T | Dothraki. Refugee. | If you do not win dominance, pay 1 gold or discard Refugee of the Plains from play. | 02-5 | 3 | ||
| ( 2 ) | Dragonstone Scavenger STR 3 (M) ( P ) | T | Traitor. | After you play Dragonstone Scavenger from your hand, choose a player with a HT or a HB House card. Discard a card at random from that player's hand. | 02-5 | 3 | ||
| ( 0 ) | Refugee of the Citadel STR 2 ( I ) ( P ) | M | Maester. Refugee. | If you do not win dominance, pay 1 gold or discard Refugee of the Citadel from play. | 02-5 | 3 | ||
| ( 2 ) | Pit Viper STR 2 (M) | M | Creature. | Deadly. | Response: After a challenge resolves in which Pit Viper attacked alone, discard Pit Viper from play (cannot be saved) to choose and kill another participating character. | 02-5 | 3 | |
| ( 2 ) | Bandit of Winter STR 2 (M) ( P ) | S,G | Ally. Traitor. | If it is Winter, Bandit of Winter gains: "After this card is played from your hand, discard a HS or HG location from play." | 02-5 | 1 | ||
| ( 2 ) | River Bandit STR 2 (M) ( I ) | L,B | Ally. Traitor. | If it is not Summer or Winter, River Bandit gains: "After this card is played from your hand, discard a HB or HL location from play." | 02-5 | 1 | ||
| ( 2 ) | Bandit of Summer STR 1 (M) ( I ) ( P ) | T,M | Ally. Traitor. | If it is Summer, Bandit of Summer gains: "After this card is played from your hand, discard a HT or HM location from play." | 02-5 | 1 | ||
| ( 0 ) | Vale Refugee STR 1 (M) ( I ) ( P ) | N | House Arryn. Refugee. | If you do not win dominance, pay 1 gold or discard Vale Refugee from play. | 02-5 | 3 | ||
| ( 0 ) | ♦ Gilly STR 1 ( I ) | N | Refugee. Wildling. | If it is Winter, discard Gilly from play. If it is Summer, Gilly gains +2 STR, a P icon, and "After you win a challenge in which Gilly participated, draw a card." | 02-5 | 1 | ||
| War of Five Kings | Epic Battle. | Plot: After the dominance phase this round, there is an epic phase in which each player may initiate a single challenge of his or her choice. Instead of the normal claim effects, any player who loses one of these challenges as the defender must select his or her next plot card at random. (Place this card next to your plot deck until the end of the epic phase.) | 02-5 | 1 | ||||
| ( 1 ) | Desperate Looters STR 1 (M) | G | Ally. | Response: After Desperate Looters enters play or leaves play, discard the top card of each opponent's deck. | 02-6 | 3 | ||
| ( 4 ) | Depleted Host STR 5 (M) ( P ) | S | Army. | No attachments except Weapon. | Response: After you win a challenge in which Depleted Host participated, search your deck for a Reinforcements event card, reveal it, and put it into your hand. Then, shuffle your deck. | 02-6 | 3 | |
| ( 4 ) | Northern Cavalry Flank STR 5 (M) ( P ) W | S | Army. | Deadly. No attachments except Siege. | If an opponent is running an agenda, Northern Cavalry Flank does not kneel to attack. | 02-6 | 1 | |
| ( 4 ) | Northern Infantry STR 5 (M) ( P ) W | S | Army. | Deadly. No attachments except Siege. | If no opponent is running an agenda, Northern Infantry does not kneel to defend. | 02-6 | 1 | |
| ( 4 ) | Weary Swordsmen STR 5 (M) ( P ) | L | Army. | No attachments except Weapon. | Response: After a Reinforcements event card is played, choose and kneel a character without an I icon. | 02-6 | 3 | |
| ( 1 ) | ♦ Tommen Baratheon STR 1 ( P ) | L | King. Lord. | If there is another King character in play, Tommen Baratheon cannot attack, defend, or trigger his character ability. Marshalling: Kneel Tommen Baratheon to draw a card. | 02-6 | 1 | ||
| ( 4 ) | Exhausted Horsemen STR 5 (M) ( P ) | B | Army. | No attachments except Weapon. | Response: After a Reinforcements event card is played, stand Exhausted Horsemen. | 02-6 | 3 | |
| ( 2 ) | Stormland Scavengers STR 3 (M) ( P ) | B | Traitor. | After you play Stormland Scavengers from your hand, choose a player with a HB or a HT House card. Discard a card at random from that player's hand. | 02-6 | 3 | ||
| ( 4 ) | Weathered Crew STR 5 (M) ( P ) | G | Army. | No attachments except Weapon. | Response: After a Reinforcements event card is played, put a Warship location into play from your discard pile. | 02-6 | 3 | |
| ( 4 ) | Pirates of Orkmont STR X (M) ( P ) | G | Ironborn. Mercenary. | Intimidate. No attachments. | X is the highest gold value on an opponent's revealed plot card. | 02-6 | 1 | |
| ( 4 ) | Destitute Horde STR 5 (M) ( P ) | T | Army. Dothraki. | No attachments except Weapon or Boon. | Response: After a Reinforcements event card is played, choose an attachment controlled by an opponent. Take control of that attachment, and attach it to Destitute Horde, if able. Otherwise, discard it from play. | 02-6 | 3 | |
| ( 4 ) | Desert Exiles STR 5 (M) ( P ) | M | Army. | No attachments except Weapon. | Response: After a Reinforcements event card is played, draw a card. | 02-6 | 3 | |
| ( 4 ) | Men With No King STR 5 (M) ( P ) | N | Army. | No attachments except Weapon. | Limited Response: After a Reinforcements event card is played, pay 2 gold to choose a character or location that does not have its owner's House affiliation. Take control of that card. (Limit 1 Limited Response per round.) | 02-6 | 3 | |
| Retreat and Regroup | Reinforcements. | Challenges: Play before any challenges have been initiated this phase. If you lose 2 or more challenges this phase, you may return any number of non-unique characters from your discard pile to your hand. (Place this card next to your plot deck until the end of the phase.) | 02-6 | 1 | ||||
| Missing Recruit | Reinforcements. | Any Phase: Play if you have lost a M challenge this phase. Pay 1 gold to put Missing Recruit into play from your hand as a character with 3 STR, a M icon, stealth, and renown. | 02-6 | 1 | ||||
| Spy in Their Midst | Reinforcements. | Any Phase: Play if you have lost an I challenge this phase. Pay 1 gold to put Spy in Their Midst into play from your hand as a character with 3 STR, a I icon, stealth, and renown. | 02-6 | 1 | ||||
| Beguiled Bodyguard | Reinforcements. | Any Phase: Play if you have lost a P challenge this phase. Pay 1 gold to put Beguiled Bodyguard into play from your hand as a character with 3 STR, a P icon, stealth, and renown. | 02-6 | 1 | ||||
| Winter Reserves | Reinforcements. | Play only if it is Winter. Any Phase: Play if you have lost a challenge this phase. Pay 1 gold to put Winter Reserves into play from your hand as an Army character with 4 STR, a M , an I , a P icon, and deadly. | 02-6 | 1 | ||||
| Summer Reserves | Reinforcements. | Play only if it is Summer. Any Phase: Play if you have lost a challenge this phase. Pay 1 gold to put Summer Reserves into play from your hand as an Army character with 4 STR, a M , an I , a P icon, and deadly. | 02-6 | 1 | ||||
| ( 2 ) | Summer Encampment | T | The East. | Any Phase: If it is Summer, kneel Summer Encampment to return a character you control to its owner's hand. | 02-6 | 3 | ||
| ( s1 ) | ♦ Arya Stark STR 2 (M) ( P ) S | S | Lady. | If it is Winter, Arya Stark gains Stealth and Deadly. If Arya Stark is killed, put her into Shadows instead of your dead pile. | 03-1 | 1|3 | ||
| ( 0 ) | Hungry Mob STR 3 (M) | S | Ally. | After you pay 3 or more gold for a card or effect, kneel Hungry Mob. | 03-1 | 3|3 | ||
| ( 1 ) | Hidden Chambers | S | King's Landing. | No attachments. | If it is Winter, reduce the cost to bring your cards out of Shadows by 1. If it is Summer, return Hidden Chambers to your hand. | 03-1 | 3|3 | |
| Bound by Duty | S | Challenges: Choose a kneeling HS character. Until the end of the phase, that character is eligible, while kneeling, to be declared as a defender for any challenge in which it could normally participate. | 03-1 | 3|3 | ||||
| ( s2 ) | ♦ Tyrion Lannister STR 3 (M) ( I ) ( P ) S | L | Lord. | Stealth. | Response: After a card comes out of Shadows, Tyrion Lannister gets +2 STR and gains your choice of Deadly, Renown, No attachments, or Immune to Events until the end of the phase. | 03-1 | 1|3 | |
| ( 3 ) | ♦ Tunnels of the Red Keep | L | King's Landing. | Your characters get +1 STR for each card you have in Shadows. | 03-1 | 3|3 | ||
| ( 4 ) | City Watch STR 4 (M) ( P ) W | B | Ally. Army. | No attachments except Weapon. | Response: After you win a challenge in which City Watch is participating, choose an opponent. At the beginnig of the next phase, that player must randomly choose one of his or her cards in Shadows, and either bring it out of Shadows (paying any necessary costs) or discard it from play. | 03-1 | 3|3 | |
| ( s1 ) | Kingswood Trail S | B | King's Landing. | Response: After you declare attackers during a P challenge, put Kingswood Trail into Shadows to choose and kneel a character with a P icon controlled by the defending player. | 03-1 | 3|3 | ||
| ( s1 ) | Wharf Rats STR 2 (M) S | G | Creature. | No attachments. | Wharf Rats cannot be killed. After Wharf Rats' controller wins a challenge, discard the top card of its controller's deck. Response: After Wharf Rats comes out of Shadows, choose an opponent. That opponent takes control of Wharf Rats. | 03-1 | 3|3 | |
| ( 1 ) | Kraken Tattoo | G | Condition. | Attached character gains the Ironborn trait. Response: After a card is discarded from a player's deck, attached character gets +1 STR and Intimidate until the end of the phase. | 03-1 | 3|3 | ||
| ( s2 ) | ♦ Ser Barristan Selmy STR 4 (M) ( P ) S | T | Kingsguard. Knight. | Renown. No attachments except Weapon. | Response: After Ser Barristan Selmy comes out of Shadows, look at one opponent's hand. Then, name a non-plot card. No player can play that card during this phase. | 03-1 | 1|3 | |
| ( s1 ) | Dragon Skull S | T | Item. | Attached character gets -2 STR and is killed if its STR is 0. Response: After Dragon Skull comes out of Shadows, attach it to an opponent's character or discard it from play. | 03-1 | 1|3 | ||
| ( 2 ) | Nomadic Trader STR 1 ( I ) ( P ) | M | Merchant. | Response: After an opponent plays an event card, take 1 gold from the treasury and add it to your gold pold. | 03-1 | 3|3 | ||
| ( s0 ) | The Shadow of the South S | M | Small Council. | Response: After The Shadow of the South comes out of Shadows, choose an opponent. That opponent cannot play event cards during this phase. Then, if it is Summer, return The Shadow of the South to its owner's hand. | 03-1 | 3|3 | ||
| ( 2 ) | ♦ Ser Meryn Trant STR 2 (M) | N | Kingsguard. Knight. | No attachments except Weapon. | Response: After you win a challenge as the defender, choose and stand a Kingsguard character. | 03-1 | 1|3 | |
| ( s1 ) | Shadow Politics S | Small Council. | Response: After Shadow Politics comes out of Shadows, choose a player. That player may initiate an additional I challenge against an opponent of his or her choice as a standard player action this phase. | 03-1 | 1|3 | |||
| ( 3 ) | ♦ Catelyn Stark STR 3 ( I ) ( P ) N | S | Lady. | If it is Winter and you have at least 1 card in Shadows, opponents cannot declare I challenges against you. | 03-2 | 1|3 | ||
| ( 2 ) | ♦ Septa Mordane STR 2 ( I ) H | S | Septon. | Any Phase: Kneel Septa Mordane to choose an attacking character. Until the end of the phase, that character gets -X STR, where X is the number of cards in Shadows. | 03-2 | 1|3 | ||
| ( 2 ) | ♦ Storm Dancer | S | Warship. | Response: After you win a challenge as the defender, kneel Storm Dancer to draw a card. (If it is Winter and you have at least 1 card in Shadows, draw 3 cards instead.) | 03-2 | 3|3 | ||
| ( 3 ) | ♦ Cersei Lannister STR 3 ( I ) ( P ) N | L | Lady. Queen. | Response: After you win an I challenge in which Cersei Lannister participated, choose and kneel up to X non-Army characters. X is the number of cards you control in Shadows. | 03-2 | 1|3 | ||
| ( s2 ) | Gold Cloaks STR 4 (M) ( P ) S | L | Ally. Mercenary. | No attachments except Weapon. | Response: After Gold Cloaks comes out of Shadows, draw a card for each Mercenary character you control. | 03-2 | 3|3 | |
| ( s0 ) | A Fistful of Coppers S | L | Response: After A Fistful of Coppers comes out of Shadows, move 2 gold from the treasury to your gold pool. | 03-2 | 1|3 | |||
| ( 2 ) | ♦ Sweet Cersei | L | Warship. | Any Phase: Pay 1 gold to choose a HL character. Until the end of the phase, that character gets +1 STR. | 03-2 | 3|3 | ||
| ( 3 ) | ♦ Moon Boy STR 2 ( P ) | B | Fool. | Plot: Discard Moon Boy from play to choose an opponent with at least 1 plot card in his or her used plot pile. The next time that opponent must choose a plot this phase, the selection must come from his or her used plot pile. (Limit once per game.) | 03-2 | 1|3 | ||
| ( s0 ) | Abandoned Forge S | B | King's Landing. | No attachments except Weapon. | Response: After Abandoned Forge comes out of Shadows, pay X gold to search your deck for X Weapon attachments, and attach them to Abandoned Forge. Any Phase: Kneel Abandoned Forge to move a Weapon attachment from Abandoned Forge to your hand. | 03-2 | 1|3 | |
| ( 4 ) | ♦ Balon Greyjoy STR 3 (M) ( P ) N | G | Ironborn. Lord. | Renown. | Response: After a card with the S crest is discarded from a player's deck, kneel 1 influence or kneel a N character to put that card into Shadows under your control. (Limit once per phase.) | 03-2 | 1|3 | |
| Balon's Rebellion | G | Any Phase: Kneel a HG Lord character to choose and kneel X locations. X is the STR of the knelt character. | 03-2 | 3|3 | ||||
| ( 2 ) | Street Waif STR 1 ( I ) | T | Ally. | Any Phase: Kneel Street Waif to choose an opponent. If you have more than 1 card in your discard pile, that opponent must choose a card in your discard pile. Return the card to your hand. | 03-2 | 3|3 | ||
| ( 1 ) | Tears of Lys | T | Item. Poison. | Attached character gains an I icon and Deadly. Response: After an opponent's character is killed during an I challenge, discard Tears of Lys to draw a card. | 03-2 | 3|3 | ||
| ( s0 ) | The Shadow of the East S | T | Small Council. | Response: After The Shadow of the East comes out of Shadows, choose and discard 1 attachment from play. Then, if it is Summer, return The Shadow of the East to its owner's hand. | 03-2 | 3|3 | ||
| ( 2 ) | Flea Bottom Scavenger STR 1 ( I ) | M | Ally. | Response: After you play Flea Bottom Scavenger from your hand, draw 3 cards if you have no power on your House card. | 03-2 | 3|3 | ||
| ( 2 ) | Lost Oasis | M | The South. | Challenges: Kneel Lost Oasis to choose a HM character. Until the end of the phase, that character gains Stealth and "after this character bypasses a character by using Stealth, kneel that character." | 03-2 | 3|3 | ||
| ( 3 ) | ♦ The Hound STR 4 (M) | N | Kingsguard. | No attachments except Weapon. | Response: After you play The Hound from your hand, kneel all Knight characters in play. | 03-2 | 1|3 | |
| Condemned by the Council | Small Council. | Response: After you win an I challenge, choose a location controlled by the losing opponent. If that location has the S crest, return it to Shadows. Otherwise, discard it from play. | 03-2 | 1|3 | ||||
| ( 0 ) | Twilight Market | N | King's Landing. | Limited. | Marshalling: Kneel Twilight Market to reduce the cost of the next card you play from your hand into Shadows this phase by 1. | 03-2 | 3|3 | |
| ( 4 ) | ♦ Eddard Stark STR 3 (M) ( P ) N | S | Lord. | Renown. | If you have a HB House card, reduce the gold penalty to play Eddard Stark by 1. Response: Cancel a triggered effect that chooses a N character as the only target. Then, draw a card. (Limit once per phase.) | 03-3 | 1|3 | |
| ( 2 ) | ♦ Tower of the Hand | S | King's Landing. | If it is Winter, move 1 gold from the treasury to your gold pool each time a card comes out of Shadows. | 03-3 | 3|3 | ||
| ( 5 ) | ♦ Tywin Lannister STR 4 (M) ( I ) ( P ) N | L | Lord. | Renown. | Response: After you win a challenge in which Tywin Lannister participated, choose a card with the S crest that is currently in play. That card returns to Shadows. | 03-3 | 1|3 | |
| ( 4 ) | ♦ Ser Jaime Lannister STR 3 (M) ( I ) W | L | Knight. Lord. | Deadly. | Response: After you win a challenge in which Ser Jaime Lannister participated, choose and kneel a non-Army character. | 03-3 | 1|3 | |
| ( 1 ) | ♦ Shae's Manse | L | King's Landing. | Response: After a card comes out of Shadows, look at the top card of your deck. Then, place that card on the top of your deck or on the bottom of your deck. | 03-3 | 3|3 | ||
| ( 4 ) | ♦ Robert Baratheon STR 3 (M) ( P ) N | B | King. Lord. | Renown. | Any Phase: Stand Robert Baratheon. Use this ability only if there are no cards in Shadows. | 03-3 | 1|3 | |
| ( 3 ) | Royal Entourage STR 3 (M) ( P ) | B | Ally. | Response: After you play a Lord or Lady character from your hand, put Royal Entourage into play from your hand or discard pile. | 03-3 | 3|3 | ||
| ( 2 ) | Jousting Steed | B | Creature. Warhorse. | Knight character only. Attached character gains Renown. Challenges: Unattach Jousting Steed. Then, it becomes a STR 2 character with a M and a P icon and "while Jousting Steed is attacking alone, no more than 1 character can be declared as a defender." At the end of the phase, return Jousting Steed to its owner's hand if it is still in play. | 03-3 | 3|3 | ||
| ( s1 ) | ♦ The Iron Throne S | B | King's Landing. | Response: After The Iron Throne comes out of Shadows, choose an opponent. If that opponent has more cards in hand than you, discard a card at random from that player's hand. Response: After an opponent draws a card outside of the draw phase, The Iron Throne goes into Shadows. | 03-3 | 1|3 | ||
| ( 1 ) | Seaside Urchin STR 1 ( I ) | G | Ally. | Response: After you win an I challenge in which Seaside Urchin participated, discard the top card of the losing opponent's deck. If that card is an attachment or an event card, Seaside Urchin claims 1 power. | 03-3 | 3|3 | ||
| ( 2 ) | Harbor Thug STR 2 (M) | G | Ally. | Response: After you win a M challenge in which Harbor Thug participated, discard the top card of the losing opponent's deck. If that card is a character, Harbor Thug claims 1 power. | 03-3 | 3|3 | ||
| ( s1 ) | The Shadow of the Isles S | G | Small Council. | Response: After The Shadow of the Isles comes out of Shadows, each player must choose and discard 1 non-limited location from play that he or she controls. Then, if it is Winter, return The Shadow of the Isles to its owner's hand. | 03-3 | 3|3 | ||
| ( 1 ) | Merchant Spy STR 1 ( I ) | T | Ally. | Challenges: Kneel Merchant Spy and move 1 gold from your gold pool to an opponent's gold pool to look at that player's hand. Then, you may give that opponent an additional 1 gold to choose and discard an attachment card from his or her hand. | 03-3 | 3|3 | ||
| ( 3 ) | ♦ Aegon's Hill | T | King's Landing. | Challenges: Kneel Aegon's Hill to look at an opponent's hand. You may choose one character card in that hand and place it in its owner's dead pile. | 03-3 | 1|3 | ||
| ( 2 ) | Dornish Paramour STR 2 ( I ) ( P ) | M | Ally. | Response: After you win a challenge in which Dornish Paramour participated, discard it from play to draw 2 cards. | 03-3 | 3|3 | ||
| By the Light of the Sun | Response: After you win an I challenge, the losing opponent must choose and discard one card in Shadows that he or she controls. | 03-3 | 3|3 | |||||
| ( 4 ) | ♦ Jon Arryn STR 4 (M) ( P ) | N | House Arryn. Lord. | Renown. | Jon Arryn cannot be saved. Response: After Jon Arryn is killed, put a N character into play from your hand or discard pile. | 03-3 | 1|3 | |
| ( 3 ) | ♦ Ser Preston Greenfield STR 3 (M) ( P ) | N | Kingsguard. Knight. | No attachments except Weapon. | Response: After you win a challenge in which Ser Preston Greenfield participated as the defender, he claims 1 power. | 03-3 | 1|3 | |
| The Hand's Judgement | Response: Pay 1 gold to cancel the effects of an event card that has just been played. | 03-3 | 1|3 | |||||
| ( 2 ) | ♦ Sansa Stark STR 2 ( I ) ( P ) | S | Lady. | If there are no cards in Shadows, Sansa Stark gets +2 STR, a N crest, and gains Renown. | 03-4 | 1|3 | ||
| ( 3 ) | ♦ Ser Dontos Hollard STR 1 (M) ( P ) | S | Fool. Knight. | No attachments except Weapon. | Response: Stand Ser Dontos Hollard to save a Lady character from being killed or discarded from play. | 03-4 | 1|3 | |
| ( s2 ) | ♦ Maester Malleon's Tome S | S | Item. | Attached character gains an I icon. Response: After Maester Malleon's Tome comes out of Shadows, attach it to a unique character. Then, if it is Winter, look at an opponent's unused plot deck, and move a plot card from that plot deck to that player's used plot pile. | 03-4 | 3|3 | ||
| ( 3 ) | ♦ Joffrey Baratheon STR 3 ( P ) N | L | Lord. | Immune to triggered effects. | Response: After an opponent's character is knelt, pay 1 gold to stand Joffrey Baratheon. Then, he claims 1 power. | 03-4 | 1|3 | |
| ( 2 ) | Flogged and Chained | L | Condition. | Attach to a non-Army character. Response: After a character is knelt by a triggered effect, kneel attached character. | 03-4 | 3|3 | ||
| ( s1 ) | ♦ The Queen of Thorns STR 3 ( I ) ( P ) S | B | House Tyrell. Lady. | Response: After a card comes out of Shadows, The Queen of Thorns claims 1 power. (Limit once per phase.) | 03-4 | 1|3 | ||
| ( 3 ) | ♦ Margaery Tyrell STR 3 ( I ) ( P ) N | B | House Tyrell. Lady. | Response: After a card comes out of Shadows, choose a non-Lady character. Until the end of the phase, treat that character as if its printed text box was blank. | 03-4 | 1|3 | ||
| ( s1 ) | The Black Cells S | B | King's Landing. | Response: After a card comes out of Shadows, kneel The Black Cells to choose an opponent's character. Until the end of the phase, that character cannot kneel or stand. | 03-4 | 3|3 | ||
| ( 1 ) | Distinguished Boatswain STR 4 (M) ( P ) | G | Ironborn. | Distinguished Boatswain gets -2 STR for each card in Shadows. | 03-4 | 3|3 | ||
| ( s2 ) | Blackwater Raiders STR 2 (M) ( P ) S | G | Army. Mercenary. | No attachments except Weapon. | Response: After Blackwater Raiders come out of Shadows, choose a location in an opponent's discard pile. Put that location into play under your control. | 03-4 | 3|3 | |
| ( 1 ) | Scurvy | G | Condition. | Attach to an opponent's character, then draw a card. Attached character cannot be saved. | 03-4 | 3|3 | ||
| ( 1 ) | ♦ Fishmonger's Square | G | King's Landing. | No attachments. | Response: After an attachment or event card is discarded from a player's deck, kneel Fishmonger's Square to draw 2 cards. | 03-4 | 3|3 | |
| ( 4 ) | ♦ Daemon Blackfyre STR 4 (M) ( P ) | T | Bastard. | Renown. | HT characters you control gain a W crest. | 03-4 | 3|3 | |
| ( 3 ) | ♦ The Dragonpit | T | King's Landing. | If you have at least 1 card in Shadows, any characters controlled by opponents who do not have more cards in Shadows than you do get -1 STR. | 03-4 | 3|3 | ||
| ( 5 ) | ♦ The Red Viper STR 4 (M) ( I ) ( P ) N | M | Lord. | If you are not running an Agenda, The Red Viper gains: "Response: After The Red Viper is killed, kill all characters in play." | 03-4 | 1|3 | ||
| The Viper's Rage | M | Response: After you lose a challenge by 4 or more total STR as the defender, all characters controlled by the attacker lose a M , an I , and a P icon until the end of the phase. | 03-4 | 3|3 | ||||
| ( s0 ) | ♦ Syrio Forel STR 2 (M) S | N | Ally. | Stealth. | Response: After you win a challenge in which Syrio Forel participated, put him into Shadows. | 03-4 | 1|3 | |
| ( s1 ) | ♦ The Red Keep S | N | King's Landing. | No attachments. | If The Red Keep would leave play, it goes into Shadows instead of going to its owner's hand, deck, discard, or dead pile. | 3 | 03-4 | 1|3 |
| ( 0 ) | ♦ Jeyne Poole STR 0 ( I ) | S | Ally. | Response: Discard Jeyne Poole from play to cancel the triggered effect of a card that just came out of Shadows. | 03-5 | 1|3 | ||
| Cannot be Bribed, Cannot be Bought | Response: After a character is knelt by an opponent's card effect, stand that character. Then, that character claims 1 power and you draw a card. | 03-5 | 3|3 | |||||
| ( s1 ) | ♦ Qyburn STR 2 ( I ) ( P ) S | L | Maester. | Deadly. | Response: After Qyburn comes out of Shadows, choose a non-Army character in an opponent's dead pile. Put that character into play under your control. If that character is still in play at the end of the phase, return it to its owner's dead pile. | 03-5 | 1|3 | |
| ( 5 ) | ♦ Littlefinger STR 3 ( I ) ( P ) N | S,L | Ally. Lord. | Stealth. No Condition attachments. | Littlefinger does not kneel to attack. Reduce the cost to play Littlefinger by 1 for each card in Shadows. | 03-5 | 1|3 | |
| Death by Payne | L | Response: After a character triggers its character ability, kneel Ser Ilyn Payne or a N to kill that character. | 03-5 | 1|3 | ||||
| ( 3 ) | ♦ Knight of Flowers STR 3 (M) ( P ) | B | House Tyrell. Knight. Lord. | Renown. | If there are no cards in Shadows, Knight of Flowers does not kneel to attack or defend. | 03-5 | 1|3 | |
| ( s1 ) | ♦ Small Council Chamber S | B | King's Landing. | After you win an I challenge, Small Council Chamber goes into Shadows. Response: After Small Council Chamber comes out of Shadows, return a Small Council event from your discard pile to your hand. | 03-5 | 1|3 | ||
| ( 2 ) | Ancient Mariner STR 4 (M) ( P ) | G | Ironborn. | Ancient Mariner gets -3 STR during M challenges. | 03-5 | 3|3 | ||
| Shore Leave | G | Challenges: Kneel 1 influence to choose and stand a kneeling character. Until the end of the phase, that character cannot be declared as an attacker or defender. | 03-5 | 3|3 | ||||
| ( s2 ) | King's Landing Assassin STR 2 (M) ( I ) S | T | Ally. | Response: After King's Landing Assassin comes out of Shadows, choose a character with no attachments. Until the end of the phase, that character gets -2 STR and is killed if its STR is 0. | 03-5 | 3|3 | ||
| ( s0 ) | Shadow Prophet STR 3 ( I ) S | T | Asshai. | Response: After Shadow Prophet comes out of Shadows, you may look at 1 card in Shadows controlled by each opponent. | 03-5 | 3|3 | ||
| ( 1 ) | ♦ Visenya's Hill | T | King's Landing. | Any Phase: Kneel Visenya's Hill to choose 1 character card in any discard pile, and move that card to its owner's dead pile. | 03-5 | 3|3 | ||
| Aegon's Legacy | T | Dominance: Choose a character without attachments. Until the end of the phase, that character gets -X STR and is killed if its STR is 0. X is the number of cards currently in Shadows. | 03-5 | 3|3 | ||||
| ( 3 ) | Dornish Diplomat STR 3 ( P ) | M | Ally. | Response: After you win a P challenge in which Dornish Diplomat participated, choose and stand a character controlled by an opponent. Then, choose and stand a character you control. | 03-5 | 3|3 | ||
| ( 1 ) | The Broken Spear | M | Weapon. | Any Phase: Kneel The Broken Spear to choose attached character. Until the end of the phase, that character either gains or loses a M icon. | 03-5 | 3|3 | ||
| ( s0 ) | Backroom Bribery S | M | Response: After Backroom Bribery comes out of Shadows, choose an opponent. Move 1 gold from that player's gold pool to yours. | 03-5 | 3|3 | |||
| ( s1 ) | ♦ Varys STR 3 ( I ) ( P ) S | N | Ally. Lord. | Stealth. | After Varys comes out of Shadows, choose and discard 1 Ally character from play. | 03-5 | 1|3 | |
| ( 3 ) | ♦ Ser Osmund Kettleblack STR 3 (M) W | N | Kingsguard. Knight. | No attachments except Weapon. | Challenges: Kneel Ser Osmund Kettleblack to choose a defending character. Until the end of the phase, that character gets +2 STR (+4 STR instead if that character has the Kingsguard trait). | 03-5 | 1|3 | |
| ( s2 ) | ♦ King's Landing S | N | King's Landing. | After a card comes out of Shadows, stand King's Landing. Any Phase: Kneel King's Landing to draw a card. Use this ability only if you control more King's Landing locations than each opponent. | 03-5 | 1|3 | ||
| ( 2 ) | Peasant Defenders STR 2 (M) ( P ) | S | Ally. | Reduce the cost to play Weapon attachments on Peasant Defenders by 1. If Peasant Defenders has a Weapon attachment, they get +3 STR and do not kneel to defend. | 03-6 | 3|3 | ||
| ( 2 ) | Northern Steel | S | Weapon. | Northern Steel cannot be discarded from play while attached to a HS character. Any Phase: Kneel Northern Steel to give attached character either +3 STR or deadly until the end of the phase. | 03-6 | 3|3 | ||
| ( s1 ) | Alchemist's Guild Hall S | L | King's Landing. | Limited Response: After a card comes out of Shadows, kneel Alchemist's Guild Hall to choose and kneel a character or location that does not have the S crest. (Limit 1 Limited Response per round.) | 03-6 | 3|3 | ||
| ( 3 ) | ♦ Tyrion's Chain | L | Siege. | Attach to a location. Kneel that location. If you lose a M challenge, discard Tyrion's Chain from play. Response: After attached location is knelt, kneel all locations controlled by the attached location's controller. | 03-6 | 1|3 | ||
| ( 3 ) | ♦ Ser Davos Seaworth STR 3 (M) ( P ) | B | Knight. Lord. | Stealth. | Response: Kneel Ser Davos Seaworth to save an atttachment on a character from being discarded from play. Then, attach it to another eligible character, if able. | 03-6 | 1|3 | |
| ( 2 ) | ♦ King Robert's Hammer | B | Warship. | If it is Summer or Winter, kneel King Robert's Hammer. Any Phase: Kneel King Robert's Hammer to choose and stand a HB character. | 03-6 | 3|3 | ||
| ( 1 ) | ♦ Blackwater Bay | B | Westeros. | Response: After you win a P challenge, kneel Blackwater Bay to choose a card with the S crest in your discard pile, and place that card in Shadows. | 03-6 | 1|3 | ||
| ( s4 ) | Island Mercenaries STR 6 (M) ( P ) S | G | Army. Mercenary. | Renown. No attachments. | Response: After you win an unopposed challenge in which Island Mercenaries participated, they claim 1 power. | 03-6 | 1|3 | |
| Drinking the Sea | G | Response: Cancel an effect that would save a card from being killed or discarded from play. Then, draw a card. | 03-6 | 3|3 | ||||
| ( s4 ) | Free Cities Mercenaries STR 6 (M) ( P ) S | T | Army. Mercenary. | Renown. No attachments. | Response: After a character with STR 2 or lower is killed, stand Free Cities Mercenaries. | 03-6 | 1|3 | |
| ( 1 ) | Mercenary Contract | T | Item. | W character only. If you have at least 1 gold in your gold pool, attached character does not kneel to attack or defend during M challenges. | 03-6 | 3|3 | ||
| ( 4 ) | ♦ Rhaenys's Hill | T | King's Landing. | Any Phase: Kneel and discard Rhaenys's Hill from play to put all characters in a single opponent's dead pile into play under your control until the end of the phase. At the end of the phase, return those characters to their owner's dead pile. | 03-6 | 3|3 | ||
| ( s4 ) | Southron Mercenaries STR 6 (M) ( I ) S | M | Army. Mercenary. | Renown. No attachments. | Response: After you win a challenge in which Southron Mercenaries participated, move 1 power from the losing opponent's House card to your own. | 03-6 | 1|3 | |
| ( 2 ) | Veteran Spearman STR 2 (M) | M | Ally. Mercenary. | No attachments except Weapon. | Challenges: Kneel Veteran Spearman to choose an opponent's character. Until the end of the phase, that character cannot be chosen to die as the result of M challenge claim. | 03-6 | 3|3 | |
| ( s0 ) | Venomous Blade restricted S | M | Weapon. | After Venomous Blade comes out of Shadows, attach it to a character you control. Then, choose and kill an opponent's character with printed STR 2 or less. Response: After you lose a challenge, Venomous Blade goes into Shadows. | 03-6 | 3|3 | ||
| Rumors of War | M | Any Phase: Choose a character. Until the end of the phase, that character gains a M icon, a W crest, and +3 STR. | 03-6 | 3|3 | ||||
| ( s2 ) | ♦ Ser Mandon Moore STR 3 (M) S | N | Kingsguard. Knight. | No attachments except Weapon. | Challenges: Bring Ser Mandon Moore out of Shadows and into play by paying the rest of his gold cost. Response: After you win a challenge in which Ser Mandon Moore participated as the defender, choose and kill a participating character. | 03-6 | 1|3 | |
| ( s1 ) | Pyromancer's Apprentice STR 1 ( I ) S | N | Ally. | Response: After Pyromancer's Apprentice comes out of Shadows, choose a location controlled by an opponent. That location's controller must pay 1 gold to you or discard that location from play. | 03-6 | 1|3 | ||
| Battle of the Bay | Epic Battle. | Plot: After the dominance phase this round, there is an epic phase during which each player may initiate a single M challenge. In addition to the normal claim effect, the winner of each challenge chooses and returns a King's Landing location from his or her discard pile to his or her hand, if able. (Place this card next to your plot deck until the end of this epic phase, then discard it.) | 03-6 | 1|3 | ||||
| ( 4 ) | ♦ Balon Greyjoy STR 3 (M) ( P ) N | G | Ironborn. King. Lord. | Renown. | If Balon Greyjoy is the only King character in play, characters with lower STR than his cannot be declared as defenders while he is attacking. | 04 | 1|3 | |
| ( 3 ) | ♦ Asha Greyjoy STR 3 (M) ( I ) ( P ) W | G | Ironborn. Lady. | Renown. | Asha Greyjoy cannot be saved. | 04 | 1|3 | |
| ( 2 ) | ♦ Theon Greyjoy STR 2 (M) ( P ) | G | Ironborn. Lord. | Any Phase: Pay 1 gold to choose and kneel a location (limit once per round). | 04 | 1|3 | ||
| ( 5 ) | ♦ Euron Crow's Eye STR 4 (M) ( I ) ( P ) | G | Ironborn. Lord. | Immune to events. | While Euron Crow's Eye is standing, HG characters you control gain stealth. | 04 | 1|3 | |
| ( 4 ) | ♦ Victarion Greyjoy STR 3 (M) ( P ) W | G | Ironborn. Lord. | Intimidate. | Response: After you reveal a plot card, Victarion Greyjoy claims 1 power if you control a Warship location. (Limit once per phase.) | 04 | 1|3 | |
| ( 3 ) | ♦ Aeron Damphair STR 3 ( P ) H | G | Ironborn. Lord. | Stealth. | If Aeron Damphair would be killed, instead search your deck for a non-unique H character with cost 3 or lower, put it into play, shuffle your deck, and put Aeron Damphair on the bottom of your deck. | 04 | 1|3 | |
| ( 2 ) | ♦ Maester Wendamyr STR 1 ( I ) | G | Maester. | Response: Kneel Maester Wendamyr to save a HG character from being killed or discarded. Then, you may kneel 2 influence or kneel a L character to stand that character. | 04 | 1|3 | ||
| ( 2 ) | ♦ Wex Pyke STR 1 (M) ( I ) | G | Ally. Ironborn. | While Wex Pyke is attacking, characters without crests cannot be declared as defenders. | 04 | 1|3 | ||
| ( 2 ) | Sea Raiders STR 3 (M) ( P ) | G | Army. Ironborn. | Limited. No attachments. | 04 | 1|3 | ||
| ( 1 ) | Stowaway STR 1 ( I ) | G | Ally. | Challenges: Kneel Stowaway and discard the top card of your deck to choose an Ironborn character. Until the end of the phase, that character gains an I icon. | 04 | 1|3 | ||
| ( 3 ) | Priest of the Drowned God STR 3 ( P ) H | G | Ironborn. | Challenges: Discard the top card of your deck to give a H character +1 STR until the end of the phase. (Limit twice per phase.) | 04 | 1|3 | ||
| ( 1 ) | Drumbeater STR 1 (M) | G | Ironborn. | Challenges: During a challenge in which you are the attacker, kneel Drumbeater to have that challenge considered unopposed if you win by 4 or more total STR. | 04 | 1|3 | ||
| ( 3 ) | Drowned Disciple STR 1 ( I ) ( P ) H | G | Ironborn. | Stealth. | If Drowned Disciple would be killed, instead put it on the bottom of your deck. Then, each opponent discards the top 3 cards of his or her deck. | 04 | 1|3 | |
| ( 3 ) | ♦ Dagmer Cleftjaw STR 3 (M) ( P ) W | G | Ironborn. Lord. | Deadly. | Each Warship location you control counts as 2 STR during the dominance phase. | 04 | 1|3 | |
| ( 4 ) | Ten Towers Honor Guard STR 4 (M) ( P ) | G | Army. Ironborn. | No attachments. | Challenges: You may put Ten Towers Honor Guard into play from your hand, under the control of any opponent. After that opponent wins a challenge in which Ten Towers Honor Guard participated, take control of Ten Towers Honor Guard. | 04 | 1|3 | |
| ( 1 ) | Scurvy Cutthroat STR 1 (M) | G | Ally. | Response: After an opponent plays an attachment card, discard Scurvy Cutthroat from play (cannot be saved) to discard that attachment from play. | 04 | 1|3 | ||
| Assault of the Kraken | G | Response: After you win an unopposed challenge, you may initiate an additional challenge of the same type this phase (this additional challenge must be the next challenge you initiate). If that additional challenge is opposed, neither player wins the challenge. | 04 | 1|3 | ||||
| Kingsmoot | G | Response: After you win dominance, kneel 2 standing Ironborn characters to choose and stand a HG Lord or Lady character. Then, that character claims 2 power and you draw 2 cards. | 04 | 1|3 | ||||
| Seasick | G | Response: Cancel a triggered effect unless its controller kneels 1 influence. | 04 | 1|3 | ||||
| Risen from the Sea | G | Response: Save a HG character from being killed. Then attach this card to the saved character (counts as a Condition attachment with the text "Attached character gets +1 STR.") | 04 | 1|3 | ||||
| ( 2 ) | Support of Harlaw | G | Condition. | HG character only. Attached character gains stealth. Response: After you win an unopposed challenge, stand attached character. | 04 | 1|3 | ||
| ( 1 ) | Veteran Marauder | G | Condition. Skill. | Attached character gains stealth. Response: After you win an unopposed challenge in which attached character participated, attach Veteran Marauder to an opponent's location. Treat that location as if its printed text box were blank while Veteran Marauder is attached. | 04 | 1|3 | ||
| ( 1 ) | Iron Island Fiefdoms | G | Iron Islands. | Limited. | Marshalling: Kneel Iron Island Fiefdoms to lower the cost of the next HG card you play this phase by 1. | 1 | 04 | 1|3 |
| ( 1 ) | ♦ Aeron's Chambers | G | Iron Islands. | You may choose to play Aeron's Chambers as an attachment to your House card. | (+1) 1 | 04 | 1|3 | |
| ( 0 ) | Sunset Sea | L,G | Westeros. | Marshalling: Discard Sunset Sea from play to reduce the cost of the next HL or HG character you play this phase by 2. | 1 | 04 | 1|3 | |
| ( 2 ) | Bloody Keep | G | Iron Islands. | Limited. | Marshalling: Kneel to lower the cost of the next HG character you play this phase by 2. | 04 | 1|3 | |
| ( 0 ) | The Iron Mines | G | Iron Islands. | Response: Kneel and discard from play (cannot be saved) to save a character from being killed. | 04 | 1|3 | ||
| ( 2 ) | ♦ Longship Iron Victory | G | Warship. | At the end of the marshalling phase, kneel each Warship location you control if you do not control a HG character. Challenges: Kneel Longship Iron Victory to choose a participating character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, draw a card. | 04 | 1|3 | ||
| ( 2 ) | Scouting Vessel | G | Warship. | Challenges: Kneel Scouting Vessel to choose a defending character. For the duration of the challenge, that character does not count its STR. | 04 | 1|3 | ||
| ( 0 ) | Bay of Ice | S,L,B,T,G,M | Kingdom. | After a player wins initiative, that player kneels all cards named Bay of Ice, then draws a card. | ‹+1› | 04 | 1|3 | |
| ( 0 ) | Gatehouse | G | Iron Islands. | Limited. | (+1) | 04 | 1|3 | |
| ( 1 ) | Kingdom of Shadows | S,L,B,T,G,M | Kingdom. | After a player wins an I challenge, that player kneels all copies of Kingdom of Shadows to choose and stand a card with the S crest. | (+1) | 04 | 1|3 | |
| ( 4 ) | ♦ Robb Stark STR 3 (M) ( P ) N | S | King. Lord. | Renown. | If Robb Stark is the only King character in play, he gains: "Any Phase: Kneel Robb Stark to reduce the cost of the next HS army you play this phase to 0." | 04 | 1|3 | |
| ( 2 ) | ♦ Joffrey Baratheon STR 1 (M) ( P ) | L | King. Lord. | If Joffrey Baratheon is the only King character in play, he gets +1 STR for each gold token on him. Response: After an opponent pays gold to marshall a character, put that gold on Joffrey Baratheon. (Limit once per round.) | 04 | 1|3 | ||
| ( 4 ) | ♦ Robert Baratheon STR 3 (M) ( P ) N | B | King. Lord. | Renown. | If Robert Baratheon is the only King character in play, he gains: "Any Phase: Kneel Robert Baratheon to play an "Any Phase" event card from your discard pile as if you just played it from your hand. Then, shuffle that event card back into your deck." | 04 | 1|3 | |
| ( 1 ) | ♦ Viserys Targaryen STR 1 ( P ) | T | King. Lord. | If Viserys Targaryen is the only King character in play, he gains: "Each attachment on Viserys Targaryen reduces the amount of power you need to win the game by 1." | 04 | 1|3 | ||
| ( 1 ) | ♦ Myrcella Lannister STR 1 ( I ) ( P ) | M | Lady. Queen. | If Myrcella Lannister is the only Queen character in play, she gains: "Any Phase: Kneel Myrcella Lannister to choose a Knight character. Until the end of the phase, that character gains an I icon and stealth." | 04 | 1|3 | ||
| The Price of War | Response: After you win a M challenge in which you control at least 1 attacking W character, choose and discard from play up to 2 non-limited locations controlled by the losing opponent. (Limit 1 per round.) | 04 | 1|3 | |||||
| Confession | Any Phase: Kneel 3 influence or kneel a H character to look at an opponent's hand. Then, discard 1 non-limited card from that hand. | 04 | 1|3 | |||||
| ( 2 ) | Seafarer's Bow | N | Weapon. | Challenges: Kneel attached character to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.) Challenges: Kneel Seafarer's Bow to choose a participating character. Until the end of the phase, that character gets +2 STR. (Limit once per phase.) | 04 | 1|3 | ||
| Assertion of Might | G | Response: After you win an unopposed challenge, kneel 4 influence or kneel a W character to claim 3 power for your House. (Limit 1 per phase.) | 04 | 1|3 | ||||
| ( 0 ) | Shivering Sea | N | Kingdom. | Marshalling: Discard Shivering Sea from play to reduce the cost of the next neutral character you play this phase by 1. | 1 | 04 | 1|3 | |
| ( s0 ) | Shadowcat STR 2 (M) S | N | Creature. | Stealth. No attachments. | 04 | 1|3 | ||
| ( s0 ) | Silent Sisters STR 1 ( I ) ( P ) S | N | Ally. | Silent Sisters gets +1 STR for each character in your dead pile. | 04 | 1|3 | ||
| ( 3 ) | ♦ Randyl Tarly STR 3 (M) ( P ) W | N | House Tarly. Lord. | W characters you control get +1 STR. | 04 | 1|3 | ||
| ( 2 ) | Jack of All Trades STR 2 (M) ( I ) ( P ) | N | Ally. | Any Phase: Kneel 1 influence to give Jack of All Trades (choose one) a W , a N , a L , or a H crest until the end of the phase. | 04 | 1|3 | ||
| ( 3 ) | Godswood Attendant STR 3 ( I ) ( P ) H | N | Ally. | Response: After you win a challenge in which Godswood Attendant participated, look at the top card of any player's deck. Then, you may discard that card or put it back on top of its owner's deck. | 04 | 1|3 | ||
| ( 5 ) | ♦ The Red Viper STR 3 (M) ( I ) ( P ) N | M | Lord. | Renown. Immune to character abilities. Immune to events. | The Red Viper does not kneel to attack an opponent who controls more characters than you. | 05 | 2|3 | |
| ( 4 ) | ♦ Arianne Martell STR 3 ( I ) ( P ) N | M | Lady. | Stealth. | While Arianne Martell is attacking, raise the Claim value on your revealed plot card by 1. | 05 | 2|3 | |
| ( 4 ) | ♦ Doran Martell STR 2 ( I ) ( P ) N | M | Lord. | If a player loses a challenge as the attacker, that player must fulfill the claim of that challenge, using the Claim value on the defending player's plot card. | 05 | 2|3 | ||
| ( 4 ) | ♦ Darkstar STR 3 (M) ( I ) | M | House Dayne. Knight. | Vengeful. Renown. | If Darkstar would be discarded from your hand or deck, put him into play instead. | 05 | 2|3 | |
| ( 4 ) | ♦ Areo Hotah STR 4 (M) ( P ) W | M | Ally. | Response: After you lose a challenge by 4 or more total STR, kneel Areo Hotah to choose and kill 1 character. | 05 | 2|3 | ||
| ( 3 ) | ♦ Sarella Sand STR 3 (M) ( I ) | M | Bastard. Sand Snake. | Stealth. | Response: After you lose a challenge in which Sarella Sand participated as an attacker, kneel 1 influence to choose and stand 1 participating character. | 05 | 2|3 | |
| ( 3 ) | ♦ Ellaria Sand STR 3 ( I ) ( P ) | M | Lady. | Vengeful. | Response: After you lose a challenge, move 1 power from any character to Ellaria Sand. | 05 | 2|3 | |
| ( 3 ) | ♦ Harmen Uller STR 3 (M) ( P ) | M | Ally. Lord. | Renown. | While you have 7 or more cards in your hand, Harmen Uller does not kneel to attack. | 05 | 2|3 | |
| ( 3 ) | ♦ Ser Arys Oakheart STR 3 (M) ( P ) | L,M | Kingsguard. Knight. | Renown. No attachments except Weapon. | Response: After Ser Arys Oakheart comes into play, choose and discard 1 Ally or Mercenary character from play. | 05 | 2|3 | |
| ( 2 ) | House Messenger STR 2 ( I ) | M | Ally. | After you play House Messenger from your hand, reveal the top 2 cards of your deck to all players. Then, put 1 of those cards into your hand, and the other on the bottom of your deck. | 05 | 2|3 | ||
| ( 1 ) | House Dayne Knight STR 1 (M) ( I ) | M | House Dayne. Knight. | 05 | 2|3 | |||
| ( 1 ) | Paramour STR 1 ( I ) | M | Ally. | 1 | 05 | 2|3 | ||
| ( 2 ) | Lord Edric's Knight STR 2 (M) | M | House Dayne. Knight. | Stealth. | 05 | 2|3 | ||
| ( 3 ) | House Dayne Skirmisher STR 2 (M) ( I ) | M | House Dayne. | No attachments. | Any Phase: Kill House Dayne Skirmisher (cannot be saved) to draw 1 card. Then, each opponent chooses and discards 1 card from his or her hand. | 05 | 2|3 | |
| ( 0 ) | Orphan of the Greenblood STR 0 | M | Ally. | Any Phase: Discard Orphan of the Greenblood from play (cannot be saved) to choose 1 character. Until the end of the phase, that character loses a M , an I , and a P icon. | 05 | 2|3 | ||
| ( 7 ) | The Viper's Bannermen restricted STR 7 (M) ( P ) | M | Army. | Stealth. Deadly. No attachments. | Response: After The Viper's Bannermen comes into play or leaves play, reveal the top 2 cards of your deck, then put them into your hand. | 05 | 2|3 | |
| ( 8 ) | House Dayne Reserves STR 6 (M) ( I ) ( P ) W | M | Army. House Dayne. | No attachments. | If House Dayne Reserves is discarded from your hand for the claim of an I challenge, put it into play instead of your discard pile. Any Phase: Kneel 1 influence to return House Dayne Reserves to its owner's hand. | 05 | 2|3 | |
| ( 1 ) | Taste for Blood | M | Boon. | Attached character gets +1 STR. Response: After you lose a challenge as the defender, attached character claims 1 power. | 05 | 2|3 | ||
| ( 0 ) | Locked Away | M | Condition. | Any Phase: Kneel 1 influence to have attached character lose 1 icon of your choice until the end of the phase. | 05 | 2|3 | ||
| Blood for Blood | M | Response: After 1 of your HM characters is killed, choose and kill 1 character with equal or lower STR. (Limit 1 per phase.) | 05 | 2|3 | ||||
| He Calls It Thinking | M | Response: Cancel the effects of a response without an influence cost. Then, attach He Calls It Thinking to a HM character (counts as a Boon attachment with the text "Attached character gets +2 STR."). | 05 | 2|3 | ||||
| The Prince's Wrath | M | Challenges: Kneel 1 influence to choose 1 character. Until the end of the phase, that character loses a M , an I , and a P icon. | 05 | 2|3 | ||||
| Someone Always Tells | M | Response: After you lose dominance, kneel 2 influence to return all standing characters to their owner's hands. | 05 | 2|3 | ||||
| Scheming on the Sand | M | Plot: Kneel 5 influence or 2 N characters to choose and reveal a new plot card. (If it is Summer, you may play Scheming on the Sand during the Challenge phase.) | 05 | 2|3 | ||||
| Red Vengeance | M | Response: After you lose a challenge as the defender, kneel 2 influence to cancel the claim effect of that challenge. Then, choose an opponent to satisfy the claim of that challenge as if he or she had lost the challenge as the defender. | 05 | 2|3 | ||||
| ( 1 ) | Dornish Fiefdoms | M | Dorne. | Limited. | Marshalling: Kneel Dornish Fiefdoms to lower the cost of the next HM card you play this phase by 1. | 1 | 05 | 2|3 |
| ( 1 ) | ♦ Lord Doran's Chambers | M | Dorne. | You may choose to play Lord Doran's Chambers as an attachment to your House card. | (+1) 1 | 05 | 2|3 | |
| ( 0 ) | Summer Sea | T,M | Westeros. | Marshalling: Discard Summer Sea from play to reduce the cost of the next HT or HM character you play this phase by 2. | 1 | 05 | 2|3 | |
| ( 0 ) | Palace Fountains | M | Dorne. | Limited. | Marshalling: Kneel Palace Fountains to reduce the cost of the next HM card you play this phase by 1. | 05 | 2|3 | |
| ( 0 ) | Water Garden | M | Dorne. | Limited. | (+1) | 05 | 2|3 | |
| ( 3 ) | ♦ Dorne | M | Westeros. | Marshalling: Kneel Dorne to choose 1 Trait. Until the end of the phase, reduce the gold cost for you to marshall cards with that Trait by 1. | 05 | 2|3 | ||
| ( 1 ) | ♦ The Old Palace | M | Dorne. | Characters without an I icon cannot declare stealth. | 05 | 2|3 | ||
| ( 1 ) | ♦ The Spear Tower | M | Dorne. | Characters without a M icon get -1 STR. | 05 | 2|3 | ||
| ( 1 ) | ♦ Tower of the Sun | M | Dorne. | Characters without a P icon cannot claim power for renown. | 05 | 2|3 | ||
| ( 1 ) | ♦ The Hound STR 4 (M) | S,L | Ally. | No attachments except Weapon. | After a character's STR is lowered, return The Hound to his owner's hand. | 05 | 2|3 | |
| ( 2 ) | ♦ Joffrey Baratheon STR 2 ( P ) | L,B | Lord. | Renown. | Response: After a Small Council event is played, kneel 3 influence or kneel 1 N character to choose and discard from play 1 character with 1 or more power on it. | 05 | 2|3 | |
| ( 3 ) | ♦ Brienne of Tarth STR 3 (M) ( P ) | S,B | Lady. | While Brienne of Tarth is participating in a challenge, opponents cannot trigger effects. | 05 | 2|3 | ||
| ( 3 ) | ♦ Theon Greyjoy STR 3 (M) ( P ) | S,G | Ironborn. Lord. | Stealth. | After any player loses a challenge by 4 or more total STR, he or she names either "character" or "location", then chooses and discards from play (cannot be saved) 1 card of the named type he or she controls, if able. | 05 | 2|3 | |
| ( 2 ) | ♦ Ser Jorah Mormont STR 3 (M) ( I ) ( P ) | S,T | Knight. Traitor. | Stealth. | After Ser Jorah Mormont leaves play, all characters you control get -1 STR until the end of the phase. | 05 | 2|3 | |
| Parting Blow | Response: After a character you control leaves play, choose and kneel 1 character controlled by an opponent. Then, draw 1 card. | 05 | 2|3 | |||||
| Wars Are Won with Quills | Response: After you win an I challenge by 4 or more total STR, choose a challenge type. Until the end of the phase, the losing opponent cannot attack or defend during that challenge type. Limit 1 per phase. | 05 | 2|3 | |||||
| Make an Example | Response: After you win a challenge and count 8 or more total STR, claim 3 power for your House. (Limit 1 per phase.) | 05 | 2|3 | |||||
| The Dragon's Tail | Marshalling: Choose 1 opponent. You and that opponent each draw 2 cards. | 05 | 2|3 | |||||
| ( 3 ) | ♦ Formal Petition | N | Condition. Decree. | Attach to your House card. Limit 1 per House card. You need 2 fewer power in order to win the game. | 05 | 2|3 | ||
| ( 1 ) | Court Advisor | N | Title. | After you play Court Advisor, draw 1 card. Attached character gains an I icon. | 05 | 2|3 | ||
| ( 0 ) | The Art of Diplomacy | N | Skill. | Attached character gains a P icon. While any revealed plot card has the Power Struggle trait, attached character gets +4 STR. | 05 | 2|3 | ||
| ( 1 ) | Rusted Sword | N | Item. Weapon. | Attached character gets +2 STR and gains a M icon. Any Phase: Kneel 1 influence to attach Rusted Sword from your hand to a character you control. | 05 | 2|3 | ||
| ( 3 ) | ♦ Denys Mallister STR 3 (M) ( P ) | N | Night's Watch. | No attachments. | Any Phase: Kneel 1 influence to choose 1 Night's Watch character. Until the end of the phase, that character gets +1 STR. | 05 | 2|3 | |
| ( 4 ) | ♦ Mag the Mighty STR 4 (M) | N | Wildling. | Deadly. | Challenges: Kneel 1 influence to choose 1 Wildling character. Until the end of the phase, that character gets +1 STR. | 05 | 2|3 | |
| ( 1 ) | Kingsguard Squire STR 1 ( P ) | N | Ally. | Any Phase: Kneel Kingsguard Squire to choose and stand 1 Kingsguard character. | 05 | 2|3 | ||
| When I Woke... | Response: After a M challenge resolves, kneel 1 influence to have the losing player choose 1 participating character and put that character on top of its owner's deck. | 05 | 2|3 | |||||
| ( 3 ) | Former Champion STR 5 (M) | N | Knight. | Renown. | Former Champion gets -2 STR for each power on him. While Former Champion has 3 or less STR, he gains a P icon and deadly. While Former Champion has 1 or less STR, he gains an I icon and stealth. | 05 | 2|3 | |
| ( s0 ) | A Pinch of Powder S | N | Item. Weapon. | After A Pinch of Powder comes out of Shadows, attach it to a character. Limited Response: After you win an I or P challenge by 3 or more STR, return the attached character to its owner's hand. Then, you may kneel 3 influence to return A Pinch of Powder to Shadows. (Limit 1 limited response per round.) | 05 | 2|3 | ||
| ( 6 ) | Wolves of the North STR 6 (M) | S | Creature. Direwolf. | Deadly. No attachments. | Reduce the cost to play Wolves of the North by 1 for each The North agenda you are running. | 06-1 | 1 | |
| ( 0 ) | Winter Cache | S | Item. | Attached character gets +1 STR. After attached character leaves play, you may attach Winter Cache to another character instead of placing it in your discard pile. | 06-1 | 3 | ||
| ( 3 ) | ♦ Janos Slynt STR 2 ( I ) | L | Ally. Night's Watch. | Any Phase: Pay 1 gold to choose 1 Night's Watch character. Until the end of the phase, that character gains stealth. | 06-1 | 1 | ||
| ( 0 ) | Pickpocket | L | Skill. | Response: After you win an I challenge in which attached character participated, you may choose to take 1 gold from the defending player or the treasury and add it to your gold pool. | 06-1 | 3 | ||
| ( 2 ) | Loyal Guard STR 1 (M) ( P ) | B | Ally. | Loyal Guard can be played from your hand as a duplicate on a N character. | 06-1 | 3 | ||
| ( 0 ) | Seat of Power | B | King's Landing. Westeros. | Limited. | Marshalling: Discard Seat of Power from play to reduce the cost of the next HB card you play this phase by 3. | 06-1 | 3 | |
| ( 3 ) | Drowned Fanatic STR 2 (M) ( I ) H | G | Ironborn. | Response: After you win initiative, discard the top 2 cards of each opponent's deck. | 06-1 | 1 | ||
| Ahead of the Tide | G | Response: If an opponent would win initiative, cancel the determination of initiative winner. You win initiative instead. | 06-1 | 3 | ||||
| ( 4 ) | ♦ Khal Drogo STR 3 (M) ( P ) N | T | Dothraki. Lord. | Renown. | Response: After you win a P challenge in which Khal Drogo is participating, choose and kill 1 character with lower STR than Khal Drogo. | 06-1 | 1 | |
| ( 1 ) | The Dragon's Blood | T | Boon. | Attached character gains the N crest and a P icon. | 06-1 | 3 | ||
| ( 3 ) | Palace Spy STR 2 ( I ) | M | Ally. | Response: After you play Palace Spy from your hand, search your deck for 1 influence-providing location, reveal that card, and add it to your hand. Then, shuffle your deck. | 06-1 | 3 | ||
| A Gentle Prison | M | Challenges: Kneel 2 influence to stand a participating character, and remove it from the current challenge. That character cannot be killed this phase. | 06-1 | 1 | ||||
| ( 1 ) | Ranger of the Watch STR 2 | N | Night's Watch. | No attachments except Weapon. | During M challenges, Ranger of the Watch gains stealth. | 06-1 | 3 | |
| ( 2 ) | ♦ Septon Cellador STR 2 H | N | Night's Watch. Septon. | No attachments. | Any Phase: Kneel Septon Cellador to shuffle any player's deck. | 06-1 | 1 | |
| ( 2 ) | ♦ Castle Black | N | The North. | Response: After you play a Night's Watch character from your hand, reduce the cost of the next Night's Watch character you play this phase by 1. | 06-1 | 1 | ||
| ( 3 ) | Skinchanger STR 3 | N | Wildling. | Challenges: Skinchanger gains an icon of your choice until the end of the phase. (Limit once per phase.) | 06-1 | 3 | ||
| ( 2 ) | ♦ Craster STR 5 ( I ) | N | Ally. Wildling. | If you lose a challenge in which Craster participated, the winning opponent draws 2 cards. | 06-1 | 1 | ||
| ( 2 ) | Wildling Mead | N | Item. | Wildling character only. Any Phase: Kneel Wildling Mead to stand attached character. | 06-1 | 3 | ||
| ( 3 ) | ♦ Benjen Stark STR 3 (M) | S | Night's Watch. | Stealth. No attachments except Weapon. | Response: After Benjen Stark comes into play, choose and stand 1 Night's Watch character or choose and kneel 1 Wildling character. | 06-2 | 1 | |
| ( 1 ) | Frozen Moat | S | Winterfell. | Challenges: Kneel Frozen Moat to choose 1 attacking character. Until the end of the challenge, treat that character as if its printed text box were blank. | 06-2 | 3 | ||
| ( 2 ) | Lord Tywin's Man STR 2 (M) ( P ) | L | Ally. | While Lord Tywin's Man is attacking, HL characters cannot defend. | 06-2 | 3 | ||
| ( 2 ) | ♦ Cersei's Wheelhouse | L | Vehicle. | Reduce the initiative value on each player's revealed plot card to 0. | 06-2 | 1 | ||
| ( 3 ) | Zealot of the Light STR 3 ( I ) ( P ) H | B | Asshai. | Response: After you win dominance, kneel Zealot of the Light to discard 1 card at random from any 1 opponent's hand. | 06-2 | 3 | ||
| Compelled by the King | B | Response: If an opponent would win dominance, cancel the determination of dominance winner. You win dominance instead. | 06-2 | 1 | ||||
| ( 3 ) | ♦ Nute the Barber STR 3 (M) W | G | Ally. Ironborn. | Intimidate. | Any Phase: Discard 1 card from your hand to give Nute the Barber +1 STR until the end of the phase. | 06-2 | 1 | |
| ( 3 ) | ♦ The Seastone Chair | G | Iron Islands. | Response: After you win a challenge in which at least 1 N character participated, choose 1 of the following: claim 1 power for your House, add 2 gold from the treasury to your gold pool, or draw 1 card. (You may select each option once per round.) | 06-2 | 1 | ||
| ( 3 ) | Maegi Crone STR 1 ( I ) | T | Ally. | Response: After a character's STR is reduced to 0, draw 1 card. | 06-2 | 3 | ||
| ( 1 ) | Meereenese Brothel | T | The East. | Response: After a character's STR is lowered by a card effect, kneel Meereenese Brothel to choose and discard an attachment from play. | 06-2 | 3 | ||
| ( 2 ) | Maester of Lemonwood STR 2 ( I ) | M | Ally. Maester. | Response: After you play Maester of Lemonwood from your hand, choose and discard any number of Condition attachments from play. | 06-2 | 3 | ||
| ( 1 ) | Bronze Shield | M | Armor. Weapon. | Attach to a HM character you control. Response: After an opponent plays an event card, kill attached character to cancel the effects of that event. Then, if it is Summer, draw a card. | 06-2 | 3 | ||
| ( 2 ) | ♦ Stonesnake STR 2 | N | Night's Watch. | Stealth. No attachments. | Stonesnake can declare stealth on characters with stealth. | 06-2 | 1 | |
| ( s1 ) | Traitorous Crow STR 3 S | N | Night's Watch. Wildling. | No attachments. | After Traitorous Crow comes out of Shadows, choose and discard 1 Night's Watch or 1 Wildling character from play. | 06-2 | 3 | |
| Yoren's Task | Any Phase: Discard 1 Night's Watch character from play to search your deck for 1 different Night's Watch character, reveal it, and add it to your hand. Then, shuffle your deck. | 06-2 | 3 | |||||
| ( 3 ) | Mammoth Riders STR 8 (M) W | N | Army. Wildling. | No attachments. | At the end of the challenge phase, return Mammoth Riders to your hand if it is still in play. After you play Mammoth Riders, you cannot play any further cards from your hand this round. | 06-2 | 3 | |
| ( 2 ) | ♦ Craster's Keep | N | The North. | Response: After you play a Wildling character from your hand, reduce the cost of the next Wildling you play this phase by 1. | 06-2 | 1 | ||
| ( 3 ) | Beyond the Wall | N | The North. | Wildling characters you control do not kneel to attack, and cannot defend. | 06-2 | 1 | ||
| ( 3 ) | ♦ Jon Snow STR 3 (M) ( P ) | S | Night's Watch. Wildling. | Any Phase: Kneel 1 Night's Watch or 1 Wildling character to choose another Night's Watch or Wildling character. Until the end of the phase, that character gains a W crest. | 06-3 | 1 | ||
| Feigned Retreat | S | Response: If an opponent would win a M challenge against you, kneel 2 influence to cancel the determination of challenge winner. You automatically win the challenge. | 06-3 | 1 | ||||
| ( 3 ) | Greedy Councilor STR 3 ( I ) ( P ) | L | Ally. | Any Phase: Pay 2 gold to put Greedy Councilor into play from your discard pile. | 06-3 | 3 | ||
| Favors from on High | L | Any Phase: Discard X power from your House or from cards you control to take X gold from the treasury and add it to your gold pool. | 06-3 | 3 | ||||
| ( 4 ) | Salladhor's Crew STR 3 (M) ( I ) | B | Mercenary. | Response: After you play Salladhor's Crew from your hand, reduce the gold cost of the next HB card you play this phase by 3. | 06-3 | 3 | ||
| ( 3 ) | ♦ The Iron Throne | B | King's Landing. Westeros. | If you are the only player to control The Iron Throne, you automatically win dominance (cannot be canceled). | 06-3 | 1 | ||
| ( 3 ) | ♦ Margaery Tyrell STR 3 ( I ) ( P ) N | B | House Tyrell. Lady. | Any Phase: Kneel Margaery Tyrell to choose an opponent. That opponent must choose and reveal a new plot card. (Limit once per round.) | 06-3 | 1 | ||
| ( 1 ) | Naval Escort | G | Warship. | If you do not control at least 1 HG character, discard Naval Escort from play. Any Phase: Kneel X Warship locations to choose X characters. Until the end of the phase, those characters get +X STR. | 06-3 | 3 | ||
| ( 4 ) | ♦ Stalwart Shield STR 4 (M) | T | Unsullied. | N characters you control cannot lose icons, have their STR reduced, or be knelt by card effects. | 06-3 | 1 | ||
| The Hatchlings' Feast | T | Any Phase: Kneel 3 influence to choose 3 characters without any attachments. Until the end of the phase, one of those characters gets -1 STR, the second gets -2 STR, and the third gets -3 STR. | 06-3 | 1 | ||||
| ( 1 ) | House Dayne Squire STR 0 (M) | M | Ally. House Dayne. | Any Phase: Kneel House Dayne Squire to reduce the cost of the next House Dayne character you play this phase by 1. | 06-3 | 3 | ||
| ( 2 ) | ♦ Starfall | M | Dorne. | House Dayne characters get +1 STR for each gold token on them. Response: After you win a challenge in which a House Dayne character participated, place 1 gold token from the treasury on that character. | 06-3 | 3 | ||
| ( 2 ) | Builder of the Watch STR 2 ( P ) | N | Night's Watch. | No attachments. | Any Phase: Kneel Builder of the Watch to return the top 2 cards of your discard pile to the bottom of your deck. Then, your opponent may shuffle your deck. | 06-3 | 3 | |
| The Sword in the Darkness | Response: After you win a M challenge in which at least 1 Night's Watch character participated, draw 2 cards. | 06-3 | 3 | |||||
| ( 1 ) | ♦ Longclaw | N | Weapon. | Attached character gains renown. If attached character is Jon Snow, he also gets +2 STR. After attached character leaves play, you may attach Longclaw to a Night's Watch character instead of placing it in your discard pile. | 06-3 | 1 | ||
| ( 3 ) | ♦ Orell the Eagle STR 3 (M) ( P ) | N | Skinchanger. Wildling. | While Orell the Eagle is attacking, opponents must declare at least 2 defenders in order to defend the challenge. | 06-3 | 1 | ||
| ( 2 ) | Crow Killers STR 3 (M) | N | Army. Wildling. | If you win an unopposed challenge in which Crow Killers participated, discard them from play. | 06-3 | 3 | ||
| Over the Wall | Response: After a Wildling character comes into play under your control, choose and take control of 1 opponent's location. At the end of the phase, return that location to its owner's hand if it is still in play. | 06-3 | 3 | |||||
| ( 3 ) | ♦ Ghost STR 3 (M) | S | Creature. Direwolf. | Stealth. No attachments. | Any Phase: Return Ghost to his owner's hand. | 06-4 | 1 | |
| ( 1 ) | Borderland Keep | S | The North. Westeros. | Response: Discard Borderland Keep from play (cannot be saved) to cancel 1 effect triggered during a M challenge. | 06-4 | 3 | ||
| ( 3 ) | ♦ Ser Balon Swann STR 3 (M) ( I ) | L | Kingsguard. Knight. | No attachments except Weapon. | You may declare Ser Balon Swann as the defender of an I challenge against you even if he is already kneeling. | 06-4 | 1 | |
| Misinformation | L | Response: If an opponent would win an I challenge against you, cancel the determination of challenge winner. You automatically win the challenge. | 06-4 | 3 | ||||
| ( 2 ) | Acolyte of the Flame STR 2 ( I ) ( P ) H | B | Ally. Asshai. | Acolyte of the Flame gets +1 STR while it is standing. | 06-4 | 3 | ||
| ( 1 ) | ♦ Eastwatch-by-the-Sea | B | The North. | Response: After an opponent reveals a plot card, move 1 power from a character in play to its controller's House card. | 06-4 | 1 | ||
| ( 2 ) | Mercenaries from Pyke STR 4 (M) ( P ) | G | Ironborn. Mercenary. | Stealth. | At the beginning of the dominance phase, pay 2 gold or discard Mercenaries from Pyke from play. | 06-4 | 3 | |
| ( 3 ) | Pulled Under | G | Condition. | At the end of the dominance phase, return Pulled Under and attached character to the bottom of their owners' decks. | 06-4 | 1 | ||
| ( 1 ) | ♦ Green Hatchling STR 2 (M) | T | Creature. Dragon. | No attachments. | Discard Green Hatchling from play any time you control Rhaegal. Green Hatchling gains an I icon during I challenges initiated against you. | 06-4 | 1 | |
| The Dragon's Fire | T | Challenges: Choose 1 Dragon character. Until the end of the phase, that character gains: "While this character is attacking, defending characters get -1 STR and are killed if their STR is 0." | 06-4 | 1 | ||||
| ( 3 ) | Starfall Advisor STR 2 ( I ) ( P ) | M | House Dayne. | Starfall Advisor comes into play with 2 gold tokens from the treasury on him. Response: Discard 1 gold token from Starfall Advisor to cancel 1 event card or character ability that chooses a House Dayne character as a target. | 06-4 | 3 | ||
| Scorpions Underfoot | M | Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters loses a M icon, the second loses an I icon, and the third loses a P icon. | 06-4 | 3 | ||||
| ( 3 ) | ♦ Dolorous Edd STR 1 L | N | Night's Watch. | No attachments. | Increase your draw cap by 1 for each The North agenda you are running. | 06-4 | 1 | |
| ( 2 ) | Recruiter for the Watch STR 1 | N | Ally. Night's Watch. | No attachments. | Any Phase: Kneel Recruiter for the Watch to choose a character. Until the end of the phase, that character gains the Night's Watch trait. | 06-4 | 3 | |
| ( 1 ) | ♦ The Shadow Tower | N | The North. | Challenges: Kneel The Shadow Tower to add 2 to your total STR during any challenge in which you control at least 1 participating Night's Watch character. | 06-4 | 1 | ||
| ( 7 ) | The Wildling Horde STR 8 (M) ( P ) W | N | Army. Wildling. | Deadly. No attachments. | Reduce the cost to play The Wildling Horde by 1 for each The North agenda you are running. | 06-4 | 3 | |
| ( 3 ) | Wildling Wisewoman STR 2 ( I ) ( P ) L | N | Wildling. | Response: Kneel Wildling Wisewoman to cancel 1 card effect that would allow an opponent to draw 1 or more cards. | 06-4 | 3 | ||
| ( 1 ) | Frostfang Peaks | N | The North. | Response: After you reveal a plot card, discard the top card of each opponent's deck. (Discard the top 2 cards instead if it is Winter.) | 06-4 | 3 | ||
| ( 2 ) | ♦ Osha STR 2 (M) ( I ) | S | Wildling. | Challenges: Stand Osha to remove her from the current challenge. | 06-5 | 1 | ||
| ( 1 ) | Deep Freeze | S | Condition. | Attach to a player's House card. The controller of attached House card needs 2 additional power to win the game. (3 additional power instead if it is Winter.) | 06-5 | 3 | ||
| ( 1 ) | Treacherous Watchman STR 1 (M) ( P ) | L | Ally. Traitor. | After you play Treacherous Watchman from your hand, choose and discard 1 HL character from play. | 06-5 | 1 | ||
| ( 1 ) | Golden Tooth Vaults | L | Westeros. | Any Phase: Kneel Golden Tooth Vaults and discard up to 2 cards from your hand to take an equal amount of gold from the treasury and add it to your gold pool. | 06-5 | 3 | ||
| ( 4 ) | ♦ Stannis Baratheon STR 3 (M) ( P ) N | B | King. Lord. | Renown. | Night's Watch characters you control get +1 STR. | 06-5 | 1 | |
| ( 1 ) | R'hllor's Blessing | B | Boon. Condition. | After you play R'hllor's Blessing, draw 1 card. Attached character gets +2 STR. | 06-5 | 3 | ||
| ( 8 ) | Raiding Fleet STR 8 (M) ( P ) W | G | Army. Ironborn. | No attachments. | Response: After you play Raiding Fleet from your hand, discard the top 8 cards of each opponent's deck. | 06-5 | 1 | |
| Return of the Kraken | G | Response: Save 1 HG location from being discarded from play. Then, if that location is unique, attach Return of the Kraken to it as a duplicate. | 06-5 | 3 | ||||
| ( 1 ) | ♦ White Hatchling STR 1 (M) | T | Creature. Dragon. | Stealth. No attachments. | Discard White Hatchling from play any time you control Viserion. White Hatchling gains a P icon during P challenges initiated against you. | 06-5 | 1 | |
| True Power | T | Response: If an opponent would win a P challenge against you, cancel the determination of challenge winner. You automatically win the challenge. | 06-5 | 1 | ||||
| ( 3 ) | Formal Escort STR 3 (M) ( P ) | M | Army. | No attachments. | N characters you control are immune to opponent's events. | 06-5 | 3 | |
| Serve. Obey. Protect. | M | Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters gains a M icon, the second gains an I icon, and the third gains a P icon. | 06-5 | 1 | ||||
| ( 7 ) | Defenders of the North STR 8 W | N | Army. Night's Watch. | Deadly. No attachments except Weapon. | Reduce the cost to play Defenders of the North by 1 for each The North agenda you are running. | 06-5 | 3 | |
| ( 2 ) | Steward of the Watch STR 2 | N | Night's Watch. | No attachments. | Response: After you play Steward of the Watch from your hand, each opponent must choose and discard 1 card from his or her hand. | 06-5 | 3 | |
| The Feast of the Crows | Any Phase: Kneel 3 influence to choose 3 Night's Watch characters. Until the end of the phase, one of those characters gains stealth, the second gains deadly, and the third gains renown. | 06-5 | 3 | |||||
| ( 2 ) | ♦ Varamyr Sixskins STR 2 (M) ( P ) | N | Skinchanger. Wildling. | Any Phase: Put 1 Creature character into play from your hand to return Varamyr Sixskins to your hand. At the end of the phase, if that Creature is still in play, discard it from play (cannot be saved). | 06-5 | 1 | ||
| ( 3 ) | Rattleshirt's Raiders STR 4 (M) ( P ) | N | Army. Wildling. | Discard Rattleshirt's Raiders from play at the end of any challenge phase in which they did not attack. | 06-5 | 3 | ||
| ( 1 ) | Climbing Spikes | N | Item. | Attach to a location. If you control at least 1 Wildling character, treat attached location as if its printed text box were blank. If you control at least 2 Wildling characters, Climbing Spikes is immune to opponents' triggered effects. | 06-5 | 3 | ||
| ( 4 ) | ♦ Coldhands STR 4 | N | The North. | Coldhands cannot be killed. Coldhands gains the benefit of any The North agenda being run (as if he had the Night's Watch and Wildling traits). Coldhands must participate in the first challenge initiated for which he is eligible each round. | 06-6 | 1 | ||
| ( 4 ) | Reed's Crannogmen STR 3 (M) ( P ) | S | Army. | Stealth. No attachments. | Response: After Reed's Crannogmen leaves play, choose 1 character. Stand or kneel that character. | 06-6 | 3 | |
| ( 1 ) | Lannisport Councilor STR 1 ( P ) | L | Ally. | (+1) | 06-6 | 3 | ||
| ( 0 ) | The Price of Nobility | L | Condition. | Attach to a N character you control. Response: After attached character leaves play, take 3 gold from the treasury and add it to your gold pool. | 06-6 | 3 | ||
| ( 4 ) | ♦ Melisandre STR 3 ( I ) ( P ) H | B | Asshai. Lady. | Renown. | Claim 1 additional power when you win dominance, and when you win an unopposed I or P challenge. | 06-6 | 1 | |
| For R'hllor | B | Response: After an opponent draws 1 or more cards through a card effect, kneel 3 influence or kneel 1 H character to have each player choose and discard cards from his or her hand until only 4 cards remain in each player's hand. | 06-6 | 3 | ||||
| ( 4 ) | ♦ Tarle the Thrice-Drowned STR 3 ( I ) ( P ) H | G | Ironborn. | If Tarle the Thrice-Drowned has 3 or more power on him, discard him from play. Response: Save Tarle the Thrice-Drowned from being killed. Then, he claims 1 power. | 06-6 | 1 | ||
| Kingsmoot Support | G | Any Phase: Kneel 3 influence to choose 3 characters. Until the end of the phase, one of those characters gets +1 STR, the second gets +2 STR, and the third gets +3 STR. | 06-6 | 3 | ||||
| ( 10 ) | ♦ Balerion the Black STR 10 (M) ( P ) | T | Creature. Dragon. | Renown. Deadly. No attachments. | Response: After you play Balerion the Black from your hand, kneel all non-Dragon characters and locations. | 06-6 | 1 | |
| ( 1 ) | Hrakkar Pelt | T | Item. | Attach to a character you control. After you play Hrakkar Pelt from your hand, draw a card. At the end of the challenge phase, stand attached character. | 06-6 | 3 | ||
| ( 2 ) | Starfall Healer STR 2 ( P ) | M | House Dayne. Maester. | Response: Kneel Starfall Healer and discard 1 gold token from a House Dayne character to save that character from being killed. | 06-6 | 3 | ||
| Burning on the Sand restricted | M | Response: If an opponent would win a challenge against you, cancel the determination of the challenge winner. No one wins the challenge. | 06-6 | 3 | ||||
| ( 5 ) | ♦ Old Bear Mormont STR 4 ( P ) | N | Night's Watch. | No attachments except Weapon. | Response: Kill Old Bear Mormont (cannot be saved) to cancel the "when revealed" effects of a plot card that has just been played. | 06-6 | 1 | |
| ( 4 ) | ♦ The Wall | N | The North. | Challenges: Put 1 Night's Watch character into play from your hand, knelt as a defender, during any challenge declared against you. (Limit once per challenge.) Return that character to your hand at the end of the phase if it is still in play. | 06-6 | 1 | ||
| ( 1 ) | Lost Ranger STR 3 | N | Night's Watch. | At the end of the dominance phase, discard the top card of any deck. If that card does not have either a Night's Watch or The North trait, discard Lost Ranger from play. | 06-6 | 3 | ||
| ( 3 ) | ♦ Mance Rayder STR 3 (M) ( I ) ( P ) | N | King. Wildling. | Any Phase: Kneel Mance Rayder to choose 1 The North agenda or location. Until the end of the phase, treat that card as if its printed text box were blank. | 06-6 | 1 | ||
| ( 2 ) | ♦ Val restricted STR 1 ( I ) ( P ) | N | Wildling. | Any Phase: Reveal and draw the top card of your deck. Play that card as your next response or action, if able. Otherwise, discard it. | 06-6 | 1 | ||
| Nightmares in the North | Dominance: Each player must discard the top X cards of his or her deck, where X is the number of characters in his or her dead pile. Then, the player who discarded the fewest cards draws a card. | 06-6 | 3 | |||||
| ( 2 ) | ♦ Crown of Winter | S | Crown. Item. | HS unique character only. Attached character gets +2 STR and is immune to opponent's events and character abilities. If the Black Raven card is not in play, it is Winter. | 07 | 3 | ||
| ( 1 ) | ♦ Grey Wind | S | Creature. Direwolf. | HS character only. Any Phase: Kneel Grey Wind to choose and kill 1 character with STR 1 or lower. (STR 2 or lower if attached character is Robb Stark.) | 07 | 3 | ||
| ( 1 ) | ♦ Shaggydog | S | Creature. Direwolf. | HS character only. After you win a challenge in which attached character participated, stand Shaggydog. Challenges: Kneel a Direwolf card to choose 1 attacking character. Until the end of the phase, that character gets -2 STR. | 07 | 3 | ||
| ( 1 ) | Frozen Solid | S | Condition. | Attach to a non-limited location or attachment. Treat attached card as though its printed text box were blank. | 07 | 3 | ||
| ( 1 ) | ♦ Jojen Reed STR 1 ( I ) ( P ) | S | House Reed. Lord. | Marshalling: Kneel Jojen Reed and kneel 1 influence to name a card. Then, discard the top 3 cards of a player's deck. For each copy of the named card discarded, Jojen Reed claims 1 power. | 07 | 3 | ||
| ( 4 ) | ♦ Eddard Stark STR 3 (M) ( P ) N | S | Lord. | Renown. | While Eddard Stark is defending, lower the attacking player's claim to 0. | 07 | 3 | |
| ( 3 ) | ♦ Catelyn Stark STR 3 ( I ) ( P ) N | S | House Tully. Lady. | Challenges: Put Catelyn Stark into play from your hand, knelt as a defender during an I or P challenge initiated against you. At the end of the phase, if Catelyn Stark is still in play, return her to your hand. | 07 | 3 | ||
| ( 4 ) | ♦ Robb Stark STR 3 (M) ( P ) N | S | King. Lord. | Renown. | Any Phase: Name a Trait. Until the end of the phase, each character you control that has that Trait gets +1 STR (+2 STR instead if it is Winter). Limit once per round. | 07 | 3 | |
| ( 3 ) | ♦ Summer STR 3 (M) | S | Creature. Direwolf. | Deadly. No attachments. | If you control Bran Stark, he gains: "cannot be chosen as the target of an opponent's event card." If Bran Stark is in play, lower the cost to play Summer by 2. | 07 | 3 | |
| ( 2 ) | ♦ Bran Stark STR 2 ( P ) | S | Lord. | No attachments except Direwolf. | After you lose an I challenge, kill Bran Stark (cannot be saved). Response: After you win an I challenge as the defender, Bran Stark claims 5 power. | 07 | 3 | |
| ( 3 ) | Deepwood Mercenary STR 3 (M) ( P ) | S | House Glover. Mercenary. | Response: After Deepwood Mercenary is declared as an attacker or defender, choose and discard 1 attachment from any other participating character. | 07 | 3 | ||
| ( 2 ) | House Tully Septon STR 3 ( I ) H | S | House Tully. Septon. | House Tully Septon cannot attack, and does not kneel to defend. | 07 | 3 | ||
| ( 2 ) | Riverrun Messenger STR 2 ( I ) ( P ) | S | House Tully. | 07 | 3 | |||
| ( 2 ) | Wolf Pack STR 3 (M) | S | Creature. Direwolf. | No attachments. | 07 | 3 | ||
| ( 3 ) | Host of the Bear STR 5 (M) ( P ) W | S | Army. House Mormont. | No attachments except Weapon. | Discard Host of the Bear from play at any time your total initiative is 2 or lower. | 07 | 3 | |
| ( 5 ) | King Robb's Companions STR 4 (M) ( P ) | S | Army. | Renown. No attachments. | During the marshalling phase, you may pay any amount of King Robb's Companions' cost by kneeling that amount of influence. | 07 | 3 | |
| ( 1 ) | Knight of the Red Fork STR 3 (M) ( P ) W | S | House Tully. Knight. | After you play Knight of the Red Fork from your hand, kneel all non-House Tully cards you control. Knight of the Red Fork does not stand during the standing phase if you lost dominance this round. | 07 | 3 | ||
| ( 2 ) | Guard at Riverrun STR 2 (M) | S | House Tully. | Guard at Riverrun gets +1 STR while defending. At the end of the challenge phase, if no opponent has won a M challenge against you this round, draw a card. | 07 | 3 | ||
| ( 6 ) | Edmure's Host STR 6 (M) ( P ) | S | Army. House Tully. | Immune to events. No attachments. | Lower the cost to play Edmure's Host by 1 for each House Tully character you control. | 07 | 3 | |
| ( 3 ) | ♦ Ser Edmure Tully STR 3 (M) ( P ) W | S | House Tully. Knight. Lord. | Response: After a House Tully character you control is declared as a defender, remove all attacking characters with STR 1 or lower from the challenge. | 07 | 3 | ||
| ( 1 ) | ♦ Hoster Tully STR 0 ( P ) | S | House Tully. Lord. | House Tully characters get +1 STR. | 07 | 3 | ||
| ( 4 ) | ♦ The Blackfish STR 3 (M) ( P ) N | S | House Tully. Knight. Lord. | Renown. | While The Blackfish has 3 or more power, your House Tully characters do not kneel to attack. Response: After you win a M challenge as the attacker, draw 1 card. | 07 | 3 | |
| ( 4 ) | ♦ Winterfell | S | Westeros. | No attachments. | Response: After you win a challenge as the defender, claim 1 power for your House. (2 power instead if it was a M challenge.) | 07 | 3 | |
| ( 2 ) | ♦ Riverrun | S | House Tully. Westeros. | No attachments. | At the end of the challenge phase, if you have not lost a challenge this round, each House Tully character you control claims 1 power. | 07 | 3 | |
| ( 2 ) | Mole Town Brothel | S | The North. | Discard Mole Town Brothel from play any time there are more Wildling characters than Night's Watch characters in play. Any Phase: Kneel 1 influence to choose and stand 1 defending character. | 07 | 3 | ||
| ( 2 ) | Frozen Outpost | S | Stronghold. Winterfell. | Challenges: Kneel Frozen Outpost to choose and stand 1 defending character. Until the end of the challenge, that character gets +2 STR (+4 STR instead if it is a W character). | 07 | 3 | ||
| ( 1 ) | ♦ Wolfswood | S | Winterfell. | Direwolf characters you control gain stealth. | 07 | 3 | ||
| ( 1 ) | ♦ Lord Eddard's Chambers | S | Winterfell. | You may choose to play Lord Eddard's Chambers as an attachment to your House card. | (+1) 1 | 07 | 3 | |
| ( 2 ) | Godswood | S | Winterfell. | Limited. | Marshalling: Kneel Godswood to lower the cost of the next HS character you play this phase by 2. | 07 | 3 | |
| ( 0 ) | Great Keep | S | Stronghold. Winterfell. | Limited. | (+1) | 07 | 3 | |
| ( 1 ) | Northern Fiefdoms | S | Winterfell. | Limited. | Marshalling: Kneel Northern Fiefdoms to lower the cost of the next HS card you play this phase by 1. | 1 | 07 | 3 |
| ( 0 ) | Narrow Sea | S,B | Westeros. | Marshalling: Discard Narrow Sea from play to reduce the cost of the next HS or HB character you play this phase by 2. | 1 | 07 | 3 | |
| Routing the Charge | S | Response: After you win a challenge as the defender, choose and kill 1 attacking character (cannot be saved). | 07 | 3 | ||||
| They Shall Not Cross | S | Response: Save a location from being discarded. Then, attach They Shall Not Cross to a HS character (counts as a Boon attachment with the text "Attached character gets +2 STR.") | 07 | 3 | ||||
| Wolf Dreams | Marshalling: Search your deck for 1 Direwolf card, reveal it, and add it to your hand. Then, shuffle your deck. | 07 | 3 | |||||
| Fear Cuts Deeper than Swords | S | Response: Cancel the effects of an event card just played if one of your HS characters is chosen as the only target. | 07 | 3 | ||||
| ∞ Endless Endurance | S | Challenges: Choose 1 of your participating HS characters to get +2 STR until the end of the challenge. Response: After you win a M challenge by 4 or more total STR, return Endless Endurance from your discard pile to your hand. | 07 | 3 | ||||
| At Night They Howl | Any Phase: Stand all Creature cards in play. | 07 | 3 | |||||
| ( 3 ) | ♦ Qhorin Halfhand STR 2 (M) | N | Night's Watch. | Renown. No attachments. | Response: After you win a M challenge by 4 or more total STR, choose and kill 1 non-unique character with printed STR 3 or less controlled by the losing opponent. | 07 | 3 | |
| ( s4 ) | Mance's Men STR 6 (M) ( P ) S | N | Army. Wildling. | Deadly. No attachments. | 07 | 3 | ||
| ( 3 ) | ♦ Rorge STR 3 (M) | N | Ally. Mercenary. | Stealth. | Raise the Claim value on the attacking player's revealed plot card by 1 during the first challenge declared each round. | 07 | 3 | |
| ( 0 ) | Bowl of Brown | N | Item. | Attached character cannot trigger its abilities and cannot kneel to pay for effects. | 07 | 3 | ||
| ( 3 ) | Training Grounds | N | Westeros. | Your Army characters do not kneel to attack during M challenges. | 07 | 3 | ||
| ( 0 ) | Street of Steel | N | King's Landing. | Limit 1 per deck. Marshalling: Kneel Street of Steel to lower the cost of the next character with a M icon you play this phase by 1. | 07 | 3 | ||
| Nightmares | Any Phase: Choose 1 character or 1 location. Until the end of the phase, treat the printed text box of that character or location as though it were blank. | 07 | 3 | |||||
| Die by the Sword | Response: After you win a M challenge in which you have at least 1 participating W character, choose and kill 1 character controlled by the losing opponent. Limit 1 per challenge. | 07 | 3 | |||||
| ( 3 ) | ♦ The Bastard of Bolton STR 2 (M) ( I ) ( P ) | S | Bastard. House Bolton. | Deadly. | Response: After control of a character changes, put The Bastard of Bolton into play from your hand. | 08-1 | 3 | |
| ( 1 ) | Dubious Loyalties | S | Condition. House Bolton. | Attached character gains the House Bolton trait. Response: After you win a challenge in which attached character participated take control of attached character if it is not under your control. | 08-1 | 3 | ||
| ( 2 ) | Painted Dogs STR 2 (M) ( I ) | L | Army. Clansman. | Any Phase: Kneel Painted Dogs to choose 1 character. That character gets +2 STR until the end of the phase (+4 STR instead if you have fewer cards in hand than each opponent). | 08-1 | 3 | ||
| Fog of War | L | Dominance: Each player chooses 1 character he or she controls. Those characters do not stand during the standing phase this round. | 08-1 | 3 | ||||
| ( 3 ) | Robert's Loyalists STR 3 (M) ( P ) W | B | Army. Brotherhood. | No attachments. | Robert's Loyalists get +2 STR while attacking any opponent with a non-HB, non-neutral House card. | 08-1 | 3 | |
| ( 1 ) | The King's Ground | B | Condition. | Attach to a location you control. Attached location gains Vigilant. | 08-1 | 3 | ||
| ( 2 ) | Motley Crewman STR 1 (M) ( P ) | G | Ally. Raider. | Any effect that discards 1 or more cards from an opponent's deck discards an additional card. | 08-1 | 3 | ||
| Ours for the Taking | G | Any Phase: Choose 1 location that would kneel to trigger its effect. Copy that ability (paying any additional costs), without kneeling the location. | 08-1 | 3 | ||||
| ( 3 ) | ♦ Rakharo STR 3 (M) ( P ) W | T | Dothraki. Queensguard. | No attachments except Weapon. | Response: After you win a M challenge in which every attacking character has the Dothraki trait, discard 1 card at random from the losing opponent's hand. | 08-1 | 3 | |
| ( 6 ) | Drogo's Horde STR 6 (M) ( P ) W | T | Army. Dothraki. | Deadly. No attachments except Weapon. | Reduce the cost to play Drogo's Horde by 1 for each Dothraki character you control. | 08-1 | 3 | |
| ( 2 ) | Bitter Crone STR 2 ( I ) ( P ) | T | Ally. Dothraki. | During M challenges, characters cannot be saved. | 08-1 | 3 | ||
| ( 1 ) | ♦ Rakharo's Arakh | T | Item. Weapon. | Ambush. | Dothraki character only. Attached character gets +1 STR for each character in each opponent's dead pile. If attached character is Rakharo, he also gains Deadly. | 08-1 | 3 | |
| ( 3 ) | ♦ Vaes Dothrak | T | The East. | No attachments. | Response: After you win a M challenge in which at least 1 Dothraki character attacked, kneel Vaes Dothrak to (choose one): draw 1 card, discard 1 card at random from the losing opponent's hand, or move 1 power from the losing opponent's House to your own. | 08-1 | 3 | |
| Deadly Khalasar | T | Response: After an opponent's character is killed for M claim, stand all Dothraki characters in play. | 08-1 | 3 | ||||
| ( 3 ) | ♦ Edric Dayne STR 3 ( I ) ( P ) N | M | Brotherhood. House Dayne. Lord. | If Edric Dayne is killed, choose and discard 1 influence providing location from play. Response: After an influence providing location enters play, kneel that location. | 08-1 | 3 | ||
| ( 1 ) | Southron Vessel | M | Warship. | Marshalling: Kneel Southron Vessel to move a gold token from your gold pool to a House Dayne character, or from a House Dayne character to your gold pool. | 08-1 | 3 | ||
| ( 4 ) | ♦ Beric Dondarrion STR 3 (M) ( I ) ( P ) | N | Brotherhood. Knight. | Renown. | If you have no power on your House card, Beric Dondarrion cannot be killed or discarded from play. | 08-1 | 3 | |
| Ill Tidings | Raven. | Challenges: Kneel a Maester or a L character to choose and discard 1 attachment from play. Then, if you have no power on your House, draw 1 card. | 08-1 | 3 | ||||
| ( 2 ) | The Bastard's Elite STR 4 (M) ( P ) W | S | Army. House Bolton. | No attachments except Weapon. | After a player wins a M challenge against you, that player takes control of The Bastard's Elite. | 08-2 | 3 | |
| ( 2 ) | Abandoned Fort | S | Westeros. | Challenges: Kneel Abandoned Fort to return an attacking House Bolton character to its owner's hand. | 08-2 | 3 | ||
| ( 2 ) | Campfire Mime STR 2 ( I ) ( P ) | L | Ally. | Campfire Mime gains the traits of all other characters you control. | 08-2 | 3 | ||
| Mountain Tactics | L | Any Phase: Kneel 1 influence to stand or kneel 1 Clansman character (up to 2 Clansman characters instead if you have fewer cards in hand than each opponent). | 08-2 | 3 | ||||
| ( 4 ) | ♦ Melisandre STR 3 ( I ) ( P ) H | B | Asshai. Lady. | Renown. | Response: After you win an I challenge in which Melisandre participated, move 1 power from any character controlled by the losing opponent to Melisandre. Then, if that was the last power on that character, kill it. | 08-2 | 3 | |
| ( 3 ) | Wicked Seductress STR 2 ( I ) ( P ) | B | Ally. Asshai. | Response: After Wicked Seductress is knelt, choose and kneel 1 character without an I icon. | 08-2 | 3 | ||
| ( 2 ) | Intolerant Priest STR 2 ( I ) ( P ) | B | Asshai. | If you control at least 3 other Asshai characters, Intolerant Priest gains +1 STR, a H crest, and a M icon. | 08-2 | 3 | ||
| ( 1 ) | Fanatic | B | Condition. | Attached character gains a H crest and the Asshai trait. If attached character has a printed H crest, it gets +1 STR and gains Vigilant. | 08-2 | 3 | ||
| ( 1 ) | Altar of Fire | B | Storm's End. | Response: After you win an I challenge in which at least 1 H character participated, kneel Altar of Fire to look at the losing opponent's hand. Choose and discard 1 card from that hand. | 08-2 | 3 | ||
| Lord of Light, Protect Us | T,B | Response: Kneel an Asshai character to choose a character that just triggered its ability. Cancel the effects of that ability. Then, if you control at least 3 Asshai characters, you may return the chosen character to its owner's hand. | 08-2 | 3 | ||||
| ( 1 ) | Ambitious Oarsman STR 1 ( P ) | G | Raider. | Marshalling: Kneel Ambitious Oarsman or kneel a Warship location to reduce the cost of the next Raider character you play this phase by 1. | 08-2 | 3 | ||
| ( 0 ) | River Blockade | G | Warship. | Cancel the first location effect triggered by an opponent each round. | 08-2 | 3 | ||
| ( 3 ) | ♦ Aggo STR 3 (M) ( P ) | T | Dothraki. Queensguard. | Deadly. | Response: After you win a M challenge in which every attacking character has the Dothraki trait, move 1 power from the losing opponent's House card to your own. | 08-2 | 3 | |
| ( 2 ) | ♦ Aggo's Bow | T | Item. Weapon. | Ambush. | Dothraki character only. Challenges: If attached character is attacking in a M challenge, kneel Aggo's Bow to choose and kill 1 defending character. (Cannot be saved if attached character is Aggo.) | 08-2 | 3 | |
| ( 2 ) | Starfall Merchant STR 2 ( I ) | M | House Dayne. | After you kneel Starfall Merchant to pay an influence cost, discard it from play (cannot be saved). | 3 | 08-2 | 3 | |
| Fallen and Reborn | M | Response: After a House Dayne character is killed, kneel 2 influence to put another House Dayne character into play from your hand. | 08-2 | 3 | ||||
| ( 3 ) | ♦ Thoros of Myr STR 2 (M) ( P ) H | N | Brotherhood. | Renown. | If you have no power on your House card, Thoros of Myr gains: "Response: Kneel Thoros of Myr and discard a power from a character you control to save a Brotherhood character from being killed." | 08-2 | 3 | |
| ( 3 ) | ♦ Tom Sevenstrings STR 2 (M) ( I ) L | N | Brotherhood. | If you have no power on your House card, Tom Sevenstrings gains: "Response: Kneel Tom Sevenstrings to cancel the effects of an event card just played." | 08-2 | 3 | ||
| ( 2 ) | ♦ Reek STR 1 ( I ) ( P ) | S | Ally. House Bolton. | Response: After you win an I challenge in which Reek participated as an attacker, give the defending player control of Reek to choose and take control of 1 character controlled by that player. | 08-3 | 3 | ||
| ( 1 ) | Imposter! | S | Condition. House Bolton. | Attached character gets +1 STR for every House affiliation other than HS among the cards you control. Any Phase: Kneel 1 influence to give attached character the House affiliation of your choice until the end of the phase. | 08-3 | 3 | ||
| ( 4 ) | ♦ Timett Son of Timett STR 3 (M) ( P ) | L | Clansman. | Renown. | Knelt Clansman characters you control cannot be killed. | 08-3 | 3 | |
| ( 5 ) | The Burned Men STR 5 (M) ( P ) W | L | Army. Clansman. | Deadly. | Raise your Claim value by 1 during any challenge in which The Burned Men is attacking if you have fewer cards in hand than the defending player. | 08-3 | 3 | |
| ( 3 ) | Tyrion's Enforcers STR 3 (M) ( P ) | L | Clansman. Mercenary. | If you have fewer cards in hand than each opponent, Tyrion's Enforcers can attack or defend M challenges while knelt. | 08-3 | 3 | ||
| ( 1 ) | Vale Scavenger | L | Skill. | Clansman character only. Any Phase: Kneel attached character to choose a player. That player draws 1 card. | 08-3 | 3 | ||
| ( 1 ) | Hidden Vale Pass | L | Westeros. | Any Phase: Kneel Hidden Vale Pass to put a Clansman character into play from your hand, knelt as an attacker during any challenge you have initiated. At the end of the challenge, discard that character from play if it is still in play. | 08-3 | 3 | ||
| Rise of the Mountain Clans | L | Challenges: Until the end of the phase, knelt Clansman characters you control can be declared as attackers during M challenges. | 08-3 | 3 | ||||
| ( 4 ) | ♦ Ser Eldon Estermont STR 3 (M) ( P ) | B | Knight. | Renown. | While Ser Eldon Estermont is attacking, characters with fewer power than him cannot be declared as defenders. | 08-3 | 3 | |
| ( 0 ) | Black Amethysts | B | Condition. Item. | Asshai character only. Setup. Attached character gains deadly. | 08-3 | 3 | ||
| ( 2 ) | Island Smuggler STR 2 (M) ( P ) | G | Raider. | Response: Kneel Island Smuggler to cancel an effect that would move a card out of a player's dead or discard pile. | 08-3 | 3 | ||
| ( 1 ) | Driftwood Crown | G | Crown. Item. | HG character only. Any Phase: Kneel Driftwood Crown to give attached character one of the following crest and icon pairs until the end of the phase: W and M ; N and P ; or H and I . | 08-3 | 3 | ||
| ( 2 ) | Blood-Crazed Screamer STR 1 (M) | T | Ally. Dothraki. | If you have won a single M challenge as the attacker this phase, you may declare 1 additional M challenge (to a maximum of 2) by declaring Blood-Crazed Screamer and any number of eligible Dothraki characters as attackers. | 08-3 | 3 | ||
| Wedding Feast | T | Play only if you have won an I and a P challenge as the attacker this phase. Challenges: Kneel any number of standing Dothraki characters to have them each claim 1 power. | 08-3 | 3 | ||||
| ( 1 ) | Lost Spearman STR 3 (M) ( I ) | M | Refugee. | After you play Lost Spearman from your hand, any opponent may kneel 1 influence to return him to your hand. | 08-3 | 3 | ||
| Patience | M | Any Phase: Choose and return 1 character you control to its owner's hand. | 08-3 | 3 | ||||
| ( 2 ) | ♦ Lem Lemoncloak STR 2 (M) | N | Brotherhood. | Deadly. | If you have no power on your House card, Lem Lemoncloak gets +1 STR for each Brotherhood character you control. | 08-3 | 3 | |
| ( 3 ) | ♦ Lady Stoneheart STR 3 ( I ) ( P ) | N | Ally. Brotherhood. | Renown. | Dominance: Put Lady Stoneheart into play from your dead pile. Then, discard all power from your House card. | 08-3 | 3 | |
| ( 1 ) | Steelshanks' Reserves STR 4 (M) ( P ) W | S | Army. House Bolton. | No attachments. | During the challenge phase, the active player gains control of Steelshanks' Reserves. | 08-4 | 3 | |
| In Ramsay's Name | S | House Bolton. | Any Phase: Until the end of the phase, each time a House Bolton character changes control, that character claims 1 power. | 08-4 | 3 | |||
| ( 2 ) | Son of the Mist STR 2 (M) | L | Clansman. | Response: After a player plays the last card from his or her hand, kneel a Clansman character to have Son of the Mist claim 1 power. | 08-4 | 3 | ||
| ( 2 ) | Ill-Begotten Spoils | L | Boon. | While attached character is attacking an opponent with more cards in hand than you, raise the Claim value on your revealed plot card by 1. | 08-4 | 3 | ||
| ( s1 ) | Stormlands Smuggler STR 2 (M) ( P ) S | B | Raider. | Stealth. Immune to events. | 08-4 | 3 | ||
| ( 1 ) | ♦ Massey's Hook | B | Westeros. | Any Phase: Kneel Massey's Hook to choose and stand 1 character with stealth. | 08-4 | 3 | ||
| ( 5 ) | ♦ Euron Crow's Eye STR 4 (M) ( I ) ( P ) W | G | Ironborn. Lord. Raider. | Renown. | While Euron Crow's Eye is attacking, Raider characters gain stealth and your opponents cannot play events. | 08-4 | 3 | |
| ( 2 ) | ♦ Cragorn STR 1 (M) ( P ) W | G | Raider. | Any Phase: Return Cragorn to your hand to take 1 gold from an opponent's gold pool and add it to your own. | 08-4 | 3 | ||
| ( 2 ) | Euron's Mongrel STR 2 (M) | G | Ally. Bastard. Raider. | Limited Response: After a card is discarded from a player's deck, kneel Euron's Mongrel or kneel a Warship location to choose and discard 1 copy of that card from play. (Limit 1 limited response per round.) | 08-4 | 3 | ||
| ( 2 ) | ♦ Horn of Dragons | G | Item. | Unique character only. Attached character gets +4 STR. Any Phase: Kneel Horn of Dragons to take control of a Dragon character until the end of the phase. | 08-4 | 3 | ||
| ( 2 ) | ♦ Longship Silence | G | Warship. | Challenges: Kneel Longship Silence to choose 1 attacking Raider character. Until the end of the challenge, that character gains stealth. If you win the challenge, draw 1 card. | 08-4 | 3 | ||
| River Raid | G | Response: After a character card is discarded from an opponent's deck, put that card into play under your control. At the end of the phase, return that character to its owner's discard pile. | 08-4 | 3 | ||||
| ( 2 ) | Horseback Hunters STR 3 (M) | T | Dothraki. | Ambush. | After you lose a M challenge, return Horseback Hunters to your hand. | 08-4 | 3 | |
| ( 2 ) | ♦ The Womb of the World | T | The East. | Response: After you win dominance, kneel The Womb of the World to return a non-unique Dothraki character from your dead pile to your hand. | 08-4 | 3 | ||
| ( 3 ) | Silent Assassin STR 1 (M) ( I ) ( P ) | M | Ally. | Deadly. | Challenges: Kneel Silent Assassin to stand and remove 1 of your attacking characters from the current challenge. Then, Silent Assassin is considered to be participating in the challenge as an attacker. | 08-4 | 3 | |
| ( 2 ) | Poisoned Knife | M | Weapon. | Attached character gains stealth. Response: After attached character declares stealth, discard the bypassed character from play unless its controller kneels 1 influence or pays 1 gold to the treasury. | 08-4 | 3 | ||
| ( 3 ) | ♦ The Mad Huntsman STR 3 (M) ( I ) | N | Brotherhood. | Stealth. | If you have no power on your House card, The Mad Huntsman does not kneel to attack or defend. | 08-4 | 3 | |
| ( 1 ) | ♦ Hollow Hill | N | Westeros. | If you have no power on your House card, reduce the gold penalty on all characters you play from your hand by 1. Response: After you play a character with an affiliation that does not match any other card you control (including your House card), draw 1 card. | 08-4 | 3 | ||
| Whispers from the Hill | Response: After a character is killed, move up to 3 power from that character to another character controlled by the same player. Then, draw 1 card. | 08-4 | 3 | |||||
| ( 2 ) | ♦ Steelshanks Walton STR 3 (M) ( P ) | S | Ally. House Bolton. | Deadly. | Dominance: If you won dominance this round, take control of Steelshanks Walton. (Any player may trigger this effect.) | 08-5 | 3 | |
| ( 2 ) | ♦ The Weeping Water | S | House Bolton. | After a character changes control, stand The Weeping Water. Any Phase: Kneel The Weeping Water to return the topmost House Bolton card in your discard pile to the top of your deck. | 08-5 | 3 | ||
| ( 2 ) | Tribeless Vagabond STR 2 (M) | L | Clansman. Mercenary. | Stealth. | Challenges: Discard 1 card from your hand to give Tribeless Vagabond an icon of your choice until the end of the phase. | 08-5 | 3 | |
| ( 1 ) | Tyrion's Thug | L | Title. | Clansman character only. Any Phase: Discard 1 card from your hand to stand or kneel attached character. | 08-5 | 3 | ||
| ( 3 ) | Shadow Enchantress STR 3 ( I ) H | B | Asshai. | If there is at least 1 card in Shadows, Asshai characters gain a M icon and get +1 STR for each card in Shadows. | 08-5 | 3 | ||
| King Robert's Debt | B | Response: After you win a challenge, draw 1 card for each power claimed for renown during that challenge. | 08-5 | 3 | ||||
| ( 3 ) | Bloodthirsty Crew STR 2 (M) ( I ) | G | Raider. | Intimidate. Deadly. | Response: After you win an unopposed challenge in which Bloodthirsty Crew participated, discard the top 2 cards of the losing opponent's deck. | 08-5 | 3 | |
| ( 0 ) | Refurbished Hulk | G | Warship. | Limited. | Marshalling: Kneel Refurbished Hulk to reduce the cost of the next location you play this phase by 2. | 08-5 | 3 | |
| ( 3 ) | ♦ Jhogo STR 3 (M) ( P ) | T | Dothraki. Queensguard. | If he is attacking alone, Jhogo gains stealth. Response: After you win a M challenge in which Jhogo participated, draw 1 card for each attacking Dothraki character. | 08-5 | 3 | ||
| ( 2 ) | ♦ Jhogo's Whip | T | Item. Weapon. | Ambush. | Dothraki character only. Challenges: If attached character is attacking, kneel Jhogo's Whip to stand and remove a character from the current challenge. (Up to 2 characters instead if attached character is Jhogo.) | 08-5 | 3 | |
| ( 2 ) | ♦ Tyene Sand STR 2 ( I ) | M | Bastard. Sand Snake. | Sand Snake characters you control gain an I icon and stealth. | 08-5 | 3 | ||
| ( 3 ) | ♦ Nymeria Sand STR 3 (M) | M | Bastard. Sand Snake. | Sand Snake characters you control gain a M icon and Deadly. | 08-5 | 3 | ||
| ( 2 ) | Bastard Daughter STR 2 ( I ) ( P ) | M | Ally. Bastard. Sand Snake. | Response: After you lose a challenge, discard Bastard Daughter from play to put a unique Sand Snake character into play from your hand or discard pile. | 08-5 | 3 | ||
| ( 1 ) | Blood of the Viper | M | Condition. | HM character only. Attached character gains the Sand Snake trait and "Sand Snake characters you control get +1 STR." | 08-5 | 3 | ||
| ( 1 ) | Alchemist's Shop | M | Dorne. | Your characters with Weapon attachments you control get +2 STR and gain Deadly. | 08-5 | 3 | ||
| His Viper Eyes | M | Response: After you lose a challenge in which at least 1 Sand Snake character participated, kneel 1 influence to look at an opponent's hand. Discard 1 event card from that hand, if able. | 08-5 | 3 | ||||
| ( 3 ) | ♦ Jack-be-Lucky STR 2 ( I ) ( P ) | N | Ally. Brotherhood. | If you have no power on your House card, Jack-be-Lucky gains: "Dominance: Discard 1 card from your hand to draw 1 card." | 08-5 | 3 | ||
| ( 2 ) | Orphaned Recruit STR 2 ( I ) | N | Ally. Brotherhood. | Response: After Orphaned Recruit enters play, move 1 power from any player's House card to Orphaned Recruit. | 08-5 | 3 | ||
| Gossip and Lies | Challenges: Choose 1 participating character. Until the end of the challenge, that character gets +1 STR for each power you have that is not on your House card. | 08-5 | 3 | |||||
| ( 4 ) | ♦ Roose Bolton STR 3 (M) ( I ) W | S | House Bolton. Lord. | Roose Bolton does not kneel to attack during I challenges. Response: After you win a challenge in which Roose Bolton participated, all players take control of each character they own currently in play. | 08-6 | 3 | ||
| ( 2 ) | The Flayed Men STR 5 (M) ( P ) W | S | Army. House Bolton. | No attachments except Weapon. | After a player wins a P challenge against you, that player gains control of The Flayed Men. | 08-6 | 3 | |
| ( 2 ) | Bolton Loyalist STR 3 (M) ( I ) | S | House Bolton. | After a player wins an I challenge against you, that player takes control of Bolton Loyalist. | 08-6 | 3 | ||
| ( 2 ) | Bloody Scourge | S | House Bolton. Item. Weapon. | House Bolton character only. Setup. Response: After you win a challenge in which attached character participated, kneel Bloody Scourge to choose and discard 1 kneeling character from play. | 08-6 | 3 | ||
| ( 2 ) | ♦ The Dreadfort | S | House Bolton. | Response: After you play or take control of a House Bolton character with STR 3 or higher, draw 1 card. | 08-6 | 3 | ||
| Terror in the Dungeons | S | House Bolton. | Response: After a player takes control of a House Bolton character, kneel 1 influence to kill that character and another character of equal or lower printed cost controlled by the same player. | 08-6 | 3 | |||
| ( 3 ) | ♦ Shagga Son of Dolf STR 3 (M) ( P ) | L | Clansman. | Deadly. | Knelt Clansman characters you control can be declared as defenders during M challenges. | 08-6 | 3 | |
| ( 0 ) | Mountain Camp | L | Westeros. | Marshalling: Kneel Mountain Camp to reduce the cost of the next Clansman character you play this phase by 2. That character comes into play knelt. | 08-6 | 3 | ||
| ( 3 ) | Knight of Summerhall STR 3 (M) ( P ) | B | Brotherhood. Knight. | No attachments except Weapon. | Any Phase: Kneel a H character to put Knight of Summerhall into play from your dead pile. | 08-6 | 3 | |
| ( 1 ) | Bound by the Light | B | Condition. | Asshai character only. Response: After attached character is killed, search your deck for another Asshai character of equal or lower printed cost and put it into play. Then, shuffle your deck. | 08-6 | 3 | ||
| ( 5 ) | Euron's Enforcers STR 3 (M) ( P ) W | G | Army. Raider. | Intimidate. No attachments. | Euron's Enforcers get +1 STR for each Raider character you control. | 08-6 | 3 | |
| We Take Westeros! | G | Limited Response: After you win a P challenge in which at least 1 Raider character participated, discard the top X cards of the losing opponent's deck. X is the amount by which you won the challenge. (Limit 1 limited response per round.) | 08-6 | 3 | ||||
| ( 1 ) | Dothraki Handmaiden STR 1 ( I ) | T | Ally. Dothraki. | Challenges: Kneel Dothraki Handmaiden to choose an attacking Dothraki character. Until the end of the challenge, that character gets +2 STR. | 08-6 | 3 | ||
| ( 1 ) | ♦ Black Hatchling STR 2 (M) ( I ) ( P ) | T | Creature. Dragon. | No attachments. | Discard Black Hatchling from play any time you control Drogon. Black Hatchling cannot defend. | 08-6 | 3 | |
| ( 1 ) | ♦ Obella Sand STR 1 ( P ) | M | Bastard. Sand Snake. | Sand Snake characters you control gain a P icon and vengeful. | 08-6 | 3 | ||
| No Use For Grief | M | Response: After a Sand Snake character is killed, kneel 1 influence to search your deck for 1 Sand Snake character, reveal it, and add it to your hand. (Kneel 3 influence to search for any number of Sand Snake characters and put them into play instead if The Red Viper was just killed.) Then shuffle your deck. | 08-6 | 3 | ||||
| ( 3 ) | ♦ Anguy the Archer STR 3 (M) | N | Brotherhood. | Deadly. | If you have no power on your House card, Anguy the Archer gains: "Response: After an opponent's character is killed, Anguy the Archer claims 1 power (limit 3 per phase)." | 08-6 | 3 | |
| ( 1 ) | ♦ Stoney Sept | N | Westeros. | Any Phase: Kneel Stoney Sept to choose and return 1 Brotherhood character you control to its owner's hand. | 08-6 | 3 | ||
| ( 1 ) | Flaming Sword | N | Item. Weapon. | Limit 1 per character. Attached character gets +1 STR and cannot have its STR lowered by card effects. If attached character is Beric Dondarrion, he gains: "After Beric Dondarrion claims power for renown, he claims 1 additional power." | 08-6 | 3 | ||
| ( 5 ) | ♦ Robert Baratheon STR 3 (M) ( P ) N | B | King. Lord. | Renown. | If Robert Baratheon is the only HB King character in play, he gains: "You may initiate an additional P challenge during the challenge phase." | 09 | 3 | |
| ( 5 ) | ♦ Renly Baratheon STR 3 (M) ( P ) N | B | King. Lord. | Renown. | If Renly Baratheon is the only HB King character in play, he gains: "Reduce the cost to play other HB characters by 1." | 09 | 3 | |
| ( 4 ) | ♦ Stannis Baratheon STR 3 (M) ( P ) N | B | King. Lord. | Renown. | If Stannis Baratheon is the only HB King character in play, he gains: "Players cannot draw cards through card effects." | 09 | 3 | |
| ( 2 ) | ♦ Ser Emmon Cuy STR 2 (M) ( P ) | B | Knight. Rainbow Guard. | No attachments except Weapon. | HB Lord characters you control get +1 STR. | 09 | 3 | |
| ( 3 ) | ♦ Ser Guyard Morrigen STR 3 (M) ( P ) | B | Knight. Rainbow Guard. | No attachments except Weapon. | HB Lord characters you control gain stealth. | 09 | 3 | |
| ( 3 ) | ♦ Ser Parmen Crane STR 3 (M) ( P ) | B | Knight. Rainbow Guard. | No attachments except Weapon. | HB Lord characters you control gain: "Response: Kneel 1 influence to save this character from being killed." | 09 | 3 | |
| ( 4 ) | ♦ Salladhor Saan STR 2 (M) ( I ) | B | Ally. | Marshalling: Kneel Salladhor Saan to choose and discard 1 location from play. | 09 | 3 | ||
| ( 3 ) | ♦ Ser Cortnay Penrose STR 3 (M) ( P ) | B | Knight. Lord. | During P challenges, Ser Cortnay Penrose gets +2 STR and gains vigilant. | 09 | 3 | ||
| ( 2 ) | ♦ Maester Pylos STR 2 ( I ) | B | Maester. | Stealth. | Response: After you win an I challenge in which Maester Pylos attacked alone, discard (at random) 1 card in Shadows controlled by the losing opponent. | 09 | 3 | |
| ( 2 ) | ♦ Marya Seaworth STR 1 ( I ) | B | Lady. | Any Phase: Kneel Marya Seaworth to choose and stand 1 character. | 09 | 3 | ||
| ( 2 ) | Veteran Knight STR 2 (M) W | B | Knight. | No attachments except Weapon. | While Veteran Knight is attacking or defending, opponent's participating characters lose all W crests. | 09 | 3 | |
| ( s1 ) | Sister of Truth STR 2 ( I ) ( P ) S | B | Ally. Asshai. | Response: After Sister of Truth comes out of Shadows, choose 1 S card in play. Return that card to Shadows. | 09 | 3 | ||
| ( 0 ) | Bearer of the Light STR 1 | B | Asshai. | Marshalling: Kneel Bearer of the Light to lower the cost of the next Asshai character you play this phase by 1. | 09 | 3 | ||
| ( 2 ) | Asshai Initiate STR 2 ( I ) | B | Asshai. | Any Phase: Discard the top 2 cards of your deck to choose 1 character in any dead pile. Move that character to its owner's discard pile. (Limit once per round.) | 09 | 3 | ||
| ( 5 ) | Knights of the Storm STR 5 (M) ( P ) W | B | Army. Knight. | Renown. No attachments. | Response: After you play Knights of the Storm from your hand, you become the first player. (Players who have already marshalled cannot marshall again.) | 09 | 3 | |
| ( 4 ) | Stannis's Cavalry STR 4 (M) ( P ) | B | Army. | Deadly. No attachments. | While there is at least 1 Night's Watch character in play, Stannis's Cavalry gains renown. | 09 | 3 | |
| ( 3 ) | ∞ Lost Captain STR 3 ( P ) | B | Ally. | Stealth. | Response: After you win a P challenge by 4 or more total STR, return Lost Captain from your discard pile or dead pile to your hand. | 09 | 3 | |
| ( 2 ) | Vanguard Lancer STR 2 (M) ( P ) | B | House Florent. Knight. | ‹+1› 1 | 09 | 3 | ||
| ( 1 ) | Bastard in Hiding STR 1 ( P ) N | B | Ally. Bastard. | 09 | 3 | |||
| ( 0 ) | Herald of Storm's End STR 1 ( P ) | B | Ally. | 09 | 3 | |||
| ( 2 ) | ♦ Ruby of R'hllor | B | Item. | Vigilant. | Asshai character only. Attached character is immune to opponent's events. Response: After a card is discarded from an opponent's hand, kneel Ruby of R'hllor to draw 1 card. | 09 | 3 | |
| ( 1 ) | Accepted Destiny | B | Boon. | Attached character gets +1 STR for each power on your House. | 09 | 3 | ||
| ( 1 ) | ♦ Crown of Azor Ahai | B | Crown. Item. | Unique HB character only. Setup. If Crown of Azor Ahai is standing and White Raven is not in play, it is Summer. If Crown of Azor Ahai is knelt and Black Raven is not in play, it is Winter. Any Phase: Kneel Crown of Azor Ahai. | 09 | 3 | ||
| ( 2 ) | ♦ The Stormlands | B | Kingdom. | Your revealed plot card gains the Power Struggle trait. If it has the printed Power Struggle trait, raise your claim value by 1 during P challenges. | 09 | 3 | ||
| ( 2 ) | Salla's Escort Ship | B | Warship. | Challenges: Kneel Salla's Escort Ship to choose 2 characters. Until the end of the phase, one of those characters gets -1 STR, and the other gets +1 STR. | 09 | 3 | ||
| ( 1 ) | ♦ King Robert's Chambers | B | King's Landing. | You may choose to play King Robert's Chambers as an attachment to your House card. | (+1) 1 | 09 | 3 | |
| ( 2 ) | Great Hall | B | Dragonstone. | Limited. | Marshalling: Kneel Great Hall to lower the cost of the next HB character you play this phase by 2. | 09 | 3 | |
| ( 1 ) | Stormlands Fiefdoms | B | Westeros. | Limited. | Marshalling: Kneel Stormlands Fiefdoms to lower the cost of the next HB card you play this phase by 1. | 1 | 09 | 3 |
| ( 0 ) | Narrow Sea | S,B | Westeros. | Marshalling: Discard Narrow Sea from play to reduce the cost of the next HS or HB character you play this phase by 2. | 1 | 09 | 3 | |
| ( 2 ) | ♦ Pyre of the False Gods | B | Dragonstone. | After you play an event card from your hand, put it on the bottom of your deck instead of discarding it. Marshalling: Kneel Pyre of the False Gods and pay 2 gold to return 1 event card from your discard pile to your hand. | 09 | 3 | ||
| ( 1 ) | Smuggler's Cove | B | Westeros. | Challenges: During a P challenge, kneel Smuggler's Cove to choose 1 participating character. Until the end of the phase, that character gets +2 STR and gains stealth. | 09 | 3 | ||
| ( 2 ) | ♦ Storm's End | B | Westeros. | If you win dominance, instead of claiming 1 power for your House, you may claim 1 power each for 2 different HB characters. | 09 | 3 | ||
| Obey the King | B | Challenges: Choose and stand or kneel 1 character with at least 1 power. | 09 | 3 | ||||
| Heart of the Stag | B | Challenges: Choose 1 participating HB character. That character gets +2 STR and gains renown until the end of the challenge. | 09 | 3 | ||||
| Bound by Blood | B | Challenges: Return 1 HB character to your hand (cannot be saved) to put another HB character with the same cost (and a different title) into play from your hand. | 09 | 3 | ||||
| Direct Assault | S,B | Challenges: Choose 1 character with a M and a P icon that is attacking alone. For the duration of the challenge, that character gets +2 STR. If you win the challenge, instead of the normal claim effects, choose a non-unique location controlled by the losing opponent. Take control of that location. | 09 | 3 | ||||
| Dark Prophecy | B | Response: After you win dominance or after you win a P challenge, reveal the top 5 cards of an opponent's deck, discard 1 of the cards, and put the rest on the top of the deck in any order. | 09 | 3 | ||||
| See who is Stronger | B | Any Phase: Kneel 3 influence to choose 1 Knight or 1 Army character in your discard or dead pile. Put that character into play. | 09 | 3 | ||||
| ( 1 ) | Hedge Knight STR 1 (M) ( P ) | N | Ally. Knight. | 09 | 3 | |||
| ( 3 ) | ♦ Ser Preston Greenfield STR 3 (M) ( P ) | N | Kingsguard. Knight. | No attachments. | Response: After you win dominance, each player must choose and discard all but 4 cards in his or her hand. | 09 | 3 | |
| ( 1 ) | Fanatical Follower STR 1 (M) | N | Brotherhood. | Fanatical Follower gets +1 STR for each Roseroad and each Searoad in play. | 09 | 3 | ||
| ( 0 ) | Knighted | N | Title. | Attached character gains the Knight trait, and gets +1 STR. | 09 | 3 | ||
| ( 0 ) | The Roseroad | N | Westeros. | Limited. | (+1) | 09 | 3 | |
| ( 0 ) | The Searoad | N | Westeros. | Limited. | (+1) | 09 | 3 | |
| ( 2 ) | King's Pavillion | N | King's Landing. | Each character gets +3 STR while it is standing. | 09 | 3 | ||
| Superior Claim | Response: After you win a P challenge by 4 or more total STR, claim 2 power for your House. Limit 1 per challenge. | 09 | 3 | |||||
| Narrow Escape restricted | Any Phase: Put into play from their owner's dead piles or discard piles all characters that were killed or discarded from play this phase. (Limit one per phase.) Any opponent may discard his or her hand of at least 1 card to cancel this effect. | 09 | 3 | |||||
| ( 1 ) | ♦ Lucas Blackwood STR 1 ( P ) | S | House Tully. | Response: After Lucas Blackwood is killed, you may initiate a M challenge against an opponent of your choice as your next player action this phase. | 10-1 | 3 | ||
| ( 2 ) | ♦ Widow's Watch | S | Westeros. | Response: After you play a unique card from your hand, kneel Widow's Watch or kneel a L character to search your deck for a copy of that card, reveal it, and add it to your hand. Then, shuffle your deck. | 10-1 | 3 | ||
| ( 4 ) | ♦ Daven Lannister STR 3 (M) ( I ) | L | Knight. Lord. | Infamy. | Response: After you win dominance by 4 or more total STR, pay X gold to claim X power for Daven Lannister. X is the number of power currently on Daven Lannister. (Limit once per game.) | 10-1 | 3 | |
| ( 0 ) | ♦ Deep Den | L | Westeros. | Response: After the challenges phase begins and you are the first player, kneel Deep Den to choose a new first player. | 10-1 | 3 | ||
| ( 3 ) | ♦ The Laughing Storm restricted STR 3 (M) ( P ) W | B | Knight. | Deadly. | While The Laughing Storm is standing, cards cannot be discarded from your hand. | 10-1 | 3 | |
| ( 1 ) | Lucky Bones | B | Condition. Item. | HB character only. Response: After you win a P challenge in which attached character participated, kneel Lucky Bones and discard the top 2 cards of your deck to draw 1 card. (Draw 2 cards instead if attached character is Ser Davos Seaworth.) | 10-1 | 3 | ||
| ( 3 ) | ♦ Gylbert Farwynd STR 3 (M) ( P ) N | G | Ally. Ironborn. Lord. | The cost to play non-N cards cannot be reduced. | 10-1 | 3 | ||
| ( 1 ) | Support of Saltcliffe | G | Condition. | Ironborn character only. Response: After 1 or more cards are discarded from an opponent's deck, stand attached character. Limit 3 times per round. | 10-1 | 3 | ||
| ( 4 ) | ♦ Daenerys Targaryen STR 3 ( I ) ( P ) N | T | Lady. Queen. | Renown. | HT characters you control get +1 STR. | 10-1 | 3 | |
| The Dragon Strikes | T | Challenges: Kneel 1 influence to choose a Dragon character. Until the end of the phase, that character gains stealth, renown, and deadly. | 10-1 | 3 | ||||
| ( 1 ) | Tower Captain STR 1 (M) | M | Ally. | 1 | 10-1 | 3 | ||
| Doran's Game | M | Response: Kneel a L character or 3 influence to cancel the effects of an event card just played. Then, you may kneel a second L character to attach that event to your House card. You may play that event as if it were in your hand. | 10-1 | 3 | ||||
| ( 3 ) | Oldtown Advisor STR 2 ( I ) ( P ) L | N | House Hightower. Maester. | If Oldtown Advisor has at least 2 Chain attachments attached, it gains: "Response: Kneel Oldtown Advisor to cancel the effects of an event card just played." | 10-1 | 3 | ||
| ( 4 ) | ♦ Leyton Hightower STR 3 (M) ( P ) L | N | House Hightower. | Renown. No attachments. | Leyton Hightower cannot be saved. Maester characters you control gain: "immune to opponents' events and attachments." | 10-1 | 3 | |
| Beware of the Sphinx | Citadel. | Challenges: Choose a participating Maester character. Until the end of the challenge, that character gets +1 STR for each Chain attachment it has. If you win the challenge, draw 2 cards. | 10-1 | 3 | ||||
| ( 2 ) | ♦ The Citadel of Oldtown | N | Oldtown. | Response: Kneel The Citadel of Oldtown to save a Maester character from being killed or discarded from play, then return that character and all of its Chain attachments to their owners' hands. | 10-1 | 3 | ||
| ( 1 ) | Copper Link | N | Chain. Item. | Setup. Maester character only. Response: After attached character kneels, choose 1 card in play. Until the end of the phase, that card gains 1 Trait of your choice. (Limit once per phase). | 10-1 | 3 | ||
| ( 0 ) | Apprentice Collar | N | Chain. Item. | Setup. Attached character gains the Maester trait and gets +1 STR for each Chain attachment it has. | 10-1 | 3 | ||
| ( 3 ) | ♦ Maester Luwin STR 3 ( I ) ( P ) L | S | Maester. | Response: After you win a challenge in which Maester Luwin participated, search the top 5 cards of your deck for an event card, reveal it, and add it to your hand. Shuffle the other cards back into your deck. | 10-2 | 3 | ||
| ( 3 ) | Riders of the Red Fork STR 3 (M) ( P ) W | S | Army. House Tully. | Immune to opponent's events. | While Riders of the Red Fork is in your deck, it meets the criteria to be found by any search effect. | 10-2 | 3 | |
| ( 2 ) | Freezing Rain | S | Condition. | Attach to a location. Treat attached location as if its printed text box were blank. Any Phase: Kneel 1 influence to move Freezing Rain to another location. | 10-2 | 3 | ||
| ( 3 ) | ♦ Maester Creylen STR 3 ( I ) L | L | Maester. | Response: After a player wins an I challenge, pay 1 gold to have Maester Creylen claim 1 power. | 10-2 | 3 | ||
| ( 4 ) | Black Ears STR 4 (M) ( P ) | L | Army. Clansman. | Deadly. | Challenges: Discard 1 card from your hand to choose 1 character participating in the same challenge as Black Ears. If you have fewer cards in hand than each opponent, remove that character from the challenge.(Limit once per challenge.) | 10-2 | 3 | |
| ( 1 ) | ♦ The Inn of the Kneeling Man | N | Brotherhood. Westeros. | Response: After a character with STR 2 or lower is knelt, kneel The Inn of the Kneeling Man to stand that character. Use this effect only if it is Summer or Winter. (Limit once per phase.) | 10-2 | 3 | ||
| ( 1 ) | ♦ Shireen Baratheon STR 1 ( I ) ( P ) H | B | Lady. | Any Phase: Kneel Shireen Baratheon to choose a character. Until the end of the phase, that character cannot claim power. | 10-2 | 3 | ||
| ( 0 ) | Cleansing Light | B | Condition. | Asshai character only. Attached character gets +1 STR for each card in Shadows. Challenges: Discard a card from your Shadows area to give attached character deadly until the end of the phase. | 10-2 | 3 | ||
| ( 2 ) | Kingsmoot Hopeful STR 3 ( I ) ( P ) N | G | Ironborn. Lord. | Limited. | 10-2 | 3 | ||
| ( 1 ) | Burned and Pillaged | G | Condition. | Limited. | Attach to a location. Attached location gains: | (-1) ‹-1› | 10-2 | 3 |
| ( 1 ) | Shadow Seer STR 2 ( I ) | T | Ally. Asshai. | Response: After you win an I challenge in which Shadow Seer participated, put a card with the S crest into Shadows from your hand. | 10-2 | 3 | ||
| Pyrophobia | T | Response: After a character's STR is reduced to 2 or lower by a card effect, return that character and all attachments on it to their owner's hand. | 10-2 | 3 | ||||
| ( 2 ) | ♦ Maester Kedry STR 2 ( P ) | M | Maester. | 2 | 10-2 | 3 | ||
| ( 1 ) | ♦ Ghaston Grey | M | Challenges: Return a Martell N character you own and control to your hand to choose an opponent's character. Return that character to its owner's hand. | 10-2 | 3 | |||
| ( s2 ) | ♦ Jaqen H'ghar STR 0 S | N | Ally. | Any Phase: Bring Jaqen H'ghar out of Shadows by paying the rest of his cost to choose 1 non-Army character in an opponent's dead pile that was killed this phase, and attach it to Jaqen H'ghar as a duplicate. Jaqen H'ghar gains the printed text, base STR, icons, traits and crests of that card. If that duplicate leaves play, return Jaqen H'ghar to Shadows. | 10-2 | 3 | ||
| ( 1 ) | Oldtown Scholar STR 1 ( I ) ( P ) | N | Maester. | 10-2 | 3 | |||
| Called by the Citadel | Citadel. | Any Phase: Return a Maester character you control and all Chain attachments on that character to their owner's hand. Then, draw 1 card. | 10-2 | 3 | ||||
| ( 1 ) | Pale Steel Link | N | Chain. Item. | Setup. Maester character only. Response: After attached character kneels, put a character or attachment card of printed cost 1 or lower into play from your hand. (Limit once per phase.) | 10-2 | 3 | ||
| ( 1 ) | Bronze Link | N | Chain. Item. | Setup. Maester character only. Response: After attached character kneels, return the topmost attachment card from your discard pile to your hand. (Limit once per phase.) | 10-2 | 3 | ||
| ( 3 ) | ♦ Galbart Glover STR 3 (M) ( P ) | S | House Glover. | Immune to opponent's events. | While resolving any effect that would allow you to search your deck, you may instead search your discard pile. | 10-3 | 3 | |
| ( 0 ) | Karhold Rookery | S | Westeros. | When you search the top X cards of your deck, search 1 additional card. | ‹+1› | 10-3 | 3 | |
| ( 2 ) | ♦ Lady Genna STR 2 ( I ) | L | Lady. | Response: After you lose an I challenge as the attacker, you may initiate an additional I challenge this phase. | 10-3 | 3 | ||
| Without His Beard | L | Response: After you win an I challenge, reveal up to 3 random cards from the losing opponent's hand. You may discard those cards and replace them with an equal number of cards from the top of that player's deck. | 10-3 | 3 | ||||
| ( 3 ) | ♦ Maester Lomys STR 3 ( I ) ( P ) | B | House Tyrell. Maester. | Any Phase: Kneel Maester Lomys and discard 1 power each from any number of characters you control to have each of those characters gain "cannot be killed" until the end of the phase. | 10-3 | 3 | ||
| Conflict of Interest | B | Play at the beginning of the challenges phase. Challenges: Kneel a L character to choose a player. Until the end of the phase, all players use the base claim value from that player's revealed plot card. | 10-3 | 3 | ||||
| ( 1 ) | Tower Library | B | Storm's End. | Response: After a character claims power for renown, kneel Tower Library to give a L character you control renown until the end of the phase. | 10-3 | 3 | ||
| ( 2 ) | ♦ Maester Murenmure STR 2 ( I ) ( P ) | G | House Goodbrother. Maester. | During the marshalling phase, Maester Murenmure gains: "Response: Kneel Maester Murenmure to cancel a triggered effect." | 10-3 | 3 | ||
| ( 2 ) | ♦ Longship Black Wind | G | Warship. | Challenges: Kneel Longship Black Wind to choose an attacking character. Until the end of the challenge, that character gains deadly. If a character dies for deadly during this challenge, draw 1 card. | 10-3 | 3 | ||
| Called to Arms | G | Challenges: Choose an opponent who must choose and discard 1, 2, or 3 cards from the top of his deck. If he chooses to discard 1 card, stand all Raider characters you control. If he chooses to discard 2 cards, claim 1 power for each Raider character you control. If he chooses to discard 3 cards, each Raider character you control gets +1 STR and gains deadly until the end of the phase. | 10-3 | 3 | ||||
| ( 4 ) | ♦ Magister Illyrio STR 3 (M) ( I ) L | T | Lord. | You may play attachments from opponents' discard piles as if they were in your hand. | 10-3 | 3 | ||
| ( 1 ) | Dragon Lore | T | Skill. | Maester character only. Marshalling: Kneel Dragon Lore and kneel attached character to reduce the cost of the next Dragon character you play this phase to 0. | 10-3 | 3 | ||
| ( 2 ) | Hellholt Engineer STR 2 ( I ) ( P ) | M | Ally. | Response: After an opponent kneels a location, choose and stand a location you control. | 10-3 | 3 | ||
| ( 1 ) | Snakeskin Veil | M | Item. | Sand Snake character only. Attached character is immune to opponent's non-plot card effects. | 10-3 | 3 | ||
| ( 4 ) | ♦ Archmaester Ebrose STR 4 ( I ) ( P ) L | N | Maester. | Limited Response: After you win a challenge in which Archmaester Ebrose participated, he claims 1 power for each Chain attachment he has. (Limit 1 limited response per round.) | 10-3 | 3 | ||
| Citadel Custom | Citadel. | Challenges: Kneel a Maester character to choose a player. That player may initiate an additional P challenge this phase. | 10-3 | 3 | ||||
| ( 5 ) | The Conclave STR 5 ( I ) ( P ) L | N | Conclave. Maester. | Reduce the cost to play The Conclave by 1 for each Maester character you control. Response: After The Conclave is declared as an attacker or defender, until the end of the phase it gains (choose 1) Stealth, Renown, or Deadly. | 10-3 | 3 | ||
| ( 1 ) | Tin Link | N | Chain. Item. | Setup. Maester character only. Response: After attached character kneels, choose and discard 1 non-Chain attachment from play. (Limit once per phase.) | 10-3 | 3 | ||
| ( 2 ) | Lead Link | N | Chain. Item. | Setup. Maester character only. Any Phase: Kneel attached character to choose a character. Until the end of the phase, that character gets -X STR. X is the number of Chain attachments on attached character (Limit once per phase). | 10-3 | 3 | ||
| ( s1 ) | Guardian Wolf STR 2 (M) S | S | Creature. Direwolf. | Deadly. No attachments. | Challenges: Pay the rest of Guardian Wolf's cost to bring it out of Shadows, knelt, as a participant on your side in any challenge in which you control at least 1 participating Lord or Lady character. | 10-4 | 3 | |
| The Weasel's Way | S | Response: After a player searches his deck and reveals 1 or more cards, name 1 of those cards. That player must place that card in his discard pile. Any Phase: Kneel 1 influence to draw 1 card. | 10-4 | 3 | ||||
| ( 1 ) | The Regent's Spy STR 2 ( I ) | L | Ally. | Response: After you win an I challenge in which The Regent's Spy participated, look at the top card of the losing opponent's deck. | 10-4 | 3 | ||
| ( 2 ) | Spidercraft | L | Skill. | Attach to a character you control with an I and a P icon. When you win a challenge in which attached character attacked alone, instead of the normal claim effects, look at the losing opponent's hand and choose and discard 1 card from that player's hand. | 10-4 | 3 | ||
| ( 1 ) | Stormlands Bastard STR 1 ( P ) | B | Ally. Bastard. Lord. | Challenges: Kneel Stormlands Bastard to choose a unique HB character. Until the end of the challenge, that character gains renown. | 10-4 | 3 | ||
| Litany of Light | T,B | Any Phase: Until the end of the phase, each of your Asshai characters gets +1 STR and gains the L crest. | 10-4 | 3 | ||||
| ( 3 ) | ♦ Baelor Blacktyde STR 3 (M) ( P ) N | G | House Blacktyde. Ironborn. | Stealth. | Opponents cannot play copies of event cards that are in their discard pile. | 10-4 | 3 | |
| ( 1 ) | Training Vessel | G | Warship. | Challenges: Kneel Training Vessel to choose an attacking Raider character. Until the end of the challenge, that character gets +2 STR. If you win the challenge, discard the top card of the losing opponent's deck. | 10-4 | 3 | ||
| ( 3 ) | Linked Advisor STR 3 ( I ) ( P ) L | T | Maester. | Linked Advisor gets +1 STR for each attachment it has. | 10-4 | 3 | ||
| ( 1 ) | ♦ Plaza of Purification | T | The East. | During the marshalling phase, you may pay any amount of the gold cost of Army characters using influence instead. | 10-4 | 3 | ||
| Royal Favor | T | Challenges: Choose a unique HT character. Until the end of the phase, that character does not kneel to attack or defend during P challenges. | 10-4 | 3 | ||||
| ( 3 ) | Informed Acolyte STR 3 ( I ) ( P ) L | M | Maester. | Response: After an opponent draws 1 or more cards outside the draw phase, kneel Informed Acolyte to draw that many cards. | 10-4 | 3 | ||
| ( 0 ) | Streets of Hellholt | M | Dorne. | Response: After an opponent triggers a cost reducing effect, kneel Streets of Hellholt to reduce the cost of the next HM card you play this phase by 1. | 10-4 | 3 | ||
| The Prince's Plans | M | Deathbound. | Any Phase: Kneel 4 influence to return the top 4 cards of your discard pile to your hand. | 10-4 | 3 | |||
| ( 1 ) | Oldtown Raven STR 1 ( I ) | N | Creature. Raven. | No attachments. | Marshalling: Kneel Oldtown Raven to reduce the cost of the next Maester character or Chain attachment you play this phase by 1. Ignore all gold penalties while playing that card. | 10-4 | 3 | |
| ( 0 ) | ♦ The Isle of Ravens | N | Oldtown. | Response: After a Chain attachment leaves play, kneel The Isle of Ravens to return that card to its owner's hand instead. | 10-4 | 3 | ||
| Old Intrigues | Citadel. | Any Phase: Kneel a Maester character to return 1 Citadel event card from your discard pile to your hand. (Limit 1 per phase.) | 10-4 | 3 | ||||
| ( 1 ) | Steel Link | N | Chain. Item. | Setup. Maester character only. Response: After attached character kneels, choose and stand 1 location. (Limit once per phase.) | 10-4 | 3 | ||
| ( 2 ) | Gold Link | N | Chain. Item. | Setup. Maester character only. Any Phase: Kneel attached character to take X gold from the treasury and add it to your gold pool. X is the number of Chain attachments on attached character (Limit once per phase). | 10-4 | 3 | ||
| ( 2 ) | ♦ Rickon Stark STR 1 ( P ) | S | Lord. | Response: After an effect allows you to search your deck, kneel Rickon Stark to copy that effect. (Limit once per phase). | 10-5 | 3 | ||
| ( 2 ) | Lonely Hills | S | Westeros. | Response: After you win a challenge, raise the claim value on your revealed plot card by 1 for the next challenge of the same type you initiate this phase. | 10-5 | 3 | ||
| ( 2 ) | House Payne Enforcer STR 2 (M) ( I ) | L | Ally. House Payne. | Deadly. | 10-5 | 3 | ||
| Restrict and Restrain | L | Play before any challenges have been initiated this phase. Any Phase: Kneel a L character to have each player choose up to 3 characters. Characters not chosen cannot participate in challenges this phase. | 10-5 | 3 | ||||
| ( 3 ) | ♦ Ser Jon Fossoway STR 2 (M) ( P ) | B | Knight. | Renown. | Marshalling: Kneel Ser Jon Fossoway to take X gold from the treasury and add it to your gold pool. X is the number of power on Ser Jon Fossoway. | 10-5 | 3 | |
| ( 1 ) | Dragonstone Watchtower | B | Dragonstone. | Any Phase: Kneel Dragonstone Watchtower and name a card. If an opponent plays or reveals that card this phase, claim 1 power for your House. If that card is not played or revealed, stand Dragonstone Watchtower at the end of the phase. | 10-5 | 3 | ||
| ( 2 ) | Iron Fleet Raiders STR 5 (M) ( P ) | G | Ally. Ironborn. Raider. | No attachments. | Any Phase: Discard the top card of your deck to give Iron Fleed Raiders -2 STR until the end of the phase. Only opponents can trigger this effect. | 10-5 | 3 | |
| Iron Lore | G | Any Phase: Pay the printed cost of 1 location in your discard pile to put it into play. | 10-5 | 3 | ||||
| ( 2 ) | Bloodrider STR 2 (M) | T | Ally. Dothraki. | Response: Kneel 2 influence and put Bloodrider into play from your hand to cancel the effects of a character ability just triggered. | 10-5 | 3 | ||
| ( 2 ) | House of Shadow | T | Response: After a character's STR is lowered by a card effect, kneel a L character to give that character -1 STR until the end of the phase. | 10-5 | 3 | |||
| ( 5 ) | Starfall Cavalry STR 5 (M) ( I ) W | M | Army. House Dayne. | Renown. No attachments. | Reduce the cost to play Starfall Cavalry by 1 for each House Dayne character you control. | 10-5 | 3 | |
| ( 2 ) | ♦ Oberyn's Guile | M | Condition. | Unique HM character only. Response: After you lose a challenge, reveal the top card of your deck, then add it to your hand. | 10-5 | 3 | ||
| ( 3 ) | ♦ The Mad Mouse STR 3 (M) | N | Fugitive. | Deadly. | Response: After you play The Mad Mouse from your hand, choose an opponent's character. If that character dies before the end of the next challenge phase and The Mad Mouse is still in play, The Mad Mouse claims 3 power. | 10-5 | 3 | |
| ( 4 ) | ♦ Archmaester Marwyn STR 4 ( I ) ( P ) L | N | Maester. | Response: After Archmaester Marwyn is killed, resolve the "when revealed" effect of any plot card in any player's used pile. | 10-5 | 3 | ||
| Citadel Law | Citadel. | Plot: Kneel a Maester character to choose a player. That player must choose and reveal a new plot card. | 10-5 | 3 | ||||
| We Light the Way | Citadel. | Play before any challenges have been declared this phase. Any Phase: Kneel a Maester character to choose a challenge type. Until the end of the phase, your Maester characters do not kneel to attack or defend during challenges of that type. | 10-5 | 3 | ||||
| The Archmaester's Wrath | Citadel. | Dominance: Kneel X Maester characters to have each player choose and discard X characters he or she controls from play. | 10-5 | 3 | ||||
| ( 1 ) | Iron Link | N | Chain. Item. | Setup. Maester character only. Response: After attached character kneels, choose 1 character. Until the end of the phase, that character gets +2 STR and gains a M icon. (Limit once per phase.) | 10-5 | 3 | ||
| ( 1 ) | Black Iron Link | N | Chain. Item. | Setup. Maester character only. Response: After attached character kneels, choose 1 character. Until the end of the phase, that character either gains or loses an I icon. (Limit once per phase.) | 10-5 | 3 | ||
| ( 3 ) | Maester of Last Hearth STR 3 ( I ) ( P ) L | S | House Umber. Maester. | Your Creature characters get +1 STR. If it is Winter, Maester of Last Hearth gains: "Response: Kneel Maester of Last Hearth to save a Creature from being killed or discarded from play." | 10-6 | 3 | ||
| Ser Brynden's Guile | S | House Tully. | Challenges: Choose a HS character to get +1 STR until the end of the challenge. Then, search the top 4 cards of your deck for a House Tully card, reveal it, and add it to your hand. Shuffle the other cards back into your deck. | 10-6 | 3 | |||
| ( 3 ) | Corrupt Contender STR 2 (M) ( I ) | L | Ally. Knight. | Challenges: Corrupt Contender gets +10 STR until the end of the challenge. After the challenge resolves, discard Corrupt Contender from play (cannot be saved). Limit once per challenge. | 10-6 | 3 | ||
| ( 1 ) | Slander and Lies | L | Condition. | Attach to an opponent's character. You may spend power counters on attached character as if they were gold tokens in your gold pool. | 10-6 | 3 | ||
| ( 1 ) | Rotten Bastard STR 1 ( P ) | B | Bastard. | Each player's draw cap is reduced from 3 additional cards per round to 2 additional cards per round. | 10-6 | 3 | ||
| ( 1 ) | Maester's Tower | B | Westeros. | Response: Kneel a L character to copy a triggered effect that returns a character from your discard or dead pile to your hand, deck, shadows area, or play. | 10-6 | 3 | ||
| ( 2 ) | Famished Deckhand STR 2 (M) ( P ) | G | Ally. Ironborn. | Any player who controls more characters than each other player counts 3 fewer gold during the marshalling phase. | 10-6 | 3 | ||
| ( 1 ) | The Iron Cliffs | G | Iron Islands. | After The Iron Cliffs comes into play, place 2 gold tokens from the treasury on it. Response: Discard 1 gold token from The Iron Cliffs to save a HG character from being killed. | 10-6 | 3 | ||
| ( 0 ) | Shadow Parasite STR 0 (M) ( I ) | T | Ally. Asshai. | Response: After a character's STR is reduced by X, Shadow Parasite gets +X STR until the end of the phase. | 10-6 | 3 | ||
| Litany of Fire | T | Challenges: During the next dominance phase, treat all locations as if they were characters with STR 3 and no icons. | 10-6 | 3 | ||||
| ( 5 ) | Spear Phalanx STR 4 (M) ( P ) W | M | Army. | Deadly. No attachments. | Response: After you lose a challenge as the defender, kneel Spear Phalanx and kneel 3 influence to choose and discard 1 attacking character from play. | 10-6 | 3 | |
| ( 2 ) | Advisor's Chambers | M | Any Phase: Kneel a L character to stand Advisor's Chambers. | 2 | 10-6 | 3 | ||
| ( 3 ) | Faceless Man STR 2 (M) ( I ) L | N | Ally. | If you control a W character, Faceless Man gets +2 STR. If you control a S character, Faceless Man gains stealth. If you control a H character, Faceless Man gains deadly. If you control a N character, Faceless Man gains a P icon. | 10-6 | 3 | ||
| ( 2 ) | Prolific Statesman STR 2 (M) ( P ) | N | Ally. | Prolific Statesman gains the crests printed on every other character you control. | 10-6 | 3 | ||
| ( 4 ) | ♦ Ser Gerold Hightower STR 4 (M) ( P ) | N | Kingsguard. Knight. | Renown. No attachments except Weapon. | Response: Kneel a Kingsguard character to save a King or Queen character from being killed or discarded from play. | 10-6 | 3 | |
| Citadel Politics | Citadel. | Challenges: Kneel a Maester character to choose a player. That player may initiate an additional I challenge this phase. (Limit 1 per phase.) | 10-6 | 3 | ||||
| ( 2 ) | Valyrian Steel Link | N | Chain. Item. | Setup. Maester character only. Any Phase: Kneel attached character to draw 1 card (2 cards instead if attached character has 3 or more Chain attachments). (Limit once per phase). | 10-6 | 3 | ||
| ( 0 ) | Brass Link | N | Chain. Item. | Setup. Maester character only. Any Phase: Kneel attached character to discard the top X cards from any player's deck. X is the number of Chain attachments on attached character (Limit once per phase). | 10-6 | 3 | ||
| ( 0 ) | Unburnt | T | Condition. | Response: Save attached character from being killed, then return it to its owner's hand. | 11 | 3 | ||
| ( 0 ) | Dragon Fear | T | Condition. | If there is at least 1 Dragon character in play, attached character must be chosen to satisfy M claim, if able. | 11 | 3 | ||
| ( 1 ) | Bloodrider's Arakh | T | Weapon. | Attached character gets +1 STR and gains a W crest. While attached character is attacking, defending characters are killed if their STR is 0. | 11 | 3 | ||
| ( 2 ) | Shade of the Evening | T | Item. | HT character only. Attached character gains a M , an I , and a P icon. Response: After you win a challenge in which attached character participated, look at the top 3 cards of your deck (top 5 cards instead if it is Summer), put 1 into your hand, then return the others to the top of your deck, in any order. | 11 | 3 | ||
| ( 1 ) | Sun Stroke | T,M | Condition. | Attached character cannot be saved. Response: After you lose a challenge by 4 or more total STR, until the end of the phase, attached character gets -4 STR and is killed if its STR is 0. | 11 | 3 | ||
| ( 2 ) | ♦ Crown of Meereen | T | Crown. Item. | Unique HT character only. If a White Raven card is not in play, it is Summer. Response: After you win a challenge in which attached character participated, choose an attachment. Take control of that attachment, and attach it to an eligible card of your choice. | 11 | 3 | ||
| ( 0 ) | True-Queen's Harbinger STR 1 | T | Ally. Free Cities. | Any Phase: Kneel True-Queen's Harbinger to lower the cost of the next Dothraki or Dragon character you play or put into play using Ambush this phase by 1. | 11 | 3 | ||
| ( 2 ) | Hired Swords STR 3 (M) W | T | Army. Mercenary. | 11 | 3 | |||
| ( 3 ) | Pike Phalanx STR 2 (M) ( P ) | T | Army. Unsullied. | Limited Response: After you declare Pike Phalanx as an attacker with at least one other character with a W crest, raise the claim value on your revealed plot card by 1 until the end of the phase. (Limit 1 Limited Response per round.) | 11 | 3 | ||
| ( 4 ) | ♦ Grey Worm STR 3 (M) | T | Unsullied. | Response: After you win a challenge in which Grey Worm participated, take 1 gold token from the treasury and place it on Grey Worm. Challenges: During a challenge, discard 1 gold token from Grey Worm to choose 1 character. That character gets either -2 or +2 STR until the end of the challenge. | 11 | 3 | ||
| ( 4 ) | Jorah's Cohorts STR 4 (M) ( P ) W | T | Army. Unsullied. | No attachments. | Response: After you win a P challenge, choose and discard an attachment from play. | 11 | 3 | |
| ( 7 ) | Thundering Cavalry STR 6 (M) ( P ) | T | Army. Dothraki. | Renown. No attachments. | After Thundering Cavalry enters play, discard all characters with STR 1 or lower from play. | 11 | 3 | |
| ( 2 ) | ∞ Blue-Lipped Warlock STR 1 ( I ) | T | Ally. Qartheen. | Blue-Lipped Warlock does not kneel to attack. Dominance: Return Blue-Lipped Warlock from your dead pile to your hand. Use this ability only if there are at least 3 characters in your dead pile. | 11 | 3 | ||
| ( s1 ) | Warlock of Qarth STR 2 ( I ) ( P ) S | T | Ally. Qartheen. | Deadly. | Response: After Warlock of Qarth comes out of Shadows, choose 1 location with a printed cost equal to or lower than the number of cards in Shadows. Return that location to its owner's hand. | 11 | 3 | |
| ( 2 ) | Horseback Archers STR 3 (M) | T | Dothraki. | Challenges: During a M challenge, kneel 1 influence to put Horseback Archers into play from your hand, knelt, as an attacker or defender. Then, at the end of the phase, if Horseback Archers is in play, return it to its owner's hand. | 11 | 3 | ||
| ( 2 ) | Killer of the Wounded STR 2 (M) ( P ) | T | Dothraki. | Response: After a character's STR is reduced by a card effect, stand Killer of the Wounded. | 11 | 3 | ||
| ( 3 ) | ♦ Pyat Pree STR 3 (M) ( I ) | T | Ally. Qartheen. | If you win a challenge in which Pyat Pree attacked alone, instead of the normal claim effects, choose and kill 1 character controlled by the losing opponent. | 11 | 3 | ||
| ( s0 ) | ♦ Black Hatchling STR 1 (M) ( P ) S | T | Creature. Dragon. | Deadly. No attachments. | If you control Drogon, attach Black Hatchling and all of its duplicates to Drogon as duplicates. | 11 | 3 | |
| ( s0 ) | ♦ Green Hatchling STR 2 (M) ( P ) S | T | Creature. Dragon. | No attachments. | If you control Rhaegal, attach Green Hatchling and all of its duplicates to Rhaegal as duplicates. | 11 | 3 | |
| ( s0 ) | ♦ White Hatchling STR 1 (M) ( P ) S | T | Creature. Dragon. | Stealth. No attachments. | If you control Viserion, attach White Hatchling and all of its duplicates to Viserion as duplicates. | 11 | 3 | |
| ( 4 ) | ♦ Khal Drogo STR 3 (M) ( P ) W | T | Dothraki. Lord. | Deadly. | Response: After Khal Drogo is killed, search your deck for X Dothraki characters, reveal them, and put them into your hand. Then, shuffle your deck. X is Khal Drogo's STR. | 11 | 3 | |
| ( 4 ) | ♦ Daenerys Targaryen STR 3 ( I ) ( P ) N | T | Lady. Queen. | Renown. | Dragon characters you control do not kneel to attack. | 11 | 3 | |
| ( 4 ) | ♦ Drogon STR 4 (M) ( P ) | T | Creature. Dragon. | Ambush. Stealth. No attachments. | Response: After you win a challenge in which Drogon participated and all of your participating characters have the Dragon trait, choose and kill 1 character whose STR is equal to or less than the number of participating characters you control. (Limit once per phase.) | 11 | 3 | |
| ( 4 ) | ♦ Rhaegal STR 4 (M) ( P ) | T | Creature. Dragon. | Ambush. Stealth. No attachments. | Response: After you win a challenge in which Rhaegal participated and all of your participating characters have the Dragon trait, each participating character you control claims 1 power. (Limit once per phase.) | 11 | 3 | |
| ( 4 ) | ♦ Viserion STR 4 (M) ( P ) | T | Creature. Dragon. | Ambush. Stealth. No attachments. | Response: After you win a challenge in which Viserion participated and all of your participating characters have the Dragon trait, choose and discard 1 location with a cost less than the number of participating characters you control. (Limit once per phase.) | 11 | 3 | |
| ( 1 ) | ♦ Qarth | T | The East. | Challenges: Kneel Qarth to choose 1 Dragon character you control. Until the end of the phase, that character gains an I icon and Deadly. | 11 | 3 | ||
| ( 1 ) | ♦ Yunkai | T | The East. | Challenges: Kneel Yunkai to choose 1 Dragon character you control. Until the end of the phase, that character gains Renown. | 11 | 3 | ||
| ( 1 ) | ♦ Astapor | T | The East. | Challenges: Kneel Astapor to choose 1 participating Dragon character you control. Until the end of the phase, that character gets +2 STR. If you win the challenge, stand that character. | 11 | 3 | ||
| ( 1 ) | ♦ Meereen | T | The East. | Challenges: Kneel Meereen to choose 1 participating Dragon character you control. Until the end of the phase, that character gains "Immune to opponents' triggered effects." If you win the challenge draw 1 card for each participating Dragon character you control. | 11 | 3 | ||
| ( 2 ) | ♦ Plaza of Pride | T | The East. | Challenges: Kneel Plaza of Pride to give an attacking HT Army character you control either Stealth or Deadly until the end of the phase. | 11 | 3 | ||
| ( 1 ) | Myrish Villa | T | Free Cities. | Any Phase: Kneel 1 influence to put Myrish Villa into play from your hand. Marshalling: Kneel Myrish Villa to lower the cost of the next HT card you play this phase by 1 (by 2 instead if it is Summer). | 11 | 3 | ||
| ( 0 ) | Summer Sea | T,M | Westeros. | Marshalling: Discard Summer Sea from play to reduce the cost of the next HM or HT character you play this phase by 2. | 1 | 11 | 3 | |
| ( 1 ) | ♦ Khal Drogo's Tent | T | The East. | You may choose to play Khal Drogo's Tent as an attachment on your House card. | (+1) 1 | 11 | 3 | |
| ( 1 ) | Eastern Fiefdoms | T | Free Cities. | Limited. | Marshalling: Kneel Eastern Fiefdoms to lower the cost of the next HT card you play this phase by 1. | 1 | 11 | 3 |
| ( 2 ) | Great Pyramid | T | Free Cities. | Limited. | Marshalling: Kneel Great Pyramid to lower the cost of the next HT character you play this phase by 2. | 11 | 3 | |
| Ambush from the Plains | T | Challenges: Put a HT character with printed cost lower than your total initiative into play from your hand or discard pile. At the end of the phase, if that character is still in play, return that character to its owner's hand. | 11 | 3 | ||||
| Field of Fire | T | Challenges: If it is Summer, kneel 2 influence to choose all participating, non-Dragon characters. Until the end of the phase, each of those characters gets -2 STR and is killed if its STR is 0. | 11 | 3 | ||||
| Maegi's Promise | T | Dominance: Kneel 1 influence to return a HT character from your dead pile to your hand. | 11 | 3 | ||||
| ( 3 ) | Advisor to the Crown STR 3 ( P ) | N | Maester. | 2 | 11 | 3 | ||
| ( 2 ) | Initiate of the Citadel STR 1 ( P ) | N | Maester. | Dominance: Kneel Initiate of the Citadel to choose 1 character. Return any number of attachments on that character to their owners' hands. | 11 | 3 | ||
| ( 2 ) | High Ground | N | Westeros. | Challenges: Kneel High Ground to choose and stand an in-House Army character. | 11 | 3 | ||
| ( 2 ) | Kingsroad Fiefdom | N | Westeros. | ‹+2› 2 | 11 | 3 | ||
| ( 0 ) | River Row | N | King's Landing. | Limit 1 per deck. River Row comes into play knelt. Marshalling: Kneel River Row to lower the cost of the next character you play this phase by 1. | 11 | 3 | ||
| Dissension | Marshalling: Choose and discard from play 1 Ally or Mercenary character, or up to 2 Refugee characters. | 11 | 3 | |||||
| Favorable Ground | Dominance: Kneel 3 influence to discard all non-Limited locations from play. | 11 | 3 | |||||
| Paper Shield | Response: Cancel the effects of an event card just played that does not have a gold or an influence cost. | 11 | 3 | |||||
| ( 2 ) | ♦ Arya Stark STR 2 (M) ( I ) N | S | Lady. | Joust. | Response: After you win a challenge in which Arya Stark attacked alone, each opponent with a Title that opposes your Title must also satisfy the claim of that challenge, if able. | 12-1 | 3 | |
| ( s1 ) | ♦ Meera Reed STR 2 (M) ( I ) S | S | House Reed. Lady. | Stealth. | Response: After a HS character leaves play, put Meera Reed into Shadows. Any Phase: Bring Meera Reed out of Shadows and into play by paying the rest of her gold cost. Then choose 1 non-plot card (2 instead if it is Winter) and treat its printed text box as if it were blank until the end of the phase. | 12-1 | 3 | |
| ( 1 ) | The Last River | S | The North. | Challenges: Kneel The Last River to give each participating character without a M icon -1 STR until the end of the challenge. | 12-1 | 3 | ||
| ( 4 ) | ♦ Ser Jaime Lannister STR 3 (M) ( P ) | L | Kingsguard. Knight. | Infamy. | Challenges: Kneel Ser Jaime Lannister to choose and kneel 1 non-Army character controlled by an opponent. Then, if Ser Jaime Lannister has more power on him than that character has STR, discard that character from play. (Limit once per phase.) | 12-1 | 3 | |
| ( 4 ) | ♦ Knight of Flowers STR 3 (M) ( P ) N | B | House Tyrell. Knight. Lord. | Joust. | Response: After you win a challenge in which Knight of Flowers attacked or defended alone, he claims 2 power. (Limit once per phase.) | 12-1 | 3 | |
| ( 1 ) | Highgarden Squire STR 1 ( I ) | B | House Tyrell. | Challenges: Kneel Highgarden Squire to choose 1 Knight character. That character gains joust until the end of the phase. | 12-1 | 3 | ||
| ( 1 ) | ♦ Storm's End Tourney Grounds | B | Stormlands. | Response: After you win a challenge in which at least 1 of your participating characters has joust, kneel your House card to place the topmost character in your discard pile on top of your deck (into your hand instead if you control more unique characters than each opponent). | 12-1 | 3 | ||
| ( 4 ) | ♦ The Knight STR 3 (M) ( P ) | G | House Harlow. Knight. | Joust. | Response: After you win an unopposed challenge, stand The Knight. Then, discard the top card of each opponent's deck. | 12-1 | 3 | |
| ( 2 ) | ♦ Nightfall | G | Item. Weapon. | Attached character gains a W crest. Response: After a challenge in which attached character participated resolves, choose and kill 1 non-unique participating character. | 12-1 | 3 | ||
| ( 4 ) | ♦ Ser Barristan Selmy STR 3 (M) ( P ) | T | Knight. Queensguard. | Renown. | Challenges: While Ser Barristan Selmy is participating in a challenge, discard a card from your hand to choose 1 participating character. Until the end of the phase, that character gets -2 STR and is killed if its STR is 0. | 12-1 | 3 | |
| Dragon Support | T | Challenges: Choose a participating character you control. Until the end of the challenge, that character gains melee. Then, each participating character controlled by an opponent gets -1 STR until the end of the phase. | 12-1 | 3 | ||||
| ( 4 ) | ♦ Darkstar STR 3 (M) ( I ) | M | House Dayne. Knight. | Joust. Stealth. | After Darkstar bypasses a character by using stealth, move 1 power from that character to Darkstar. | 12-1 | 3 | |
| ( 1 ) | ♦ Dorea Sand STR 1 (M) | M | Bastard. Sand Snake. | Response: After you lose a challenge as the defender, until the end of the phase Sand Snake characters you control gain: "This character does not kneel to attack." | 12-1 | 3 | ||
| A Nest of Vipers | M | Response: After a HM character is killed, unique Sand Snake characters you control gain renown until the end of the phase. | 12-1 | 3 | ||||
| ( 3 ) | ♦ Highgarden | L,B | Stronghold. Westeros. | Challenges: Kneel Highgarden and pay 1 gold to choose 1 character with 1 or more power on it. Stand or kneel that character. | 12-1 | 3 | ||
| ( 3 ) | Newly Made Lord STR 3 ( P ) | G | Lord. Raider. | After you play Newly Made Lord from your hand, choose and discard from play 1 non-limited location with cost 3 or lower, if able. | 12-1 | 3 | ||
| ( 3 ) | Shadow Tower Knight STR 3 (M) ( P ) W | N | Knight. Night's Watch. | Cards you control cannot gain Traits through card effects. | 12-1 | 3 | ||
| ( 1 ) | Free Man STR 1 (M) ( P ) | N | Refugee. Wildling. | Response: After Free Man leaves play, choose and stand 1 W character. | 12-1 | 3 | ||
| ( 1 ) | Tourney Lance | N | Item. Weapon. | Attached character gains joust. After you play Tourney Lance, draw 1 card. | 12-1 | 3 | ||
| ( 3 ) | ♦ The Smalljon STR 3 (M) ( P ) | S | House Umber. | Melee. | While The Smalljon is attacking an opponent with a Title that your Title opposes, raise the claim value on your revealed plot card by 1. | 12-2 | 3 | |
| ( 2 ) | Dreadfort Outrider STR 1 (M) ( I ) | S | House Bolton. | Joust. Melee. | If you control no other House Bolton characters, discard Dreadfort Outrider from play. | 12-2 | 3 | |
| ( 1 ) | In the Name of the King | S | Condition. | Attach to an opponent's House card. Attached House card gains: "Characters you control get +2 STR during M challenges." After the owner of attached House card wins a M challenge, claim 1 power for your House if you have more than 1 opponent. | 12-2 | 3 | ||
| ( s2 ) | ♦ Varys STR 4 ( I ) ( P ) S | L | Ally. | Stealth. | If you have more than 1 opponent Varys gains: "Response: After an opponent declares a challenge, put Varys into Shadows to redirect the challenge against an eligible opponent of your choice, ignoring any Title restrictions." | 12-2 | 3 | |
| ( 1 ) | Whisper Campaign | L | Condition. | Attach to an opponent's House card. If you have more than 1 opponent, after a player wins an I challenge against the owner of attached House card, kneel Whisper Campaign. Then, the winner of the challenge draws 1 card for each card discarded for claim. | 12-2 | 3 | ||
| Bought and Paid For | L | Dominance: Pay X gold to choose and discard 1 attachment from play. X is the printed gold cost of that attachment. | 12-2 | 3 | ||||
| ( 5 ) | ♦ Robert Baratheon STR 3 (M) ( P ) N | B | King. Lord. | Melee. Renown. | While Robert Baratheon is attacking alone in a P challenge, each opponent you are not attacking may declare 1 eligible character as a defender. If you win the challenge, instead of the normal claim effects, each opponent must satisfy the claim effect of the challenge. | 12-2 | 3 | |
| ( 1 ) | Warhammer | B | Weapon. | Response: After you win a P challenge in which attached character participated, choose and discard from play 1 participating character with 1 or more power on it. | 12-2 | 3 | ||
| ( 5 ) | ♦ Euron Crow's Eye STR 4 (M) ( I ) ( P ) N | G | Ironborn. King. Lord. Raider. | Renown. | Response: After an opponent declares a challenge against you, discard the top card of each opponent's deck. Then, draw 1 card for each location discarded in this way. | 12-2 | 3 | |
| ( 1 ) | ♦ Captain of the Iron Fleet | G | Title. | Unique HG character only. Attached character gains renown. Response: After you win a challenge in which attached character participated, choose and discard 1 kneeling location from play. | 12-2 | 3 | ||
| Raiding the Reach | G | Response: After you win an unopposed challenge, reveal the top 5 cards of the losing opponent's deck. Choose and discard 2 cards (3 cards instead if it is Winter) and put the rest back on top of the deck in any order. | 12-2 | 3 | ||||
| ( 4 ) | Khaleesi's Faithful STR 4 (M) ( P ) | T | Army. Dothraki. | No attachments. | If you have more than 1 opponent, Khaleesi's Faithful gains: "Limited Response: After Khaleesi's Faithful is declared as a defender, move 1 power from a card controlled by the attacking player to your House card. (Limit 1 Limited Response per round.)" | 12-2 | 3 | |
| Overwhelming Numbers | T | Response: After you declare 2 or more attackers, each with the Dothraki trait, opponents cannot declare non-Army characters as defenders during this challenge. | 12-2 | 3 | ||||
| ( 5 ) | ♦ Doran Martell STR 3 ( I ) ( P ) N | M | Lord. | Vengeful. No attachments. | Response: After you lose a challenge as the defender, each opponent must choose and discard 1 card from his or her hand. | 12-2 | 3 | |
| ( 2 ) | ♦ The Vaith | M | Dorne. | Response: After a player declares a challenge against you, kneel 1 influence to choose 1 character controlled by that player. That character loses an icon of your choice until the end of the phase. | 12-2 | 3 | ||
| ( 4 ) | ♦ Thoros of Myr STR 3 (M) ( P ) | N | Asshai. Brotherhood. | Melee. Renown. | If you have more than 1 opponent Thoros of Myr gains: "While Thoros of Myr is attacking, non-unique characters cannot defend alone." | 12-2 | 3 | |
| ( 1 ) | ♦ Old Bear's Crow STR 2 | N | Creature. Raven. | No attachments. | Night's Watch characters you control without a printed M icon gain a W . Night's Watch characters you control without a printed I icon cannot be bypassed by stealth. Night's Watch characters you control without a printed P icon get +1 STR. | 12-2 | 3 | |
| A Champion Arises | Dominance: If you won every challenge in which you were the attacker or defender this round (minimum of 1), choose a non-Army character you control to claim 1 power for each opponent in the game. (Limit one per phase.) | 12-2 | 3 | |||||
| ( 0 ) | ♦ Flea Bottom | N | King's Landing. | No attachments. | Marshalling: Kneel Flea Bottom to lower the cost of the next character you play this phase by 2. That character comes into play knelt. | 12-2 | 3 | |
| ( 2 ) | ♦ Winterfell Practice Yard | S | The North. | Challenges: Kneel Winterfell Practice Yard to choose 1 character. That character gains melee until the end of the phase. If you control more unique characters than each opponent, it also gains renown until the end of the phase. | 12-3 | 3 | ||
| ( 3 ) | ♦ Harrenhal | S | Riverlands. | Response: After a character is killed, kneel Harrenhal to search the top 3 cards of your deck for 1 card and put it into your hand. Then shuffle the other cards back into your deck. | 12-3 | 3 | ||
| ( 2 ) | ♦ Myrcella Lannister STR 2 ( P ) N | L,M | Lady. | If you have more than 1 opponent, Myrcella Lannister gains: "Any Phase: Kneel Myrcella Lannister to choose an opponent. Exchange Titles with that player." | 12-3 | 3 | ||
| ( 2 ) | ♦ Lannisport Tourney Grounds | L | Westerlands. | Response: After you win an I challenge, kneel Lannisport Tourney Grounds to choose and kneel 1 character. Then, if you control more unique characters than each opponent, discard all power on that character. | 12-3 | 3 | ||
| ( 2 ) | ♦ Shyra Errol STR 3 ( P ) | B | Lady. | Response: After a character you control is killed, discard Shyra Errol from play to discard 1 power from the killed character. Then, move the remaining power from that character to another character you control. | 12-3 | 3 | ||
| ( 1 ) | Enemy to the Crown | B | Condition. | Attach to an opponent's House card. If you have more than 1 opponent, after a player wins a P challenge against the owner of attached House card, kneel Enemy to the Crown. Then, the winner of the challenge stands 1 character for each power moved for claim. | 12-3 | 3 | ||
| ( s0 ) | Fiery Kiss S | B | Response: After Fiery Kiss comes out of Shadows, choose 1 non-Army HB character in your dead pile and put it into play. That character gains vigilant until the end of the phase. At the end of the phase, discard that character if it is still in play. | 12-3 | 3 | |||
| ( 3 ) | ♦ Alannys Greyjoy STR 3 ( I ) ( P ) | G | Lady. Queen. | Response: Kneel Alannys Greyjoy to cancel an effect triggered by a player with 3 or more non-character cards in his or her discard pile. | 12-3 | 3 | ||
| ( 2 ) | ♦ Nagga's Hill | G | Iron Islands. | Response: After you win an unopposed challenge, kneel Nagga's Hill to choose a non-unique, non-event card in the losing player's discard pile. Put that card into play under your control. At the end of the phase, discard that card if it is still in play. | 12-3 | 3 | ||
| ( 1 ) | The Iron Price | G | Condition. | Attach to an opponent's House card. If you have more than 1 opponent, after a player wins a M challenge against the owner of attached House card, kneel The Iron Price. Then, the winner of the challenge claims 1 power for each character killed for claim. | 12-3 | 3 | ||
| ( 1 ) | ♦ Meereen Tourney Grounds | T | The East. | Response: After a character is declared as an attacker or defender, kneel Meereen Tourney Grounds to give that character -1 STR until the end of the phase. (-3 STR instead if you control more unique characters than each opponent.) | 12-3 | 3 | ||
| ∞ Ride Them Down | T | Challenges: Choose an attacking Dothraki or Knight character. That character gains renown until the end of the challenge. Response: After you win a P challenge by 4 or more total STR, return Ride Them Down from your discard pile to your hand. | 12-3 | 3 | ||||
| ( s1 ) | Maiden of Poisons STR 3 ( I ) ( P ) S | M | Bastard. Sand Snake. | Response: After you lose a challenge as the defender, choose a challenge icon. Then each opponent chooses 1 standing character he or she controls with that icon, if able. All chosen characters lose that icon until the end of the phase. | 12-3 | 3 | ||
| ( 1 ) | ♦ Sunspear Tourney Grounds | M | Dorne. | Response: If you have lost a challenge this phase, kneel Sunspear Tourney Grounds to cancel a triggered character ability. (A character ability or the effects of an event triggered instead if you control more unique characters than each opponent.) | 12-3 | 3 | ||
| ( 2 ) | ♦ The Scourge | M | Dorne. | Any Phase: Kneel The Scourge to choose 1 character. That character loses a M , an I , and a P icon until the end of the phase. Response: After a character loses an icon from The Scourge, choose and discard 1 card from your hand to have that character gain that icon until the end of the phase. Any player may trigger this effect. | 12-3 | 3 | ||
| ( 4 ) | ♦ Lyanna Stark STR 3 ( I ) ( P ) N | N | Lady. | Renown. | Non-unique characters get -1 STR while knelt. After Lyanna Stark is killed, stand all Lord characters in play. Those characters gain deadly until the end of the round. | 12-3 | 3 | |
| ( 4 ) | ♦ Jalabhar Xho STR 3 (M) ( P ) N | N | Lord. | Renown. | If you lose dominance by 4 or more total STR, discard all power on Jalabhar Xho. At the beginning of the dominance phase, if no opponent has won a challenge against you this round, Jalabhar Xho claims 2 power. | 12-3 | 3 | |
| ( 1 ) | Champion's Favour | N | Item. | Setup. Attached character gains melee. | 12-3 | 3 | ||
| ( 4 ) | ♦ Greatjon Umber STR 3 (M) ( P ) W | S | House Umber. Lord. | Melee. | Challenges: Kneel Greatjon Umber to have him participate in the current challenge as a defender. Then, if your Title supports the defending player's Title, Greatjon Umber claims 1 power. | 12-4 | 3 | |
| ( 4 ) | ♦ Rickard Karstark STR 3 (M) ( P ) | S | House Karstark. Lord. | Rickard Karstark does not kneel to attack during M challenges. If you are not running an agenda, Rickard Karstark gains: "Response: After 1 or more of an opponent's characters are killed for M claim, Rickard Karstark claims 1 power." | 12-4 | 3 | ||
| ( 4 ) | ♦ Ser Gregor Clegane STR 4 (M) ( P ) W | L | House Clegane. Knight. | Joust. | While Ser Gregor Clegane is attacking, characters cannot be saved. | 12-4 | 3 | |
| ( 4 ) | ♦ The Hound STR 3 (M) ( P ) | L | House Clegane. Kingsguard. | Melee. | If The Hound would be killed, instead shuffle him back into your deck. | 12-4 | 3 | |
| A House Divided | L | Response: After a player plays a character with a Trait he already has in play, choose and return 1 character with that Trait to the top of its owner's deck. | 12-4 | 3 | ||||
| Oath of Fealty | L | Marshalling: Kneel a Knight character to add 1 gold to your gold pool for each Knight character you control. | 12-4 | 3 | ||||
| ( 3 ) | ♦ Ser Davos Seaworth STR 3 (M) ( P ) | B | Knight. Smuggler. | Stealth. | Response: After Ser Davos Seaworth enters play, attach the top card of your deck to him, face down, as a duplicate. | 12-4 | 3 | |
| ( 3 ) | ♦ Ser Axell Florent STR 3 (M) ( P ) H | B | House Florent. Knight. | Response: After Ser Axell Florent enters play, choose and discard 1 duplicate from play. | 12-4 | 3 | ||
| ( 2 ) | ♦ ∞ Theon Greyjoy STR 2 (M) ( P ) N | G | Ironborn. Lord. | While Theon Greyjoy is in your dead pile, he gains: "At the beginning of the dominance phase, discard the top card of each opponent's deck. Response: After a unique character is discarded from the top of an opponent's deck, put Theon Greyjoy into play from your dead pile." | 12-4 | 3 | ||
| ( 3 ) | ♦ Asha Greyjoy STR 3 (M) ( I ) N | G | Ironborn. Lady. | Renown. | Asha Greyjoy does not kneel to attack an opponent with 3 or more non-character cards in his or her discard pile. | 12-4 | 3 | |
| Finger Dance | G | Response: Kneel an Ironborn character to cancel the effects of an event card just played. Then, discard the top card of the event controller's deck. If a non-character card is discarded in this way, shuffle Finger Dance back into your deck. | 12-4 | 3 | ||||
| ( 3 ) | ♦ Ser Jorah Mormont STR 3 (M) ( I ) ( P ) W | T | Ally. Knight. | Joust. | After Ser Jorah Mormont comes into play, choose and discard 1 Mercenary or Ally character from play. | 12-4 | 3 | |
| ( 3 ) | ♦ Daario Naharis STR 2 (M) ( I ) ( P ) W | T | Mercenary. Traitor. | Melee. | After Daario Naharis comes into play, choose and discard 1 Knight or Traitor character from play. | 12-4 | 3 | |
| ( 4 ) | Arianne's Conspirators STR 2 (M) ( I ) | M | Army. | Melee. | Response: After an attachment or location is discarded from your hand as claim for an I challenge, choose and discard 1 card of the same type from play. | 12-4 | 3 | |
| ( 5 ) | Quentyn's Guard STR 3 (M) ( P ) | M | Army. Knight. | Stealth. Deadly. | Reduce the cost to play Quentyn's Guard by 1 for each opponent you have. | 12-4 | 3 | |
| Words Are Like Arrows | M | Response: After you lose a challenge, kneel 2 influence to choose 1 participating character controlled by the winning player and return it to its owner's hand. | 12-4 | 3 | ||||
| ( 2 ) | ♦ Ghost of High Heart STR 1 ( I ) L | N | Ally. Brotherhood. | While you have no power on your House, Brotherhood characters get +1 STR. Challenges: Kneel Ghost of High Heart to look at a player's hand. Choose and discard 1 card from that hand. That player draws 1 card. (Limit once per round). | 12-4 | 3 | ||
| ( 0 ) | Ocean Road | N | Westeros. | Limit 1 per deck. Marshalling: Kneel Ocean Road to lower the cost of the next character with a N or W crest you play this phase by 1. | 12-4 | 3 | ||
| ( 2 ) | ♦ Satin STR 1 (M) ( I ) | N | Night's Watch | No attachments. | Marshalling: Kneel a Night's Watch character to reveal the top card of each player's deck. Then (choose one): each player discards that card, draws that card, or returns it to the top of his or her deck. | 12-4 | 3 | |
| ( 1 ) | ♦ Widow's Wail | L | Item. Weapon. | Infamy. | Attached character gets +2 STR. Response: After you win a challenge in which attached character participated, draw a card for each power on Widow's Wail. | 13 | 3 | |
| ( 1 ) | Vat of Wildfire | L | Condition. | Attach to a location. Attached location cannot stand during the standing phase. | 13 | 3 | ||
| ( 0 ) | Increased Levy | L | Condition. | Setup. Attach to a location you control. | (+1) | 13 | 3 | |
| ( 3 ) | ♦ Joffrey Baratheon STR 2 ( P ) N | L | King. Lord. | While Joffrey Baratheon is the only King character in play he gains: "Response: After you win dominance, non-unique characters do not stand during the standing phase this round." | 13 | 3 | ||
| ( 4 ) | ♦ Ser Jaime Lannister STR 3 (M) ( I ) N | L | Knight. Lord. | Renown. No attachments except Weapon. | At the beginning of each phase, stand Ser Jaime Lannister. | 13 | 3 | |
| ( 4 ) | ♦ Cersei Lannister STR 3 ( I ) ( P ) N | L | Lady. Queen. | Cersei Lannister does not kneel to attack during I challenges. Response: After you win an I challenge, Cersei Lannister claims 1 power. Then, Cersei Lannister gains your choice of stealth or deadly until the end of the phase. | 13 | 3 | ||
| ( 4 ) | ♦ Tyrion Lannister STR 3 (M) ( I ) ( P ) L | L | Lord. | Stealth. | While Tyrion Lannister is participating in a challenge, all knelt Clansman characters you control are also participating in that challenge. Response: Kneel a Clansman character to save Tyrion Lannister from being killed. | 13 | 3 | |
| ( 4 ) | ♦ Bronn STR 3 (M) ( I ) ( P ) | L | Ally. Knight. | Deadly. | After a challenge in which Bronn participated as a defender resolves, if you control the most participating characters with deadly, the attacking player must choose and kill 1 participating character he or she controls. | 13 | 3 | |
| ( 5 ) | ♦ Tywin Lannister STR 4 (M) ( I ) ( P ) N | L | Lord. | Renown. | Response: After you win dominance, if you have 4 or more gold in your gold pool Tywin Lannister claims 3 power. | 13 | 3 | |
| ( 4 ) | ♦ Ser Gregor Clegane STR 4 (M) W | L | House Clegane. Knight. | Renown. | While Ser Gregor Clegane is kneeling, he gains: "Any Phase: Kneel 2 influence to choose and kill a kneeling character with STR 2 or lower. Then, stand Ser Gregor Clegane." | 13 | 3 | |
| ( 4 ) | ♦ Ser Amory Lorch STR 3 (M) ( P ) | L | Ally. Knight. | While Ser Amory Lorch is attacking, characters that have a Trait in common with Ser Amory Lorch cannot be declared as defenders. Any Phase: Pay 1 gold to give Ser Amory Lorch a Trait of your choice until the end of the phase (limit once per phase). | 13 | 3 | ||
| ( 2 ) | ♦ Ser Kevan Lannister STR 3 ( I ) N | L | Knight. Lord. | Ser Kevan Lannister gains a P icon while you control at least 1 other Lord character. | 13 | 3 | ||
| ( 2 ) | ♦ Myrcella Lannister STR 2 ( I ) ( P ) | L | Lady. | Challenges: Discard Myrcella Lannister from play (cannot be saved) to allow you to initiate an additional I challenge this phase, to a maximum of 3 I challenges in a phase. | 13 | 3 | ||
| ( 4 ) | ♦ Ser Addam Marbrand STR 3 (M) ( P ) | L | Knight. Lord. | No attachments. | While you have more gold in your gold pool than each opponent, your in-House Army characters do not kneel to attack or defend. | 13 | 3 | |
| ( 1 ) | Doubting Septa STR 1 ( I ) H | L | If Doubting Septa would be killed, instead put it on the bottom of your deck and draw 1 card. | 13 | 3 | |||
| ( 3 ) | Lord Tyrion's Host STR 3 (M) ( P ) | L | Army. Clansman. | No attachments. | Lord Tyrion's Host gets +3 STR while you have more gold in your gold pool than each opponent. | 13 | 3 | |
| ( 1 ) | Bronn's Hireling STR 1 ( I ) | L | Ally. | Deadly. | 13 | 3 | ||
| ( 4 ) | Ser Gregor's Band STR 3 (M) ( I ) W | L | Army. House Clegane. | No attachments. | Ser Gregor's Band gets +1 STR for each non-House card in play with 1 or more power on it. | 13 | 3 | |
| ( 3 ) | ♦ Crawn Son of Calor STR 3 (M) ( P ) | L | Ally. Clansman. | Marshalling: Kneel Crawn Son of Calor to choose 1 Clansman card in your discard pile. You may play that card as your next action as if it were in your hand. | 13 | 3 | ||
| ( 2 ) | Tribes of the Vale STR 6 (M) | L | Ally. Army. Clansman. | No attachments except Weapon. | Tribes of the Vale gets -4 STR if you have more cards in hand than any opponent. | 13 | 3 | |
| ( 3 ) | Ser Amory's Poachers STR 3 ( I ) ( P ) | L | Ally. Army. | While you have more gold in your gold pool than each other opponent, Ser Amory's Poachers gains stealth and renown. | 13 | 3 | ||
| ( 1 ) | Lannisport Moneylender STR 1 ( I ) | L | Ally. | (+1) | 13 | 3 | ||
| ( 2 ) | ♦ The Inn at the Crossroads | L | Westeros. | X is the number of Clansman characters you control. | (+X) | 13 | 3 | |
| ( 3 ) | ♦ Casterly Rock | L | Lannisport. Stronghold. | Immune to events. | During the challenges phase, your unique HL characters gain stealth. | 13 | 3 | |
| ( 0 ) | Sunset Sea | L,G | Westeros. | Marshalling: Discard Sunset Sea from play to reduce the cost of the next HL or HG character you play this phase by 2. | 1 | 13 | 3 | |
| ( 1 ) | ♦ Queen Cersei's Chambers | L | King's Landing. | You may choose to play Queen Cersei's Chambers as an attachment to your House card. | (+1) 1 | 13 | 3 | |
| ( 2 ) | Coin Mint | L | Lannisport. | After you play Coin Mint from your hand, place 4 gold tokens from the treasury on it. Any Phase: Kneel Coin Mint to move any number of gold tokens from it to your gold pool. | 13 | 3 | ||
| ( 0 ) | Darkened Hallways | L | Lannisport. | Response: After you win an I challenge, kneel Darkened Hallways to look at the top 2 cards of any player's deck. Put one of those cards on top of the deck and the other on the bottom. | 13 | 3 | ||
| ( 0 ) | The Goldroad | L | Westeros. | Limited. | (+1) | 13 | 3 | |
| ( 2 ) | Lannisport Treasury | L | Lannisport. | Limited. | (+2) | 13 | 3 | |
| ( 2 ) | ♦ The Iron Throne | L | King's Landing. | If you are the only player to control The Iron Throne it gains: "Response: Kneel The Iron Throne to cancel a character ability just triggered. Then kneel that character, if able." | 13 | 3 | ||
| The Lion's Cunning | L | Challenges: Pay X gold from your gold pool to give X participating HL characters +X STR until the end of the challenge. | 13 | 3 | ||||
| The Wealth of the Rock | L | Response: After you count income, choose an opponent and add X gold to your gold pool, where X is the number of characters that opponent controls. (Limit 1 per phase.) | 13 | 3 | ||||
| Double Bluff | L | Response: After defenders have been declared in a challenge, kneel 2 influence or pay 2 gold to change the effect of winning the challenge to that of another challenge type. | 13 | 3 | ||||
| Infamous! | L | Response: After a player claims 1 or more power for his or her House, move that power to a HL character. | 13 | 3 | ||||
| ( 4 ) | Warrior's Sons STR 3 (M) ( P ) W,H | N | Ally. Army. | Response: After you win a challenge in which Warrior's Sons attacked alone, choose 1 gold or influence providing location in your hand or discard pile and put it into play. | 13 | 3 | ||
| ( 4 ) | ♦ High Septon STR 3 ( I ) ( P ) H | N | Septon. | Immune to triggered effects. | If High Septon would be killed, instead put it on the bottom of your deck and claim 2 power for your House. | 13 | 3 | |
| ( 2 ) | Feuding Clanswoman STR 1 (M) | N | Clansman. | Stealth. No attachments. | ‹+2› | 13 | 3 | |
| ( 1 ) | Bastard | N | Condition. | After you play Bastard from your hand, discard all other attachments on attached character. Attached character gains the Bastard trait, loses a P icon, and cannot have attachments played on it. | 13 | 3 | ||
| ( 0 ) | ♦ Street of Silk | N | King's Landing. | Limit 1 per deck. After you play Street of Silk, choose and discard one of your locations from play (cannot be saved). Marshalling: Kneel Street of Silk to lower the cost of the next unique character your play this phase by 2. | 13 | 3 | ||
| The Only Game that Matters | Any Phase: Until the end of the challenge, participating characters without an I icon do not count their STR. | 13 | 3 | |||||
| Terminal Schemes | L,B | Response: After you win an I challenge by 4 or more total STR, choose and kill a non-House Tyrell character. | 13 | 3 | ||||
| ( 2 ) | Brothel Guard STR 2 ( I ) | L,M | Ally. | Response: After Brothel Guard stands, choose and kneel an opponent's character unless its controller kneels 1 influence or pays you 1 gold. If he or she does, instead claim 1 power for your House. | 13 | 3 | ||
| ( 3 ) | Arrogant Contender STR 3 (M) ( I ) | L,B | Ally. House Tyrell. Knight. | Melee. | Response: After you win a challenge in which Arrogant Contender attacked alone, it claims 1 power for each opposing character. | 13 | 3 | |
| Split Loyalties | S,L | Dominance: Kneel 1 influence to choose 2 unique characters in 2 different discard piles, and put them into play, under their owners' control. | 13 | 3 | ||||
| ( 1 ) | Shield Islands Dromon | L,G | Warship. | Response: After an opponent plays a location, put Shield Islands Dromon on the bottom of your deck to have that player choose to either place that location on the bottom of his or her deck or discard 2 power from his or her House. | 13 | 3 | ||
| ( 1 ) | Rich Lands and a Keep | L,T | Boon. | After Rich Lands and a Keep comes into play, draw 1 card. Attached character gains a N crest. | 13 | 3 |